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Resident Evil 4 Waggles To the Wii 112

Posted by Zonk
from the hard-to-argue-with-more-zombies-no-literally dept.
AbsoluteXyro writes "IGN reports that the Wii version of Resident Evil 4 was confirmed earlier today, as Famitsu spilled the beans on the title in its latest issue. The new version boasts point-and-shoot gameplay, along with a bevy of motion controlled actions that Capcom hopes will put you in the game. Better yet, the game features the visuals of the Gamecube version and all the bonus content of the PS2 version. Famitsu also delivers some info that IGN apparently missed in their translation, including new enemies and bosses, as well as a retail price point of about $30 USD. The game reportedly hits shelves (overseas anyhow) on May 31st."
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Resident Evil 4 Waggles To the Wii

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  • Which seas is this over? America? Japan? Europe?

    We have many Overseas and we could do with it clearing up.
  • by Churla (936633) on Thursday April 05, 2007 @09:26AM (#18620271)
    "OK.. so whats the difference between the 'a zombie is on me get it OFF!' shake and the 'I need to chop the head off a zombie' shake???"

    Actually, this could be a pretty fun title done right.
    • by Kemanorel (127835)
      Just a random guess, but maybe shake the nunchuk for the "Eww! Eww! Get them off!" and shake (or swing) the Wiimote for that nice chopping action.

      At least, that's how I'd do it...
  • by Sciros (986030) on Thursday April 05, 2007 @09:28AM (#18620307) Journal
    For all of its innovation, Nintendo is ironically the biggest culprit when it comes to making tons of money off the same content as many times as it can (Team Ninja of DOA/NG fame being a close second in that respect)...

    That having been said, I don't mind point-and-shoot controls for RE... that's great to hear. Though, since the Wii is backwards-compatible with Cube games, I don't really see this as all that exciting nor worth $30. I suppose this is similar to what Team Ninja did with Ninja Gaiden Black, hahaha (which I bought cause I'm a NG whore...).

    When I get a Wii I'll probably pick up RE4 for it as well because that game rules. Except for the terrible mobility. It would have made more sense to me if Leon had a peg leg. Actually that would've been totaly awesome. They should've made him a peg legged pirate. Nothing about the controls or pacing would've needed to change, and it would've felt more natural, too.
    • Re: (Score:3, Insightful)

      For all of its innovation, Nintendo is ironically the biggest culprit when it comes to making tons of money off the same content as many times as it can (Team Ninja of DOA/NG fame being a close second in that respect)...

      That having been said, I don't mind point-and-shoot controls for RE... that's great to hear. Though, since the Wii is backwards-compatible with Cube games, I don't really see this as all that exciting nor worth $30. I suppose this is similar to what Team Ninja did with Ninja Gaiden Black, ha

      • Re: (Score:3, Insightful)

        I agree that Nintendo does repackage a lot of stuff but it is usually for a different platform (say SNES games on the GBA) and with how many people buy it can you blame them?

        Exactly! I know the idea of double-dipping is distasteful to a lot of people, but this isn't like a movie studio holding back content on a DVD only to release a special edition one 6-months later. Why not do this? I never owned a Gamecube and though I was thinking of buying this game to utilize the Wii's backward's compatibility, I'd certainly rather an updated version.

        Honestly, I fail to see the problem here. It's not like dev teams are kept from working on new games, this should be pretty straightfor

    • by toolie (22684) on Thursday April 05, 2007 @09:47AM (#18620643)
      For all of its innovation, Nintendo is ironically the biggest culprit when it comes to making tons of money off the same content as many times as it can

      How does CAPCOM releasing one of THEIR games to make more money from it translate into Nintendo 'making tons of money off the same content as many times as possible'? You can make that arguement when one of their first party games is released, but a third party game? Thats stretching it.
      • Re: (Score:1, Flamebait)

        by Sciros (986030)
        That's a great point and I agree, but I wanted some sort of excuse to say what I wanted to say in that regard, because it's still true :-P

