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A Look At Free Quake3 Engine Based Games 77
Thilo2 writes "As most of you probably know, id software released the Quake3 engine in summer 2005 under the terms of the GPL, nearly two years ago. Ever wonder what came out of it? Even though the engine is eight years old, just recently two independent projects have released fully featured multiplayers games, weighing in with downloads of about 550 megabytes each. Urban Terror and World of Padman, formerly modifications that required you to have the original Quake III Arena game, can now be played independently as stand-alone versions. Urban Terror combines realistic environments and weaponry with movement similar to Quake3. World of Padman on the other hand is a colorful shooter in comic style giving you fun weapons like water balloons and water pistols to shoot with. Last but not least there is Tremulous, a first person shooter with added real time strategy elements which has been out for quite some time now. Interesting to note, its game data is licensed under a CC license. All three games use an improved Quake3 engine from ioquake3, which has cleaned up the Quake3 source code since its release and made many improvements like OpenAL, Vorbis and SDL support, and thus are available for Windows, Linux and MacOSX. If you are willing to compile the engine yourself you can get support for even more platforms like Solaris or *BSD."
id Software Rocks (Score:5, Interesting)
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That's closer to what I was trying to portray.
Interesting timing! (Score:1, Interesting)
Come on, dude. Give credit to the source of your post.
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Re:Interesting timing! (Score:5, Insightful)
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rhY
Two others... (Score:5, Interesting)
nexuiz.com
warsow.net
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Re:Western Quake (Score:2)
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Nexuiz is incredible. (Score:5, Interesting)
Seconded for fucking truth. Nexuiz is the most fun I have had with an open source game in the history of ever. I had a LAN last October wherein we played Nexuiz for most of the night (amidst filesharing, Xbox games, and food and conversation) and it was an absolute blast. The couple of LANs before that, while great in their own right, weren't as cohesive when it came to everyone getting into one game.
I experimented with Cube, but found that it wasn't as seamless for LAN play as Nexuiz, and some of the levels (at least in SP and where bots are concerned) were sadistically difficult. As I described it in a forum post, "Here are 50 monsters. They want to kill you. Here are 5 bullets. You shoot things with them. Here's a rubber ducky. You can maybe try to use it as armor somehow if you're really creative. Have a nice day. Bye."
The great thing about Nexuiz is that it combines:
One of the problems we had in some of my LANs was that some people's computers, primarily the girls' laptops*, were underpowered for games like CoD, MOHAA, and the like. UT '99 ran fine, but you can only play an 8-year-old game for so long (stop throwing things at me, Starcraft fans, I know it's still awesome and I'm talking FPSes here. ...Stop throwing things at me, Deus Ex fans. ...Fine, you win) before you hunger for something new. Yet, when we played Nex, we had (among others):
With the exception of my test box, which lagged pretty severely, Nex ran without a hitch on everyone's system. One person had mouse troubles, but she had the same problem with UT at a previous LAN, and was using a wireless mouse, so I'm chalking that one up to hardware.
On top of that, it's cross-platform Win/Mac/Lin, so nobody's excluded. First person to say "I run BeOS you insensitive clod!" gets slapped with a large trout.
Aaaaanyway, give Nexuiz a shot. It's great. And the blood effects are, put simply, a little frightening for an OSS project where people presumably work on what they like.
* - Yes, I have girls at my LAN parties. Stop looking at me like that. You're creeping me out.
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First, thanks to you and Cthefuture for pointing these out.
