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XBox (Games)

Microsoft 'Wait and See' On Motion Controller 114

CVG is reporting that Microsoft has developed a 'wait and see' attitude toward the concept of incorporating motion controls into Xbox 360 games. Despite the popularity of the Wii, and the inclusion of the system in the PlayStation 3, Microsoft's Chris Satchell stated in an interview with the website that the company is still cool on the idea. Says Satchell, "There's no point building the hardware if nobody really wants it ... One thing I'm not certain of is that third-parties are super-excited about that motion control - or at least they're not showing it with the games that are hitting the shelves yet ... We're yet to see a really good game on Wii that really says 'OK that control kicked ass'." This is at odds with statements from Peter Moore from earlier this year, who stated that the company does have motion control plans in the works. CVG will have the complete interview up soon, which might give more context to his statements.
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Microsoft 'Wait and See' On Motion Controller

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  • by icthus13 ( 972796 ) on Wednesday April 04, 2007 @03:39PM (#18610469)
    "We've yet to see a really good game on Wii that really says 'OK that control kicked ass'." Lightsaber battles, anyone?
    • That would be pretty freakin' cool.

      Does anybody know if Wii has any sort of sword fighting at all?
      • Re: (Score:3, Interesting)

        by Canthros ( 5769 )
        Red Steel was a launch title with (apparently) an okay sword-fighting interface. IIRC, you play a yakuza member.
        • Re: (Score:3, Interesting)

          Red steel was mediocre at best. The sword-fighting used motion matching to map about half-dozen wiimote motions onto the same number of sword moves you'd do traditionally with button combos. I consider that a failure to use the remote's capabilities.
      • Re: (Score:2, Informative)

        by UbuntuDupe ( 970646 ) *
        Zelda and Red Steel. My memory of what Zelda was like is unreliable, but I still play RS regularly, so I'll answer there.

        First, the RS demo ads were ... a bit fraudulent. You don't swing the wiimote to block *and* swing as you would a real sword. The way it actually works is, it transforms your wiimote swing into horizontal, vertical, or diagonal pre-scripted attacks. It can also detect you raising, lowering, and turning the blade, but that's purely cosmetic.

        The part where it shines is blocking. Assumi
      • I keep hoping that someone will set a game in the Snow Crash universe. The Wiimote would be great for a lot of things, including katana duels.
    • With the current interface (a stick) that's probably gonna be the killer app, if they can get past the lack of actual "clash" of sabers. (Force Feedback could help ... but either way, with no resistance it'll be interesting to see how it plays out)
    • Re: (Score:2, Interesting)

      by Toonol ( 1057698 )
      "The Godfather", which is a game I would have never thought I would enjoy, uses the motion control incredibly well. It's a GTA-clone, and in general, the wiimote is your right hand, the nunchuck your left. You can grab people, hold them with one hand while punching with the other.. then throw them against a wall, grab them again, squeeze your hands together to choke the life out of them... it's incredibly immersive. And it's not a kiddy game, it's not a collection of mini-games, it's not a tech demo, it'
  • um, what? (Score:3, Insightful)

    by AdmiralWeirdbeard ( 832807 ) on Wednesday April 04, 2007 @03:40PM (#18610485)
    There's no point in building something if noone wants it.
    ok, that's true.

    But...wait what?

    Clearly people want it, and clearly people have been finding the technology to be adding to the gaming experience on the wii.

    What he really should have said is, 'well, nintendo is already doing a pretty good job of locking that down, so we're not going to bother competing'
    Its one thing to have been all skeptical before it came out, but to claim now that nobody wants it is just plain bullshit. So you'd rather compete with the PS3, fine, its a more natural competitor anyways. Just try not to smear any more bullshit around than you have to, mmmkay?
    • Re:um, what? (Score:5, Insightful)

      by Osty ( 16825 ) on Wednesday April 04, 2007 @03:56PM (#18610707)

      Clearly people want it, and clearly people have been finding the technology to be adding to the gaming experience on the wii.

      Comparing what Microsoft might do to the Wii is a little disingenuous. I suspect any motion-sensing controller for the 360 will look much more like Sony's SIXAXIS (or Microsoft's own old Sidewinder Freestyle Pro [wikipedia.org]) than Nintendo's WiiMote. Add to that the fact that this is inherently an add-on and add-ons generally don't do well (the only mid-life controller-functionality change I can think of that actually caught on was the PSX Dual Shock), and it really doesn't make much sense for Microsoft to do a motion-sensing controller right now.