        Anyway, it's still consistent with something I tend to see on Nintendo platforms more than on others. Games being slightly re-tooled and released for a stab at easy profit. I'm sure it brings a good return on investment, but I feel Nintendo needs to cut down on it a bit (I don't see Mario Party ## being any less deserving of ridicule than EA's annual sports titles in th
        • Perhaps this is Capcom's way of practicing with new control schemes enabled by the Wii without having to invest a large amount of money into developing an all-new game? Sure, they'll make a bit of extra money off of an older game in the process, but if it means better games in the future, does it really matter?
          • by toolie (22684)
            Especially since this gets away from the mini-games that the DS seemed to be plagued with when it first launched and that the Wii seems to be going through.
        • Anyway, it's still consistent with something I tend to see on Nintendo platforms more than on others. Games being slightly re-tooled and released for a stab at easy profit. I'm sure it brings a good return on investment, but I feel Nintendo needs to cut down on it a bit (I don't see Mario Party ## being any less deserving of ridicule than EA's annual sports titles in this regard). Re-releasing a game on a system that can already play the original disk isn't exactly a step in the right direction, and I'm su
      • How does CAPCOM releasing one of THEIR games to make more money from it translate into Nintendo 'making tons of money off the same content as many times as possible'?
        Unlike Microsoft with the Windows platform, Nintendo takes a royalty for every disc manufactured that runs on the Wii platform.
        • by toolie (22684)
          Unlike Microsoft with the Windows platform, Nintendo takes a royalty for every disc manufactured that runs on the Wii platform.

          That doesn't change the fact that it wasn't their decision to release a third party game again on a different platform with a different control scheme. It was that developer's/publisher's decision.
    • This is a huge problem if you have a widescreen TV. Since the game is 16:9 but doesn't support widescreen, you have to set the TV to 4:3 and have black borders on all 4 sides. It isn't that the Gamecube can't do it...the much earlier Eternal Darkness (along with F-Zero GX) both have anamorphic support. I assume that since the Wii is much easier to get component cables for (and all Wii's have them whereas later model GC's had the port removed), that they will correct this for the Wii version. That alone
      • by crabbz (986605)
        The PS2 version supported a widescreen option for 16:9 TVs so maybe the Wii version will inherit it.
      • by hattig (47930)
        You must have bought the one widescreen TV in the world that didn't support 4:3 zoom, which specifically exists to deal with this situation... (i've seen widescreen TVs in 1998 that had 14:9 and 16:9 zoom options for 4:3 pictures).

        Sure, you lose a bit of vertical resolution, but it ain't that bad. Well, not that bad on PAL at least, I don't know about NTSC.

        As for Resident Evil 4 Wii Edition, I'm getting it. I missed out on it on the GC, and didn't want the PS2 version because it was substandard compared to
        • My TV DOES support 4:3 zoom. However, it cannot do zoom when using component inputs (which I am using with my Wii)...it only works with S-video and composite. And I'm not about to use an inferior connection just to zoom RE4. If it's a widescreen game, it should have anamorphic support.
    • by shoptroll (544006) on Thursday April 05, 2007 @12:35PM (#18623337)
      While hardcore gamers might not flip for this. I'm betting that the new class of gamers that they're trying to attract might be somewhat interested in this. $30 for one of the better GCN games is a good thing for those who never got it the first time around.

      I do not understand why people flip out whenever stuff like this happens. This is a growing trend in gaming in the last 5 years. Getting updated revisions of games is little different than movie re-releases, new editions of books, updated editions of board games, new car models, etc. Look at IGN's GBA Top 25 List. I believe at least 1/5 of the games on there were from the FF Advance and Super Mario Advance lines. There are plenty of good examples of how quality remakes can be done: Metal Gear Solid 3: Subsistence, Super Mario Advance 4, Kingdom Hearts 2: Final Mix+, etc.

      People say "why don't you do a sequel" but these are the same people who will complain and whine when the sequel finally lands and say "why didn't you keep features x,y, and z from the last game?" If all people want to play is a souped up version of the previous iteration, shouldn't remakes like this keep them happy? Shouldn't we be happy that companies are willing to hear our cries and give us what we want? Saving them millions that would otherwise be spent on new engines, etc, which are passed onto us in a rehash for $20 less than the original?
    • by cowscows (103644)
      I don't understand the general hostility that many people have towards companies re-releasing content. It's their property, they get to set the price, and if you don't think it's worth the money then don't buy it. If other people value it differently and spend the money, that's their decision. It's not like an older game is a destructive influence. It's not the consumer getting taken advantage of. It's just people trying to make money, which is one of the main reasons why companies exist.

      Is Nintendo the big
  • Honest question: couldn't you just put the GameCube disk for RE4 into your Wii and play that?
    • If you want to play the same game with the same controller, yes.
      But with the new controllers, the feeling may be different.
      Apparently, they didn't choose to go EDTV, but they might have as well...

