Fallout IP Sold to Bethesda Softworks 174
In what I can only see as good news, the Fallout IP has been sold to Bethesda Softworks. A long, long time ago simoniker posted that Bethesda was licensing the IP from Interplay; as of earlier this month, they now own it lock, stock, and barrel. Gamasutra reports: "According to the filing, first spotted by Fallout fansite No Mutants Allowed, the purchase of the Fallout license and accompanying IP was settled on April 9th of this year, with final payment installments expected to be delivered by the third quarter of this year ... In an interesting twist, as part of the agreement Interplay now acts as a licensee of the IP as it continues to ramp up production on its own Fallout-themed massively multiplayer game, first announced in 2004 alongside Bethesda's sequel, and shown via internal documents as recently as December to have a projected $75 million dollar budget and launch date of 2010."
Re:Two games? (Score:2, Interesting)
Many of the endings are screwed up even after the 1.2 patch, and there are still some game-breaking bugs with delayed time-based effects and changing areas; setting dynamite and plastic explosive charges and then switching areas can cause the game to crash when the explosives finally detonate. Sometimes. Maybe.
Overall, the setting suffered under Urquhart's direction. Fallout 2 was much longer, which was nice, but it just didn't feel right in a lot of spots, and the entire design team chickened out when they decided to disallow playing Fallout 2 with Fallout characters. In fact, the entire plot behind Fallout 2 was influenced by that decision. They had to come up with a plausible reason why the original Vault Dweller couldn't be the main character (or even a companion) in Fallout 2, hence the need for Arroyo.
As good as Fallout 2 was in some areas, all I ever really wanted was the ability to play more Fallout. Fallout 2 only gave me some of that. I have no real reason to believe that Fallout 3 will be any worse, though there is a serious risk that it may wind up being distinctly humorless and wind up being a Mad Max clone of some kind. If we're lucky, the devs will go back to Wasteland and work from that perspective.
Online Fallout will never happen (Score:2, Interesting)