The only OSS shooters I was aware of were Cube [cubeengine.com] and its sequel Sauerbraten [sauerbraten.org]. Those two are interesting in that they achieve quite a lot with, technically, very little -- the spatial heirarchies they use are quite primitive, and they don't do any occlusion culling, for starters. Cube, the simpler of the two, is actually pretty cool in that it will run, and run well, on damn near anything with a graphics card. Yet it somehow feels like little more
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I've been a Nexuiz fan since the day after it came out; just after I discovered it on a linux gaming site I saw the post on slashdot announcing its release. I've been playing since then and it's still a very enjoyable game. Version 2.0 brought a number of performance enhancements, but unfortunately there seems to be some intermittent driver bug that's aggravated by Nexuiz and Nexuiz alone, on my university's standard issue Thinkpad T43p. It doesn't help adoption when every one you are phy
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The main problem is most of these projects don't "get it" when it comes to game feel. I just tried both Nexuiz and Warsow and they both feel exactly like Quake1 and Quake2. Some of the graphics are updated and they have added a few effects but it looks exactly l
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I think you should give Urban Terror a try if you haven't already, aside from Warsow this game has the smoothest and most enjoyable movement of all the
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As for Urban Terror, it
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Movement physics are a huge part of the engine and how it was coded. Since obviously they have full access to the engine source they could change that. However, there are many subtle issues with "feel" that are hard to quantify and hard to c
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I agree about the feeling of a game being h
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Aside from some insane graphical improvements for their respective engines, these games -blow-.
Urban Terror (Score:1)
Maybe I'll give it a spin now, but the screenshots I saw on the website look quite antiquated (graphics wise).
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That depends on whether they come out with another revolutionary engine (I haven't heard of anything for a while) and how fast developers license the new engine. I think Quake 3 was delayed for a while since there were two games based on that engine still in the pipeline at the time.
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Quake 3 Fotress??? (Score:1)
I spent HOURS and HOURS playing this game. It beats the TFC version hands down.
I wish people would get back into it.
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The trouble is that Q3F is still distributed as a mod to Quake 3, and it isn't necessarily obvious how to get it to work with the GPL version.
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It beats the TFC version hands down
Agreed! I also spent an enormous amount of time playing Weapons Factory Arena [gamespy.com] for Q3. I sometimes miss those days; it was great fun.
FTEQuake (Score:3, Informative)
It's fun playing Quake 1 with shaders and advanced lighting. =)
Of course, I have to recommend CustomTF. =) (www.customtf.com)
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OpenArena (Score:1)
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More OSS graphics engines (Score:3, Interesting)
http://www.ogre3d.org/ [ogre3d.org]
And Crystal Space, which is very pretty, and also includes a game engine;
http://www.crystalspace3d.org/ [crystalspace3d.org]
If someone however knows of an OSS physics engine for games which does a bit of aerodynamics, please let me know.
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Then there's Lightfeather [mmdevel.de], which I'm less keen on.
As far as OSS physics engines go, I only know of ODE [ode.org], but as far as I know it's rigid body only, so I doubt you could get it to do any aerodynamics. There are plenty of examples/tutorials of people integrating it with all of these graphics engines.
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I told my kid about Padman last night (Score:5, Insightful)
He was playing it when I went to bed.
He was still playing when I left for work this morning.
If thats not a positive review I dunno what is.
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Your concerns are understandable but...
During Spring Break I let the 17 & 18 yr old keep their own hours as long as they are home by 11pm they can spend all night fraggin in the garage.
Day of Defeat-ish alternative? (Score:2)
These Quake-ish, Counterstrike-ish, and NaturalSelection-ish games are very well made, and the greatest respect and gratitude go out to the creators
Does anyone know if there exists a multi-platform (and possibly even free) "team shooter" (for want of proper term), like Day of Defeat? I mean,
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Other than that I can't think of anything that would match your description. Maybe True Combat: Elite to some extend, but that doesn't require all that much teamplay. And I guess Enemy Territory itself is too unrealistic for you.
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Theres DDay (Score:1)
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Oops (Score:1)
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True, I run BSD because quite frankly I'm fed up with putting my choices in the hands of that kind of corporation (yadda yadda yadda, rant skipped). Also true, that choice does limit my gaming choices, but the bottom line is that I don't want to have another box to maintain just for games.
I only play ancient games anyway (BZflag and DoD are the newest of the bunch, otherwise it's Ports of Call and things from that era). And it's really just DoD that I would rea
Trepidation (Score:1)