      It makes more sense for Microsoft to bide their time and spend the next couple years researching the technology rather than try to rush out a "Me too!" motion-sensing controller. The 360 is complementary to the Wii, and has the PS3 beat on controller functionality (rumble beats controller-form-factor motion sensing any day -- I'd much rather have rumble feedback for a racing game than the ability to turn the controller like a steering wheel, for example). The next Xbox is probably only 3 years away (2010), which gives Microsoft plenty of time to find the right combination of technologies for a truly next-generation control scheme (how about an EyeToy/Xbox Live vision camera input system that actually works?).

      • Actually, this asshat saying that technology X is not desired by the public, when one of his main competitors is currently making a killing marketing technology X is disingenuous.
        I was not comparing the systems, but rather responding to his comment on its own terms. He was not saying that the remote-style controller was something people didnt want, he was saying that motion-sensing game controller technology was something people didnt want, and thats just asshattery.
        I completely agree that xbox shouldnt ha
        • Re:um, what? (Score:4, Informative)

          by Blakey Rat ( 99501 ) on Wednesday April 04, 2007 @04:54PM (#18611649)
          Actually, this asshat saying that technology X is not desired by the public, when one of his main competitors is currently making a killing marketing technology X is disingenuous.

          You're reading it completely wrong. Saying "there's no sense in building something if nobody would buy it" doesn't imply that Nintendo is selling something that "nobody buys." That wouldn't even make sense.

          He probably said it to highlight that, at the time the Xbox 360 was conceived and designed, motion-sensing controllers were considered something that nobody would buy. And, honestly, you can't blame Microsoft for thinking that. Nintendo did a great job of creating a market for motion-sensing controllers that simply did not exist two years ago.

          The other statement he makes about motion-sensing controllers is that third party developers aren't embracing it. And honestly, that also seems like an accurate statement to me... so far all the 'killer apps' on the Wii are made by Nintendo. Microsoft doesn't operate the way Nintendo does; while they make first-party games, the console requires third-party games to be successful.

          I agree with the grandparent that, strategically, Microsoft's already in a pretty good position. It's been shown that the "killer Cell graphics" on the PS3 aren't much better than the Xbox 360 graphics have been the entire last year, and ditching the rumble-pack for a half-functional motion-sensor was a bad move on Sony's part (IMHO.) Microsoft can afford to bide their time right now and wait for the Xbox 3 (whatever it'll be called) to introduce whatever new controller model makes the most sense.
          • Re: (Score:1, Redundant)

            by drinkypoo ( 153816 )

            He probably said it to highlight that, at the time the Xbox 360 was conceived and designed, motion-sensing controllers were considered something that nobody would buy.

            I think it's more like if you released an Xbox 360 controller with motion right now, no one would buy it.

            The other statement he makes about motion-sensing controllers is that third party developers aren't embracing it. And honestly, that also seems like an accurate statement to me... so far all the 'killer apps' on the Wii are made by Ninten

          • Re: (Score:3, Insightful)

            I dont think I'm reading it wrong at all. He referenced a technology, and said that nobody wants it. He may have been specifically talking about a possible motion sensing 360 controller, and in that I agree, there would be little point. However, he goes on to disparage the wii-mote, and the very idea of a motion-sensing controller. In no way do i think his comments on this front are justifiable in the face of the popularity of the wii.

            As for 3rd party coverage, i just think he's being disingenuous. Obv
            • by Runefox ( 905204 )
              SIXAXIS = Six axes = Up, Down, Left, Right (translational), tilt forward/back, tilt left/right (rotational).

              So in a game, you can move the controller up, down, left or right, and the game can receive those inputs as independent axes. You can also rotate left/right or up/down for input, as well (think MS Sidewinder Freestyle Pro, two axes for tilt).
              • by LKM ( 227954 )
                You counted the same three axes twice. 3D space has - per definition - only three axes. Whether you turn around them or move in their direction does not matter.
          • The other statement he makes about motion-sensing controllers is that third party developers aren't embracing it. And honestly, that also seems like an accurate statement to me... so far all the 'killer apps' on the Wii are made by Nintendo.

            Well, You need to keep in mind that Nintendo has probably had between two and four years of experience toying around with motion sensor concepts when the Wii came out. Most third-party devs got their first dev kits between Nintendo's announcement of the Wii and the launch, so they obviously can't yet churn out the same amount and the same quality of titles as Nintendo can.