      I do have a Wii but don't have a GC.
      If I have a game to choose, I will take the Wii one (same with Zelda)
    • Yes, you could. However, it doesn't have the PS2's extra features. I'm also assuming they're going to add Wii-only features and control schemes.

      Am I the only one hoping it will make its way to the PC as promised? Or did I miss it being released?
      • by hords (619030)
        It was released somewhere (UK?) for the PC in English as Biohazard 4. My friend showed me his copy of it. Some of the graphics were better than the Gamecube version, and some were the same. I don't think that version had the extra content from the PS2 though. They will probably bring a better PC version out sometime in the future.
      • by Ravenger (715905)
        It's already out for the PC and it's appalling. No mouse support, mangled controls and horribly broken lighting.
        Review here: http://www.computerandvideogames.com/article.php?i d=159473&skip=yes [computeran...ogames.com]
      • by Nerdfest (867930)
        The summary states that the Wii version will include all of the bonus features from the PS/2 release.
        • Right. That's what I was trying to say. Sorry if there was a miscommunication. I was saying the GCN version does not have the PS2 features, but the Wii version will.
    • by ProppaT (557551)
      You sure could, if you wanted to play with the Gamecube controller and not the the Wii-mote / nunchaku combo. Or, you know, for $10 more you can get it on the Wii with slightly better graphics and the option to play it with the GC controller or the new Wii controls and get all the extra's that were added to the PS2 version.
    • by Aladrin (926209)
      Since this is coming out in Japan, land of the '1 more version' release, why would you say that? They almost always release a game, then release another version of it with more content on another system or in another country, then re-release on the origin console/country with the added features and call it 'final mix', 'extreme legends', or 'international' and sell it all over again. I don't even want to get into 'Kingdom Hearts 2 Final Mix PLUS'.
    • by springbox (853816)
      Yes, but then you wouldn't get the new controls (hopefully making aiming a lot easier) or the new content. I'm sure glad I didn't have time to play the harder mode on the GameCube version because I really really like this game.
  • by Rastignac (1014569) on Thursday April 05, 2007 @09:36AM (#18620451)
    That will be a nice name for the game.
    • Hypercorrecting [wikipedia.org] Germans and Indians already pronounce it that way.

      And ditto for any citizen of the Roman Empire who has been cryonically preserved.
      • Indians? Maybe. Germans, faced with a v, don't turn it into a "w" phoneme, but rather an "f" phoneme. Ws are Vs, Vs are Fs, Ss are Zs, and Zs are TSs. "Zwitter" is pronounced "Tsvitter." Germans won't say "Ewiil." If you want the W sound, you have to use u-umlaut or ue.
        • This is based on your experience? I'm aware that in German words, 'v' is pronounced as an 'f'. I also speak German, myself. But in my experience with actual Germans who are speaking English (what I was referring to originally), they turn v's into w's and w's into v's. I don't know why they do it, but they do.
          • My math professor is a German, as is his wife (also a prof in the department) and my German instructor is Austrian. The Germans in question pronounce Vs as some bastardization of V and F; the Austrian has almost perfect pronounciation of consonants, but not quite perfect vowels (she's a German/English translation Magistra student). I'd like to say that I speak German, but given that I'm only a second year student, that probably isn't all that true ;-).

            Also, I thought that you were referring to Germans spe

            • Why did you think a reference to Germans pronouncing "evil" was a reference to Germans speaking German?
              • Probably has something to do with Americans pronouncing nonsense like "Wii," "Toyota Camry," or the fact that your original post doesn't say "evil" anywhere. (Now, that sounded a lot meaner than I meant it to be. I realize my own failings; indeed, I am chief among morons- still don't agree with your point).
                • or the fact that your original post doesn't say "evil" anywhere

                  Let's review: The original post I responded to said:

                  "Resident Ewiil ? That will be a nice name for the game."

                  Then I pointed out that Germans already pronounce it (Resident Evil) that way.

                  Then you interpreted that reference to Germans pronouncing an English word, as a reference to Germans pronouncing German words.

                  Then you wondered where I said "evil" in my original post.

                  See sig.
        • by CastrTroy (595695)
          From my experience with Indians, they seem to pronounce it as a "V" when it is followed by an "i" or an "e" and pronounce it as a "W" when it is followed by an "a" or an "o". I'm not quite sure of the pronunciation when it is followed by a "u".
        • by KDR_11k (778916)
          V can be pronounced as either a w or an f, just as c can be pronounced as s or k and st can be pronounced as st or scht.

