Mario 64 Working Full Speed on PSP 51
YokimaSun writes "Homebrew coders push the boundaries on the PSP again, StrmnNrmn has released a new version
of his Nintendo 64 emulator for the PSP that has been confirmed to play
Mario 64 at Full Speed on Sony's Handheld. A full Compatibility
listing is available with games such as Starfox64 playble too."
Re:Controls (Score:3, Informative)
At the time, however, nobody was used to manipulating the camera, and needed to be taught that all through tutorials, making it a functionally 8-button game--more buttons than the vast majority of previous console games. It also had a much higher number of character-states than was normal at the time: "in-air" "on-ground" "sliding" "crouching" "direction-reversing" "hitting wall" "Flight mode" "swiming mode" "last command was double-jump". I can think of about 10 different results for the A-button depending on state, 8 different results for the B-button, and 4 different results for the Z-button. Again, not the most complicated game of all time, but certainly a step up in control complexity (particularly compared to previous Marios that were nearly one-button affairs).