            But what they're doing isn't all bad, either. There are some really great third-party Wii games. Astonishingly, even EA seems to make

          • Re: (Score:3, Informative)

            by Tom ( 822 )

            so far all the 'killer apps' on the Wii are made by Nintendo.
            Which just might be because Nintendo had access to dev systems long before any 3rd party did?

            Not to mention that you ignore the fact that the only killer app for the original Xbox when it was released was Halo - published by MS. They're not that different, you see?
          • by ookaze ( 227977 )
            You're reading it completely wrong. Saying "there's no sense in building something if nobody would buy it" doesn't imply that Nintendo is selling something that "nobody buys." That wouldn't even make sense.

            He probably said it to highlight that, at the time the Xbox 360 was conceived and designed, motion-sensing controllers were considered something that nobody would buy

            Speculation ! What "there's no sense in building something if nobody would buy it" means, is that if they released one motion sensing wiimote-like, for it to be successful, several things that depends on each other would need to happen, and this is unlikely :
            - 3rd party or good 1st party game that uses i

            • Ok, I know that this forum is full of Nintendo fanatics, but there's no need for the hostile tone.

              Speculation ! What "there's no sense in building something if nobody would buy it" means, is that if they released one motion sensing wiimote-like, for it to be successful, several things that depends on each other would need to happen, and this is unlikely

              Well, ok... but that still doesn't really change my point that the parent post had mis-interpreted what MS was saying. The specifics of what MS meant is besi
          • The other statement he makes about motion-sensing controllers is that third party developers aren't embracing it. And honestly, that also seems like an accurate statement to me... so far all the 'killer apps' on the Wii are made by Nintendo.

            Perhaps true, but then Nintendo did have a big head start on the rest. That said, the best use of the Wiimote I've seen was in The Godfather: Blackhand Edition, and I've been hearing good things about SSX Blur. Third-parties are definitely getting there now.

        • by weicco ( 645927 )

          Actually, this asshat saying that technology X is not desired by the public, when one of his main competitors is currently making a killing marketing technology X is disingenuous.

          Well of course it sells on Wii. I mean, do you get Wii without motion sensing controller? No, you don't. And that means it must sell if Wii sells (or perhaps Wii sells because of it.) But I wouldn't like motion sensing stuff on my XBox. I just want to lye down on my couch and just press buttons :)

  • by xxxJonBoyxxx ( 565205 ) on Wednesday April 04, 2007 @03:46PM (#18610565)

    Microsoft's Chris Satchell stated in an interview with the website that the company is still cool on the idea. Says Satchell, "There's no point building the hardware if nobody really wants it..." This is at odds with statements from Peter Moore from earlier this year, who stated that the company does have motion control plans in the works.


    To not have any plans would be foolish, but to rush into a project like this would also be silly. So...I don't see the contradiction.

    Microsoft's classic business strategy has always been to extend the best ideas of the first wave and sell an improved version of the idea to the masses anyway. (Just ask the first generation of Macs, Netscape, Lotus, etc.)
    • by Jerf ( 17166 )

      To not have any plans would be foolish, but to rush into a project like this would also be silly. So...I don't see the contradiction.

      You beat me to it.

      Let Nintendo work the whole motion sensing thing out, while the XBox360 plays to the strengths that the Wii can't match at the moment. I expect it'll be 2009 or 2010 before developers have really figured out the Wii. Then, let Microsoft embrace-and-extend with the XBox720, if the Wii is even still considered successful by then. (I expect it will, but I can't

      • by 7Prime ( 871679 )
        Bingo. I think the 360 is a great compliment to the Wii, no need to double functionality. Bottom line is, Sony or Microsoft are not going to get anywhere close to the level of usability that Nintendo's motion sensing has, anytime soon. Rather than do something halfassed, play to your strengths (traditional gaming styles, high quality graphics, online mutliplayer).

        Similarly, I'd like to see Nintendo stay away from online multiplayer until they think they can do it really well. They took the same attitude wit
    • Re: (Score:2, Informative)

      by Anonymous Coward
      Microsoft's classic business strategy has always been to copy what everyone else is doing and sell a buggy version of the idea to the masses which they promise to eventually improve.
  • by Frag-A-Muffin ( 5490 ) on Wednesday April 04, 2007 @03:46PM (#18610573)
    from TFA:
    "There's no point building the hardware if nobody really wants it..."

    What part of the 6 million Wiis sold to date says "no one wants it"? I know I sure want it. My friends want it. My friends' parents even want it! Unless he's just talking about the "hardcore" market again?