          I pronounce Wii exactly like Vi. However, I don't pronounce XBox like Emacs.
    • Wouldn't work for RE4, but the sequal could cast you as a farmer desperate to protect your crop from a horde of undead horrors [wikipedia.org].
  • by payndz (589033) on Thursday April 05, 2007 @10:03AM (#18620897)
    From TFA: The producers of the Wii version revealed to Famitsu that one of their goals is to allow families who play the Wii together to experience Resident Evil.

    So, let's see - Mum, Dad, little Billy and little Sue all happily sitting around the TV... watching Leon blow the heads off villagers in a shower of gore with a shotgun before being bloodily decapitated by a chainsaw-wielding maniac. Fun for the whole family!
    • But do you get to mime the strangling and neck-breaking actions with the wiimote? Perhaps wield it as a chain saw, or throw it across the room as a spear.

      First time I played the wii, I played wii tennis, and that night I dreamt about playing tennis proper. I think playing it, my made much more connection with the sport I'd played previously, as I'd been through the physical motions. Playing any football games, is NOTHING like playing football. And playing GTA, well I've never robbed a car.
      • by rjung2k (576317)
        "But do you get to mime the strangling and neck-breaking actions with the wiimote?"

        No, that's The Godfather for the Wii.
    • by steveo777 (183629)
      My personal favorite would be when little Billie screams in horror as the blind creature in the prison gores Leon with his Wolverine-like claws. Or when little Sue passes out after seeing the female villager impaled through the face with a pitch-fork.
    • by DarkZero (516460)
      Honestly, no joke, I don't think I played more than a few minutes of Resident Evil 4 without two of my best friends (one male and one female) and my little sister passing the controller back and forth the entire time. Despite being a completely single player game, its cinematic nature and fairly easy controls really did make it fun for everyone that was in a certain age group. Just like siblings who are 5 and 7 might play Jak and Daxter together, my 19-year-old sister and I really enjoyed RE4 together.

      Just
  • I wish there was an upgrade path for Video Games like there used to be for software (I know MS still has them but they always cost more than an OEM full). I bought RE4 for the cube for $30 less than a year ago and now another 30 for a bit more content? I know that nobody is making me buy it, but I would like a chance to try it out. If the Wii had an HDD, I think these Wiimakes would be good on the VC - I wouldnt mind paying $15 or $20 for a game I realdy own, but it will be $30 in the states, so probably $4
  • Good Idea (Score:2, Interesting)

    by traceyke (1084575)
    This is another way for Nintendo to prove the power of the Wii remote. The Gamecube's version of Resident Evil 4 was arguably one of the greatest games of all time. The Wii will only make the game better with new levels, enemies, gameplay, etc. This (along with Super Smash Bros.) will be one of the main reason why I would purchase a Wii.
  • re:"Better yet, the game features the visuals of the Gamecube version"

    That's great. Any news on when the "advanced graphics" of the Wii will mean we get a game with Wii-level visuals?

    Or was that bullshit from Nintendo and it's always been a reduced size GameCube all along?
    • by 7Prime (871679)
      Well, for one... when was the last time you saw a GameCube game that made full use of its graphics? Maybe Twilight Princess, and that's about it. I saw many games on the Cube, where I couldn't imagine the creators doing any better graphics than they achieved (Tales of Symphonia comes to mind), and still feeling like the system wasn't running at its full potential. Okami was like that over on the PS2... it feels like the graphics accomplished everything they set out to be, I can't really think of any way to
      • I borrowed a friend's PS2 awhile back and played through God of War and Katamari on my old 27" mono TV. I put it down for awhile (several months). I picked it back up shortly after I had upgraded to a 43" Pioneer elite and was floored. The games went from looking pretty decent to absolute shit. The Cube still looks pretty decent, but the Wii is at least a head above it. It's nice to be able to pop in a cube game and have it play in 480P 16:9.
  • Better yet, the game features the visuals of the Gamecube version and all the bonus content of the PS2 version.

    At first glance, that would seem to be backwards, as the PS2 had much better graphics than the Gamecube. So, did Gamecube Resident Evil 4 actually look better than the PS2 version, or is this a typo of some sort? Or worse, are they intending the Wii version to look worse than the PS2 version?

