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Games Entertainment

Videogames Really Are Linked to Violence 204

ahoehn writes "Amanda Schaffer has written a refreshingly balanced piece about the connection between video games and violence. Instead of regurgitating the typical reactionary voices in this debate, she looks at what scientific studies suggest about the issue. From the article: 'Pathological acts of course have multiple, complex causes and are terribly hard to predict. And clearly, millions of people play Counter-Strike, Halo, and Doom and never commit crimes. But the subtler question is whether exposure to video-game violence is one risk factor for increased aggression: Is it associated with shifts in attitudes or responses that may predispose kids to act out? A large body of evidence suggests that this may be so ... Given this, it makes sense to be specific about which games may be linked to harmful effects and which to neutral or good ones. Better research is also needed to understand whether some kids are more vulnerable to video-game violence, and how exposure interacts with other risk factors for aggression like poverty, psychological disorders, and a history of abuse.'"
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Videogames Really Are Linked to Violence

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  • by NeutronCowboy ( 896098 ) on Monday April 30, 2007 @06:55PM (#18934473)
    ... is a study that can differentiate between videogames increasing the violent tendencies of the player and increasingly violent people playing violent videogames. Anything else is just trying to translate correlation into causation with a lot of handwaving.

    Can videogames affect the mindset of people? Sure - I'm sure I'm not the only one who, after a particularly intense multi-player session of burnout ponders the best way to force the slowpoke ahead of you off the road. But I'm also sure that I'm not the only one who has realized that this is not the proper way to deal with a slowpoke ahead of you blocking traffic. What I'd like to see in one of these studies is the establishment of the direction of the link, and whether the increase in violent thought patterns translated into action. If someone can actually show that, I'll be all on-board the "violent videogames are bad for you" band-wagon. Anything short of that, and I'll fight for my right to play the latest Doom-incarnation without censor interference.
  • by grapeape ( 137008 ) <mpope7@kc.r r . com> on Monday April 30, 2007 @07:08PM (#18934613) Homepage
    How is this any different than Joe Six-pack who gets pissed off after his team looses on Monday Night Football and decides to beat his wife to take out his frustrations, or the guy that has a bad hole on the golf course and wraps his driver around a tree? There have been losers like that since Ally Oop lost 20 clams on a Mastodon race, went back to his cave and clubbed his wife. Some people just can't handle things not going their way. If there was a way to screen them and take them out of gene pool I'd be all for it, but to try and point the root cause to some external influence is just shifting the blame. The problem isn't that Johnny plays counterstrike; it's that Johnny has a violent temper and lack of self control. You can plug any anything in place of video games, the stock market, sports even jobs, basically anything that can involve a positive or negative outcome can lead to violence in a person inclined to be violent.
  • by Anonymous Coward on Monday April 30, 2007 @07:10PM (#18934639)
    If videogames cause violence, why have the years that have whitnessed the birth and rise of videogames seen the sharpest drop in violent crime rates. Particularly when something which has been acknowledged to increase crime, wealth disparity, has grown so profoundly. Looking at these trends I'd be tempted to conclude that videogames confer a protective effect.
  • Last year I was discussing something similar with a friend.

    They say people who watch wrestling are more likely to be violent.

    I ask, is it not the other way around?

    Perhaps people who are naturally violent are more likely to watch wrestling?
  • There is a market... (Score:4, Interesting)

    by grumbel ( 592662 ) <grumbel+slashdot@gmail.com> on Monday April 30, 2007 @08:10PM (#18935229) Homepage
    Those that don't want violence in video games should just start producing non-violent ones. With all the violent games out there, you would guess there is quite a bit of a market left for non-violent onces, but except a little sports game here or a mini-game there, the market is mostly ignored by the developers/publishers. Where are the non-violent triple-AAA titles?
  • Does everyone who has violent tendencies who does not play video games go out and commit murder? No.

    Does everyone who has violent tendencies who does play video games go out and commit murder? No.