    • Re: (Score:2, Insightful)

      by tzhuge ( 1031302 )
      The hardcore demographic wants it for the name. Revolution -> Wii was actually marketing genius
    • Re: (Score:3, Interesting)

      by Rakishi ( 759894 )
      Just because people want the Wii does not mean people really want the controller. I mean, by that logic just because you buy a Dell means that you want all the spyware/crapware that is loaded on by default.

      His statement is meant as I see it to say "do people who are interested in an xbox really want such a controlled including both the consumers and game developers." The Wii is if nothing else not geared to the same market and it forces such a controller on developers. Neither of these implies that xbox ow
      • by Frag-A-Muffin ( 5490 ) on Wednesday April 04, 2007 @04:12PM (#18610957)
        Just because people want the Wii does not mean people really want the controller. I mean, by that logic just because you buy a Dell means that you want all the spyware/crapware that is loaded on by default.

        Let's be honest here. It's the controller that *is* the selling feature of the Wii. If you don't think so, then you've obviously never played it.

        • Re: (Score:2, Interesting)

          by Toonol ( 1057698 )
          Well, it's the controller and it's the price. Both are big factors.
          • by tepples ( 727027 )

            Well, it's the controller and it's the price. Both are big factors [in Wii's popularity].

            The price is also the selling feature for the PlayStation 2 compared to any of the "current" consoles. But people aren't talking about that like they're talking about Wii.

          • Re: (Score:3, Insightful)

            by Chris Burke ( 6130 )
            Certainly price is important, and anyone who says otherwise (looking at you Sony and fanbois) is insane.

            But the Wii is selling much better than the GameCube (about 1/4th of GC lifetime sales already) which was $200, and it's selling to people who wouldn't have considered a game console before regardless of the price. Clearly it's the controller that is making the Wii.

            Just without the price, even the controller wouldn't be enough to draw a skeptical non-gamer (or skeptical gamer for that matter).
            • by rtb61 ( 674572 )
              To be more accurate it is the controller, in conjunction with the default games supplied with the system combined with effective marketing strategy and some effective viral, let's exercise and play computer games' marketing. Seriously do you think, all those planted stories, about exercise and aching geek bodies etc. where nothing more than marketing as news. In the trial and testing period Nintendo knew exactly what the results would be, viral marketing, for when marketdoids behave like the disease they ar
              • Of course marketing is a huge reason why people think they want the wii, but the fact is that they want the wii remote, whether due to the marketing blitz and hype, belief in a way to get in shape while staying at home and playing games, or because they're gamers who are interested in the possibilities. The part of the Wii that interests all of these people is the controller.

                I have to admit, Nintendo's ads make me want to stab their marketeers slightly less. As opposed to implying that their product will
        • Yes, it sells the Wii. But does it sell games? Out of all the people I know who own/play the Wii, very few have played anything other than Wii Sports. Most of them have spent many hours playing this particular game. I've seen people buy the Wii and not bother to buy any other games for months.

          If you look at the software sales data, the only company whose games are selling well for the Wii is Nintendo. By all accounts the hardware is selling faster than the Xbox 360, but the software isn't. It's almost as if

          • If you look at the software sales data, the only company whose games are selling well for the Wii is Nintendo. By all accounts the hardware is selling faster than the Xbox 360, but the software isn't. It's almost as if Nintendo created the single game that people want to play on the Wii (and they're willing to pay $250 to play it).


            You have to take into account the fact that Nintendo software devs have had a LOT more time to think about it and to experiment with it. It'll take some time for the 3rd party dev
          • by Phisbut ( 761268 )

            Yes, it sells the Wii. But does it sell games? Out of all the people I know who own/play the Wii, very few have played anything other than Wii Sports. Most of them have spent many hours playing this particular game. I've seen people buy the Wii and not bother to buy any other games for months.

            That's because, by selling to a different demographic, they are selling to people who are not used to hanging out in game stores, who are not used to buy one game every week or month. Given time, those "unusual gamer

      • Re: (Score:3, Insightful)

        by SetupWeasel ( 54062 )
        If people didn't want the Wii controller, why the hell would they buy the Wii? Wii Sports is a hit. Wii Sports is driving sales. Wii Sports is controlled almost entirely with motion control unique to the Wii Remote.