    • Re:Is this right? (Score:5, Informative)

      by Wordplay (54438) <geo@snarksoft.com> on Thursday April 05, 2007 @12:59PM (#18623729)
      The Gamecube was more powerful than the PS2 by a fair bit, at least graphically. Graphics comparisons of the last generation have generally gone Xbox > GC > PS2. So your basic assumption's off.

      But that said, yeah, the Gamecube version had nicer graphics...game-engine-rendered cut-scenes, better textures, etc. The PS2 version added widescreen support, but had inferior textures, pre-rendered cut-scenes, and a slightly lower poly count. Still looked awesome, mind you.

      So far, I've bought this on the Gamecube and on the PS2. Chances are excellent I'll buy it on the Wii, too, so I guess RE4 will be one of -those- games that one ends up amassing a bazillion copies of. I'll put it next to Zuma and, apparently, Guitar Hero 2.
    • Huh? The GC was a much more powerful system then the PS2, capable of better graphics and framerates. The GC version of RE4 was beautiful. The PS2 the most popular, but it was the least powerful of the last generation.
    • Re: (Score:2, Informative)

      by AbsoluteXyro (1048620)

      That's silly. Who told you that? It must have been a silly person.

      The Gamecube version looked far better than the PS2 version. Why? Console horsepower aside, the PS2 version used lower poly character models, lower resolution textures, cut out many environmental effects, and several elements were either reduced or removed all together simply because the PS2 couldn't push enough polygons to render the scene as intended.

      In short, the Gamecube version was vastly superior in the visuals department. Whoe

      • by 7Prime (871679)
        While I agree that the GC was a MUCH more graphically superior system (read my lengthy post above), there is one thing that could be taken as a win for the PS2. In sheer polygon count, the PS2 could do about 3x as many. But polygon count doesn't really ammount to much these days. With various graphical smoothing techniques, rounded polygons, advanced lighting effects, suprior texture rendering, anti-aliasing... you can make a game look far better with far fewer polygons. Sony has always been a freak for pol
    • by shimage (954282)
      I don't speak from experience, but from the way people talk about it, the general consensus seems to be that the GC and Xbox were very close, with the PS2 lagging behind. With respect to RE4, I've heard that the big issue with the PS2 version [wikipedia.org] is the lighting effects (or rather, the lack thereof).
    • At first glance, that would seem to be backwards, as the PS2 had much better graphics than the Gamecube. So, did Gamecube Resident Evil 4 actually look better than the PS2 version,

      Since other people have been kind enough to correct you about how the Gamecube was more powerful than the PS2, I won't harp on it too much. YES, the GC version looked, much better. RE4 was originally part of the 'Capcom 5' which were 5 games that were supposed to be wrapped up as exclusives for the Gamecube. 1 was canceled (De

  • A sad fact for many a Japanese game fan is that often times popular games will get a "Second Run" sequel that will include the original game, enhancements, and a metric butt-load of extras. A recent example is something like Kingdom Hearts 2: Final Mix, of which Squeenix has announced no plans for a state-side release. RE4Wii (RWii4?) sounds like the same avenue, and I would be pleasantly surprised if it was localized anywhere outside Japan.

    At $30, I would gladly buy the game again to get the various Wii ab
    • by 7Prime (871679)
      I think you have reason to be optimistic all around. RE is a very popular series in America, hell, it even spawned two hollywood movies. Seeing Japanese apparent disinterest in overly gorey games, I'm guessing that REs primary fan base is the US. Kingdom Hearts, being a jRPG/adventure, has a noticably bigger audience in Japan. RE much more suits the American aesthetic of gaming, these days. So I have very little doubt that if they put the effort into making a Japanese release, they'll release it in the US..
  • Knowing how much I enjoyed the RE series, and that we recently got a Wii, my wife bought me the GC version of RE4, plus a GC controller to play it on. Had I known it was coming out for the Wii I would have suggested she delay the present for a bit. Now what chance do I have of trading it in or returning it (its been almost a month, hmm) and getting the Wii version instead?

    Too bad they don't have some kind of upgrade program for games that are available for both GC and Wii. (Or maybe they do, I don't know.)
  • by Vaza (1082673)
    Nice, i got my wii for free the other day ( www.freewebs.com/freethings4u/ ), so this game should go perfectly with it.
  • ...now I have even more reason to be pissed that I can't find a f@ckin' Wii.


    grrr....

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