Rockstar's Road To Ruin 59
Via GamePolitics, an exerpt from an upcoming Wired print magazine article on Rockstar's slide from grace. The article outlines a number of the problems we've discussed here on the site, such as their numerous lawsuits, the 'Hot Coffee' scandal, and stock-option problems. At four pages it's only a teaser for the longer article in the magazine, but it's still very much worth taking a look. "The irony is thick: The company that defined virtual criminality is now associated with the real thing. Rockstar and Take-Two executives declined to answer questions for this article, but their rich and troubled story is revealed by official documents and former employees. It seems the blokes forgot that in life, as in Grand Theft Auto, there are repercussions for the choices you make."
Road to ruin? (Score:5, Insightful)
Funny thing is... (Score:4, Insightful)
Blah. (Score:4, Insightful)
Re:Road to ruin? (Score:2, Insightful)
And for the record, Take-Two didn't make a healthy income in 2006, they lost over 100 million dollars (though one suspects they'll likely make it back in spades when GTA IV is released).
Re:Road to ruin? (Score:3, Insightful)
Plus, all that stink over hot coffee and the like probably made a lot of people want their games even more. The forbidden fruit always tastes sweeter.
Too soon to call (Score:3, Insightful)
If GTA4 comes out and does poorly then there will be the argument that Rockstar is losing it, but otherwise... well, it's pretty heavily anticipated.
I just saw the trailer for GTA IV (Score:4, Insightful)
Result, not a cause... (Score:4, Insightful)
Beware of putting the cart in front of the horse.
These people had "colorful" pasts to begin with, creating and selling video games about criminality didn't make them more criminal. More likely, they picked a topic they understood and/or admired.
Same thing with video game players. Look at the past of any crazy kid that shoots up a school. They didn't start with violent video games, more likely they had abusive parents, history of picking fights, violent friends, etc. These kids are obviously attracted to violent video games, but that's a result not a cause.
Video games are a long way from being the brain-washing/reprogramming tool the media makes them out to be.
Hot Cofee "Scandal"? (Score:4, Insightful)
Re:Result, not a cause... (Score:2, Insightful)