        People want the controller, because it and only it can play Wii Sports. I personally think the pointing aspect of the Wii Remote will be the real gem of the system. I can't wait to see it sell when that is used effectively.
        • by qbwiz ( 87077 ) *
          I doubt that Microsoft would want to come out with a motion controller just so people could play a Wii Sports clone on it. If you just want to play Wii Sports, you buy a Wii. However, if a lot of other games use it well, they might want to get in on that.
          • I was commenting on the assertion that people did not want the Wii controller. They do.

            People might not want motion sensing in a 360 controller, but they do want the Wii controller.
      • It's a safe assumption to make.

        What do you think they want? The lack of HD support?
        • by Rakishi ( 759894 )
          It's a very inexpensive console (compared to the competition) and nintendo has historically released "fun group games" on their consoles. A lot of people could care less about HD (I mean not many even have HD tvs) or even the shiny level of their game graphics.
    • by HappySqurriel ( 1010623 ) on Wednesday April 04, 2007 @04:03PM (#18610811)
      I would say that he is probably correct in saying that no one wants a motion controller for the XBox 360... Developers don't want it because it would be an add on and practically no consumers would have it, and Consumers don't want it because so few game developers will support it at all.
    • by MooseMuffin ( 799896 ) on Wednesday April 04, 2007 @04:03PM (#18610819)
      My girlfriend wanted one since she heard about it. We couldn't find one at release and I finally managed to get a hold of one to give her in February. We had a blast with Wii sports for about 2 hours, but I've never played the thing a second time and she got bored of it about a week later. Shes not interested in Zelda (I pointed out that makes her crazy) and she can't find a 2nd game worth buying, and frankly I can't either.

      The Wii has a lot of hype and a lot of potential, but MS is mostly right on with the "We're yet to see a really good game on Wii that really says 'OK that control kicked ass'" quote.
      • Re: (Score:2, Interesting)

        by rnmartinez ( 968929 )
        Does she want to sell her Wii to me? LOL
        I havent been able to find one and I hear all these stories that its not all that good but then I hear that it is incredible, I dont know what to believe. Anyone played Dragonball? It looked like it had potential to be fun.
        • Re: (Score:3, Interesting)

          I have the dragonball game and I have had a LOT of fun with it. So far it is the best fighting game I have played on any platform. I am not actually a DBZ fan, I have only seen a few of the episodes but the game is fun to play. It takes a while to get the hang of the controls so do the training stuff first. However the fights are a lot of fun, you have huge areas to move in, you can fly, move super fast and the attacks go way over the top. Some of the attacks can even destroy a planet. :)

          It is just a lot of
      • Re: (Score:2, Funny)

        by Osty ( 16825 )

        she can't find a 2nd game worth buying, and frankly I can't either.

        Try Rayman, Warioware, Trauma Center, or Cooking Mama. You have to go a little off-beat with the Wii, and the best use of the Wiimote right now is with short minigame-style gameplay.

        If you don't find Warioware Smooth Moves enjoyable, then you're both crazy! It's the game that really shows off what can be done with the Wiimote.

        • Minigames are great as a free pack in game to show off what the system can do, but shes not going to pay for a minigame collection.

          She was a big ssx fan on last gen systems and had high hopes for the wii version of that, but it only got mediocre reviews. Her dad is a golfer and liked toying around with wii sports golf, so I kept my eye on wii tiger woods but that didn't get reviewed all that well either. I guess now we have our fingers crossed for the upcoming prince of persia.

          /still waiting on wii
          • by Osty ( 16825 )

            Minigames are great as a free pack in game to show off what the system can do, but shes not going to pay for a minigame collection.

            Have either of you ever played the GBA or DS Warioware games? Yes, it's a collection of 5-second minigames, but the whole is quite a bit more than the sum of its parts. While in general I would agree about not paying for a bunch of mini games (why I won't buy any Mario Party title, Fuzion Frenzy, etc), Warioware is a special case. Especially since it's also a great demo o

            • by 7Prime ( 871679 )
              Dude, I think he understands what WarioWare: Smooth Moves is. The fact is, no, it wasn't really all that great of a game. It was lots of fun for a couple of hours, but soon all my friends and I go back to smash bros or watching each other play Zelda (which is fun in of itself). The GameCube version was much more condusive to party play, and let's face it... we don't buy WarioWare for the single-player mode.

