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Wii

Resident Evil 4 Waggles To the Wii 112

AbsoluteXyro writes "IGN reports that the Wii version of Resident Evil 4 was confirmed earlier today, as Famitsu spilled the beans on the title in its latest issue. The new version boasts point-and-shoot gameplay, along with a bevy of motion controlled actions that Capcom hopes will put you in the game. Better yet, the game features the visuals of the Gamecube version and all the bonus content of the PS2 version. Famitsu also delivers some info that IGN apparently missed in their translation, including new enemies and bosses, as well as a retail price point of about $30 USD. The game reportedly hits shelves (overseas anyhow) on May 31st."
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Resident Evil 4 Waggles To the Wii

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  • by Churla ( 936633 ) on Thursday April 05, 2007 @10:26AM (#18620271)
    "OK.. so whats the difference between the 'a zombie is on me get it OFF!' shake and the 'I need to chop the head off a zombie' shake???"

    Actually, this could be a pretty fun title done right.
  • Re:Overseas? (Score:4, Insightful)

    by zyl0x ( 987342 ) on Thursday April 05, 2007 @10:41AM (#18620539)
    Since IGN is an American company, you should be able to figure it out.
  • by HappySqurriel ( 1010623 ) on Thursday April 05, 2007 @10:46AM (#18620617)

    For all of its innovation, Nintendo is ironically the biggest culprit when it comes to making tons of money off the same content as many times as it can (Team Ninja of DOA/NG fame being a close second in that respect)...

    That having been said, I don't mind point-and-shoot controls for RE... that's great to hear. Though, since the Wii is backwards-compatible with Cube games, I don't really see this as all that exciting nor worth $30. I suppose this is similar to what Team Ninja did with Ninja Gaiden Black, hahaha (which I bought cause I'm a NG whore...).

    When I get a Wii I'll probably pick up RE4 for it as well because that game rules. Except for the terrible mobility. It would have made more sense to me if Leon had a peg leg. Actually that would've been totaly awesome. They should've made him a peg legged pirate. Nothing about the controls or pacing would've needed to change, and it would've felt more natural, too.


    Well, technically speaking this is Capcom's decision and not Nintendo ... I agree that Nintendo does repackage a lot of stuff but it is usually for a different platform (say SNES games on the GBA) and with how many people buy it can you blame them? Hell, every week I consider rushing out to the store to buy Wii points cards because I really want to play certain N64/SNES games again.

    Personally, I see this as being representative of what a lot of developers are trying to do right now; cash in on the popularity of the Wii while trying to show greater support for the platform. If this game sells well for what it is (say 250,000 copies world wide) I could see Capcom using it as reason enough to make a series of Resident Evil or Dino Crysis games specifically for the Wii ...
  • by toolie ( 22684 ) on Thursday April 05, 2007 @10:47AM (#18620643)
    For all of its innovation, Nintendo is ironically the biggest culprit when it comes to making tons of money off the same content as many times as it can

    How does CAPCOM releasing one of THEIR games to make more money from it translate into Nintendo 'making tons of money off the same content as many times as possible'? You can make that arguement when one of their first party games is released, but a third party game? Thats stretching it.
  • by Akaihiryuu ( 786040 ) on Thursday April 05, 2007 @11:12AM (#18621043)
    This is a huge problem if you have a widescreen TV. Since the game is 16:9 but doesn't support widescreen, you have to set the TV to 4:3 and have black borders on all 4 sides. It isn't that the Gamecube can't do it...the much earlier Eternal Darkness (along with F-Zero GX) both have anamorphic support. I assume that since the Wii is much easier to get component cables for (and all Wii's have them whereas later model GC's had the port removed), that they will correct this for the Wii version. That alone would get me to get the new version.
  • by GoodbyeBlueSky1 ( 176887 ) <<moc.liamtoh> <ta> <sknabXeoj>> on Thursday April 05, 2007 @12:36PM (#18622505)

    I agree that Nintendo does repackage a lot of stuff but it is usually for a different platform (say SNES games on the GBA) and with how many people buy it can you blame them?
    Exactly! I know the idea of double-dipping is distasteful to a lot of people, but this isn't like a movie studio holding back content on a DVD only to release a special edition one 6-months later. Why not do this? I never owned a Gamecube and though I was thinking of buying this game to utilize the Wii's backward's compatibility, I'd certainly rather an updated version.

    Honestly, I fail to see the problem here. It's not like dev teams are kept from working on new games, this should be pretty straightforward. To GP: Cheap money grab? Please. You already own the game, you state your intent to buy the new one, but you complain about the game's existence? You're making my head hurt.
  • by shoptroll ( 544006 ) on Thursday April 05, 2007 @01:35PM (#18623337)
    While hardcore gamers might not flip for this. I'm betting that the new class of gamers that they're trying to attract might be somewhat interested in this. $30 for one of the better GCN games is a good thing for those who never got it the first time around.

    I do not understand why people flip out whenever stuff like this happens. This is a growing trend in gaming in the last 5 years. Getting updated revisions of games is little different than movie re-releases, new editions of books, updated editions of board games, new car models, etc. Look at IGN's GBA Top 25 List. I believe at least 1/5 of the games on there were from the FF Advance and Super Mario Advance lines. There are plenty of good examples of how quality remakes can be done: Metal Gear Solid 3: Subsistence, Super Mario Advance 4, Kingdom Hearts 2: Final Mix+, etc.

    People say "why don't you do a sequel" but these are the same people who will complain and whine when the sequel finally lands and say "why didn't you keep features x,y, and z from the last game?" If all people want to play is a souped up version of the previous iteration, shouldn't remakes like this keep them happy? Shouldn't we be happy that companies are willing to hear our cries and give us what we want? Saving them millions that would otherwise be spent on new engines, etc, which are passed onto us in a rehash for $20 less than the original?

I've noticed several design suggestions in your code.

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