Blizzard Confirms New Product, May Be Starcraft 2 229
darkhitman writes "According to a Kotaku post yesterday, Blizzard has confirmed that they'll announce a new product at their World Wide Invitation in Korea next month. The statement issued by Blizzard verified that they 'do intend to announce a new product [...] next month" and "plan to revisit [Starcraft] at some point in the future,' but did not confirm the rumor that the new game would be Starcraft 2 — but we can certainly hope."
Not far from the truth. (Score:5, Informative)
Job Update 4/26/07
New Position - Lead Engine Programmer Next-Gen MMO
Re:Who writes these story headlines? (Score:1, Informative)
Following this potentially awkward silence, I would suggest that you RTFA and attempt to discern what Blizzard is saying behind the marketing double-speak. Look closely, and you'll see that Blizzard doesn't rule out it being SC2... but doesn't promise anything. The two quotes I made were from nearly consecutive sentences.
I didn't exactly synthesize information here; the post was basically a summary of the Kotaku article. Not, however, that you read said article in the first place.
Korea? Bet it's Starcraft-related (Score:5, Informative)
Also it's not a total surprise given the hints [wikipedia.org] that Blizzard has been putting out (validity of "hints" left as an exercise to reader).
Starcraft II (Score:5, Informative)
(applies to Battle.net itself too)
The map editor sucks(by capabilities,everyone uses Starforge).
Games start with delay of 5 seconds.
Ladder was so prone to abuse blizzard closed it on all gateways.
When someone's client doesn't respond,game DOES NOT drop him,but instead freezees the game,
shows a non-modal timeout screen,for 40 seconds and then at 0:00 it could just stop if the player uses
the very popular lag hack.
Maphack and other exploits are not fixed.Maphack gives an enormous advantage in Starcraft.
Dragoon(and several other units) AI dances around when used with obstacles.
Pairs of units start dancing when they can't decide the right of way(heading towards each other).
All channels on battle.net with exception of 20-30 are not shown in channel list(it probably a crude anti-spam measure blizzard "invented").
The ability to save games is limited to host(unlike replays).
The random element of 70% chance firing to higher ground does not belong in this game.
When connecting to battle.net client opens 7-10 extra connections to the same server,and closes them only after several minutes pass.
Friendlists are limited to 20.
ignore lists are stored server side and reset each time you login.
Ums Map preview is disabled for some reason.
Maps in singleplayer list are limited to 1024 IIRC,beyond that it just doesn't displays them (batlle.net list works fine).
Spam bots which spam each 60 seconds are never banned and players who speak too fast are kicked out from the server.
Replays must be passworded games only.
The observer glitch:when observer is exactly on center of missile turret, missile turret stops firing and just freezes.
You need to place map revealers and disable fog of war,but cannot make the map be visible 100% in UMS without this.
Unit range,cooldown,AI etc are not modifiable by editor.
lack of math operations and variables in editor.
Spells/abilities are not modifiable and cannot be cast by triggers with exception of few.
Direct coordinates and locations are not supported.
the list goes on and on.
Re:Actually... (Score:3, Informative)
Re:What's blackthorne? (Score:2, Informative)
Re:Eh (Score:2, Informative)
Re:Starcraft Ghost? (Score:3, Informative)