              All I'm saying is this:
              WarioWare ($50) - 5 hours of gameplay
              Final Fantasy XII ($60) - 140 hours of gam
              • by Osty ( 16825 )

                Dude, I think he understands what WarioWare: Smooth Moves is. The fact is, no, it wasn't really all that great of a game. It was lots of fun for a couple of hours, but soon all my friends and I go back to smash bros or watching each other play Zelda (which is fun in of itself). The GameCube version was much more condusive to party play, and let's face it... we don't buy WarioWare for the single-player mode.

                The "Gamecube version" was a poor port of the GBA version. Aside from that version, Warioware has

                • by 7Prime ( 871679 )
                  Different strokes for different folks. When I was young, a tiny little arcade game could keep me busy for hours. Now, if I'm going to play something, I want something I can really sink my teeth into. I play an hour or so before bed, after a long day at the office... sorta my equivalent to how a lot of people read before bed. I don't know what's hard to understand about that, people read books that take them weeks, 20 minutes here, 20 minutes there... a lot of people do the same with games.

                  And you're right,
                  • When I was young, a tiny little arcade game could keep me busy for hours. Now, if I'm going to play something, I want something I can really sink my teeth into.

                    Interestingly, it's the other way around for me. 10 or 20 years ago, I could spend hours every day playing Zelda or Monkey Island. Nowadays, I work, so I often don't have the time to finish games that have continuing storylines going for 60 hours or more. I lose track of them.

                    So I play Motorstorm or Excite Truck or Wario Ware because I can play a

            • Not sure if I'm buying your theory on game reviewers not knowing how to review Wii games. A good game is a good game, and I'm pretty sure you know when you're playing one. And while renting is definitely an option, when I'm borderline on if I should buy a 360 game, I just download the demo and try it out. I know the wii is a different machine with a different philosophy and all that, but demos have gotten me to buy two games that I otherwise wouldn't have. Its such a fantastic feature and nintendo shoul
          • Minigames are great as a free pack in game to show off what the system can do, but shes not going to pay for a minigame collection.

            Well, that's her loss then. Super Monkey Ball, Wario Ware and Rayman may "only" be collections of minigames (well, Super Monkey Ball has a pretty awesome main game, too), but they are great games.

            So, considering that she doesn't want to pay for minigames and doesn't seem to like games like Zelda, I have to wonder: What games does she actually want?

        • by Darth ( 29071 )
          I've played Warioware and Rayman. I hated them.

          The only game i liked on the Wii was tennis. Bowling was ok, but i am not that into bowling (virtual or otherwise).
          Boxing was terrible. (didn't try golf, but it looked ok).

          Ultimately, i really enjoy playing wii tennis and do so about once a month at lan parties at a friend's house.
          Other than that, i accept that i am not the target audience for the console.
          that doesn't make me crazy.

          Meanwhile, on the subject of motion controllers:

          wii tennis is a good example of
      • The Wii has a lot of hype and a lot of potential, but MS is mostly right on with the "We're yet to see a really good game on Wii that really says 'OK that control kicked ass'" quote.

        Okay, I have very limited experience with the Wii (no I won't wait at the store before it opens on shipment day in hopes of getting one), only Wii Sports.

        But it only took a couple minutes with Wii Tennis, when I noticed that not only could I put english on the ball, but I could control how much english by how hard I twisted, tha
        • Heh, Wii Sports tennis is the reason I qualified that sentence with "mostly." Technically though, the MS quote is in reference to third parties.
      • Fair enough with the "mostly". We're also just over 4 months into the lifetime of the Wii, and I wouldn't expect to "see a really good game..." etc. I don't blame MS for being "cold" to the idea. Nintendo came up with it first and made the jump to implement it, and MS's best move will be to wait until the software cycle catches up and observe the market at that point. They have so many other more profitable things to focus on at this point, like some other kind of "new" technology that can be their own
      • i can play wii tennis all day everyday and i'll be happy. rayman is a great game. my fiancee, who has no interest whatsoever in video games is addicted to it. she also has no interest in zelda (and i've lost interest in zelda, but i also love rayman).

        someone recommended trauma center: second opinion. it's really blah.

        warioware: smooth moves is crazy fun, but you need to get through the single player stuff before you can have fun with others (it's fun watching people try to do it and fun trying to do it
      • umm. Why didn't you just try one out at a friend's house before buying it? Do you not have friends?

        As far as the article goes:
        "One thing I'm not certain of is that third-parties are super-excited about that motion control - or at least they're not showing it with the games that are hitting the shelves yet"
        Well duh. Other than Ubisoft, few manufacturers really started supporting it before the wii's successful launch.

