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PC Games (Games)

PC Games On the Rebound 179

Via The Escapist, an article on the New York Times website discussing the rebirth of the PC games industry. The piece talks about the bright-looking future for titles on the PC, citing the platform's ease and speed of development and Microsoft's 'Games for Windows' initiative as points in its favour. Mass-market PC maker adoption of the hardcore gaming market is also discussed, with financials being the main thrust of the article. That focus is a double edged sword, given the obvious comparison to console games: "The upsurge comes after some recent reversals. Over all, retail sales of PC-based games in the United States exceeded $970 million in 2006, an increase of about 1 percent of sales the previous year of $953 million, which represented about a 14 percent drop from $1.1 billion in 2004. By contrast, according to the NPD Group, retail sales for console games in 2006 were $4.8 billion; another $1.7 billion was spent on games for hand-held devices like Sony's PlayStation Portable."
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PC Games On the Rebound

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  • by Murrdox ( 601048 ) on Monday April 23, 2007 @02:53PM (#18843661)
    You'll have to describe to me how my premise that MS has dominance over the PC game market is false.

    Walk into a game store, and find for me the PC games that are made for other operating systems besides Windows. If you go into an Apple store, you'll find a few Mac versions of some games, but not much. Besides some educational titles, you won't find many Mac titles that aren't also on Windows.

    It is not COMPLETE. You can find scattered games that are made for Mac. You can find scattered games for Linux. However, I'd say well over 95% of the PC games that are made (I'm talking about retail games here, not browser games) are for Windows. Some of these games are made with a second version for a Mac. Some make a Linux version.

    If that's not dominating the market, you'll have to explain to me what is. You seem confident in your assertion that I'm wrong... but you don't really explain why. I'm interested to know.

  • by Cryptnotic ( 154382 ) * on Monday April 23, 2007 @02:56PM (#18843693)
    The current FS X is DX9 only. DX10 rendering is part of the first service pack, which is not due out until fall 2007.

  • by Lazerf4rt ( 969888 ) on Monday April 23, 2007 @03:09PM (#18843885)

    I doubt you'll be able to access the advanced features in OpenGL that rely on DX10, though.

    Yeah, you can. OpenGL extensions are already available [nvidia.com].

  • by Anonymous Coward on Monday April 23, 2007 @03:14PM (#18843967)
    Maybe because most "goofs" are actually talking about Direct3D when they mention DirectX. Many people who think "OpenGL as opposed to DirectX" are actually talking about the FLOSS path of doing stuff which usually includes SDL+OpenGL+OpenAL.

    Here's a hint: DirectX does NOT A LOT more than 3D graphics. At least for games Direct3D is the only component of DirectX that's important (directinput is dead with SDL as an free/open alternative and directsound is dead with OpenAL as an free/open alternative...)
  • Re:I disagree (Score:2, Informative)

    by AntiNazi ( 844331 ) on Monday April 23, 2007 @03:41PM (#18844289) Homepage
    You are honestly going to blame PC games for you buying a low end integrated graphics solution and then trying to do something it wasn't made to do?

    Would you also be upset if your Honda Civic couldn't pull an industrial sized trailor back and forth across the continental US every day?
  • Re:I disagree (Score:3, Informative)

    by sholden ( 12227 ) on Monday April 23, 2007 @03:52PM (#18844439) Homepage
    The website says:

    Video: GeForce4, ATI Radeon 8500 or greater (ATI Radeon 9200 and 9250 PCI, NVIDIA Geforce 4 MX cards not supported.). Windows Vista - NVIDIA GeForce 6100 or ATI Radeon 9500 or greater. Labtop versions of these chipsets may work but are not supported.

    Which seems straight forward enough; your graphics card needs to have Radeon written on it with a number 8500+ except for 9200 and 9250. Or GeForce written on it with a number 4+ except for ones with "4 MX" on them.

    Of course if you don't know what the damn models and numbers are it'll be confusing, but on my two machines one says in the Display Control Panel:

    GeForce 7600 GT
    Intel 82852/82855 GM/GME

    I'd take a punt that the first will work (7 is greater than 4) and the second won't - since it doesn't say Radeon or GeForce. The last sentence (with the typo fixed) would imply to me it's unlikely to work on a laptop built today let alone a year ago.

    Also if you think you need a new video card every 6 months, why would you think a year old laptop would have enough video grunt for a new game?
  • by MBGMorden ( 803437 ) on Monday April 23, 2007 @04:03PM (#18844555)
    Had one way back when (even remember the little screw in joystick you could put into the pad :)), but that couldn't really work out long term, and for one, very, very important reason: calibration. Just to put this into perspective for the youngins: back then when you started a pc game, you had to first move the joystick/gamepad to the upper left, and press the action button. Then to the lower right, and press it. Then center it, and press it. Then you could play the game. Sorta.

    For a kid who also had an NES system, it sucked. Instead of a nice responsive system, you got characters who would move a little bit at a time even at neutral position. Or who would get stuck going on one direction. The calibration would eventually get out of whack, and you'd have to exit, restart the game, and recalibrate to play for another hour at most.

    Back then I even went so far as to purchase a seperate ISA Gravis gamecard, complete with external speed adjustment dongle and everything, because they were supposed to hold calibration much better. Credit where credit is due, it was better than just a sound card gameport, but it still was not perfect.

    Now, EVENTUALLY, they came out with digital gamepads (Gravis made one of these too). Far, far better, but the digital nature had trouble with many gameports. The USB gamepad was nothing short of amazing to anyone who remembered the aweful old analog gamepads, though it seems by the time they came along there was nothing left worth using a gamepad to play :(. All the 2d scrollers that could have been appropriate for it (Commander Keen, Crystal Caves, Megaman PC, etc) were all just memories by then.

    Still, back then I did get decent and used to just using the keyboard to play instead. Computer games at the time generally were far cheaper than console games (certain clearanced ones, classics like Elite for example, I got for under $5), and so I don't look at that time completely negatively :).
  • by Anonymous Coward on Monday April 23, 2007 @05:17PM (#18845629)

    What exactly would OpenGL provide that you can't get with DirectX9?
    Direct3D 10 features.

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