        "We're yet to see a really good game on Wii that really says 'OK that control kicked ass'"
    • There's two possibilities.

      Either he's talking about the market for motion-sensing controllers at the time the Xbox 360 was designed, then you can't blame him for thinking that nobody would buy it. Nintendo created that market were none was before, and the Xbox 360 was designed long before they would be able to change something based on Nintendo's developments for the Wii.

      Or maybe he's talking about the difficulty in getting an add-on to succeed in the console world. You could count on one hand the number of
    • I don't want the Wii.
      I don't want a motion controller
      I do want an Xbox 360.

      I'd say they still have a target market.

      • I don't want a motion controller

        Well, if the "motion controller" is anything like the one in Dick's story, then I pretty damn well want one!

  • Um, besides wii sports, I don't see anything out there that's really changed the way we play games. In my mind, the wii motion controller is just another kind of peripheral, like a steering wheel, a dance pad, or a guitar, or eye toy, etc. It's great for somethings. All in all, as a general feature, it's kind of just a gimmick. So I can see exactly where MS is coming from when they say there isn't much developer support... there isn't all that much of a sustainable future there in its current form. Let's f
    • If you look at other past "gimmicks", it depends on developers to use them.

      Some DS games use the touchscreen extensively, some a little, some absolutely none.
      (Before you ask me to source, there are three happy examples off the top of my head, in given order: Clubhouse Games, Tetris DS, Izuna).

      Before that, remember PS2's pressure-sensitive buttons? I can't recall any games beyond MGS 2 & 3 that really took advantage of them. Personally I thought THAT was going to revolutionize gaming.

      What's neat about th
    • by AbsoluteXyro ( 1048620 ) on Wednesday April 04, 2007 @04:16PM (#18611027)

      Yeah....

      We all know Wii owners certainly AREN'T playing

      Wario Ware
      Rayman
      Trauma Center
      Excite Truck
      Madden 07
      Elebits

      Cuz, you know, Wii Sports is the only game on the Wii that puts motion controls to great use. Yup. Keep telling yourself that.

      • Don't forget Zelda - Twilight Princess, that was another game that people TOTALLY aren't playing in the slightest. Yup, virtually no sales of THAT game either :P
    • Re: (Score:2, Interesting)

      by Pitr ( 33016 )
      Um... Raving Rabbids? Elebits? And Zelda makes liberal use of the new control as well. I think "gimmick" is a hell of an understatement.

      Oh, and the new Sonic game is pretty slick too.
    • by 7Prime ( 871679 )
      Time, dude, it takes time.

      Think back a short time ago, it's early 2004, and Nintendo has just announced a little portable with two screens and a stylus. I just about beat my head against the wall with laughter, I thought it was such a rediculus idea. The comments ranged from anger, to pitty, to Nintendo doomsday scenarios. Not a single positive comment. Come holiday 2004: a few people bought it, played it for 2 days, and tucked it safely away for later. Fast forward to April, 2007... it's the best selling c
  • well for one (Score:2, Informative)

    by Vexor ( 947598 )
    The 360 wasn't designed from the ground up to take advantage of that kind of control scheme. At best they'll make a controller that's useful for a small handful of games and completely worthless for every current title. Granted they may be able to work in some kind of update distribution with the use of X-Box Live so current games can take better advantage of a setup like that. Final Verdict: I wouldn't hold my breath for a better design then what the Wii is already pushing and at a considerably cheaper pri
  • let me say first: I love xp, i
    That being said, what? "There's no point building [it] if nobody really wants it" modified quote. Without even leaving the gaming paradigm, only the hardware/console one. Let me list the following: Games Explorer, DX10 vista exclusivity.

    Since when did microsoft care what people wanted? They make something and decide that people want it. Sounds like they can't figure out how to wiggle in between patents and make a license free motion controller or were told where they could
  • ...hasn't Microsoft's approach on [new competing product] or [new innovation] generally been 'Wait and See'?
  • First Person Shooters. Standard game controllers SUCK. Big time.

    Wii is my first console. After some Zelda bow shooting action, I have tried Xbox360' Prey & Gears of War. Controls are ... "terrible" - that is only word I can come with. Gears of War are not that bad - A+motion is great - but targeting is awful. Prey has totally stupid control scheme - totally unplayable.

    I was initially complaining that WiiMote targeting is much harder compared to mouse. (Some might say realistic - the same problems

    • Re: (Score:3, Interesting)

      by 7Prime ( 871679 )
      I'll agree about the button thing. I can see where they're going with it, but couldn't they have given me a smaller "B" button, like on the gamecube, maybe above the A? I dunno... I think its a huge issue, though. Then again, I'm one of the people who actually understands where Apple is coming from with the one-button mouse thing, at least for laptops.

      The only problem with Wii FPSs is that developers have gotten off on the wrong track with the turn/look conrol system. Bounding box turn/look systems are terr
      • by brkello ( 642429 )
        Except you can't turn your had 360 degrees. If you then put the turning on the analog control you lose strafing.
        • by 7Prime ( 871679 )
          You missed my point. Twisting your wrist starts the turn, and the more you turn your wrist, the faster you turn to that direction. Just think about a steering wheel, I don't need to turn it 360 degrees to make a 360 turn, I just turn it slightly to one side, hold it there, and make the turn... the farther I turn it, the faster I turn. The way you're thinking about it, the exact angle of the accelerometer translates to the exact direction the character is facing (ie: upright is always north, upside down is a
    • Well, there's the + and - buttons, but those don't really count. 1 and 2 quite possibly do, though. Twilight Princess has shown us that.

      The nunchuk as well contains several buttons. And then there's always the possibility that a game will come with it's own 'version' of the nunchuck, specifically designed for the game.
  • Look, I just Do Not Play 3d computer games. The best computer games in the world leave me cold, I love watching the kids playing them, but the controls are just too damn hard, and the games are designed by people who think taking advantage of the sucky controllers is a reasonable way to make higher "levels" harder.

    Half an hour of Wii's Tennis game and OH MY GOD, I MUST HAVE THIS GAME. NOW. I haven't been able to play tennis for real since I injured my knee, but...

    * It gave me the kind of workout I used to get from playing tennis.
    * Waving the wand around as if it was a racquet Just Worked.
    * Playing my usual agressive net game Just Worked.
    * It took me 5 minutes to get a Mii that looked like me.

    Damn, how long is it going to be hard to get a Wii? Even the sucky name doesn't spoil it.

    Microsoft: if I didn't already know that you guys wouldn't Get A Clue if you did a Clue Mating Dance in the middle of Clue Mating Season covered in Clue Pheromones I'd be jumping up and doun making a monkey of myself yelling at you in the hope that you'd Get A Clue.
    • I played Wii sports at a friend's house, and I enjoyed it. It didn't really make me want to get a Wii, though. Once they bring over something like Top Spin or Virtua Tennis I'll buy the thing in a heartbeat. That's a dream come true.
      • How is Tiger Woods golf? I am guessing that is a legitimate analogy to how other, more "realistic games" can utilize the Wiimote
        • I haven't played it, but I'm really excited about it. The consensus seems to be that it's ok but with a killer learning curve. Most reviewers claimed that the controls were unforgiving and too much like real golf.
  • Typical case of "not invented here". Look at this:

    We're yet to see a really good game on Wii that really says 'OK that control kicked ass'."
    Did he play Wii Sports just once? Everyone I know instantly loved the controls of Tennis or Bowling, including everything from hardcore gamers to my dad who hates computers.

    But hey, put your head back into the sand, for all I care you can miss the train - again...
    • Maybe he only played Wii Boxing. I gotta say that just like the reviews said it has pretty shakey controls. Granted I have played exactly one bout, but it took far less than that for me to get the controls for the other games.
  • *One Year Ago*

    "How can the Revolution sell without HD visuals?"
    "There will be a new version released two years later. Just like how Nintendo puts out new versions of its handhelds."
    "And what about that motion controller?"
    "You cannot sell a console just on teh strength of a controller! Nintendo is just being desperate."

    Bill Gates would say: http://www.1up.com/do/newsStory?cId=3151063 [1up.com]

    "There's room for innovation here, but moving that controller around -- it's something that's not mainstream for most games. It
    • Why not license the controller from Nintendo and port every decent game? No need to have the developers fiddle with the control scheme. I don't see this happening for the 360, but it's probably viable for the next system.

      • The entire point of being a hardware maker in the console business is to have everyone pay YOU to put stuff on your system. No one is going to license the Wii controller, at least not the other consoles.

        Did Sony license rumble for the PS3? No. They would rather sell the PS3 without rumble before giving in. Platform makers want everyone to pay THEM, not the other way around. :-)
  • "There's no point building the hardware if nobody really wants it"

    So there's people scrambling for HDCP in their Xbox 360s?

The use of money is all the advantage there is to having money. -- B. Franklin

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