    Sometimes they do though. Who is to say that running over a hooker in GTA4 to get their money back did not push them over the edge? One could also argue that if running over the virtual hooker did not make him "snap" something else would have. You could also argue that being able to run over virtual hookers may have stopped him from "snapping" sooner. The possibilities for debate for this topic are endless but what it really comes down to is the person who does the act.

    Take me for example. I have not gone on a killing spree but I have picked up smoking recently. I'm 23 years old. Both of my parents and all my family members smoked or dipped and have for all of my life. Out of the dozen or so close friends I have all but two smoke habitually and the other two will do so on occasion. Did this make me predisposed to smoking? Perhaps. Did my friends and family strap me in a chair and force me to smoke cigarettes until I was addicted? Of course not. I made a decision to smoke knowing full well the consequences that could come from my actions. If I were to go pick up a gun today, point it at someone and fire it would be decision I made for myself. I can fool myself into thinking I can get away with it just as I could fool myself that I was not going to get addicted to smoking cigarettes but the issue still remains: I pulled the trigger. Whatever mind tricks I played on myself would be because I knew I was going to get caught.

    As far as being insane goes, I know if for whatever reason I did kill someone I would plead insanity and do whatever I could to pull it off. I'll take heavily medicated and alive over the needle any day. I'm sure some people who do plead insanity really are but I'm sure most are just smart enough to know how to stay alive.
  • by Debug0x2a ( 1015001 ) on Monday April 30, 2007 @11:50PM (#18936915)
    Strange, according to the **AA there has actually been an increase in the number of pirates. So do pirates cause global warming? Sounds like an argument the **AA would have a field day with.
  • by Anonymous Coward on Monday April 30, 2007 @11:54PM (#18936947)
    Well, I can say anecdotally (which is not data) that I don't play FPS games. However, I did have a spell where I went online and played some Quake with a couple of friends (and did it in person, as well). I can say the first few days, my dreams and thoughts were a bit scary (think going postal). This has happened to a friend of mine as well. Both of us are somewhat well adjusted, and I can say I won't be handling guns and going on a rampage. However, this does not mean there aren't ill effects or that I wasn't influenced. There may be some small element of truth, or some tiny effect that happened. For those "on the edge", this may push them over. For the rest of us, nothing happens, except that a few suddenly get started by these new thoughts, feelings and dreams.

    And violent games are used by some miliaries to help train soldiers so that if they have to kill, they will kill, and not hesitate (which will get them killed). Even if it means they end up a bit maladjusted for normal society (there are anecdotal reports of ex-military men doing things like tearing up bars and other such matter). It's based on the fact that people become desensitized to it. Kill a million virtual beings on screen, makes killing a real one less... real (may regret it afterwards due to regular conscience, but during the heat of the moment, bang, they're dead, you're the hero of the second). Add a little bravado, a little hero worship (gee, he killed 10 people today!), and it'll become a Good Thing, at least when it comes time. Afterwards, when the mission is over... who gives a damn? A few beers will wipe away whatever the conscience says.

    Of course, none of this is conclusive because they're all anecdotal. But there may be some small link somewhere. I'd certainly like to know the relation between me playing Quake for a week then having dreams of shooting stuff. To deny it is just as bad as to say it's true - there's just too many variables to make it a causal effect.
  • by AHumbleOpinion ( 546848 ) on Tuesday May 01, 2007 @11:50AM (#18941793) Homepage
    There is another and more logical reason for the army to have it's soldiers practice shooting at targets and that is to become better at hitting their targets. I'm guessing that is why it is called "target practice" and not "desensitisation drill".

    Actually they call it "marksmanship training", "target practice" is for your local civilian range. Also, there is a VERY STRONG desensitation element. They do not use round bulls-eye targets like a civilian range, they use human silhouette targets. Furthermore, these human silhouettes are then made to move, pop up and drop down as if taking cover, and fall over when hit like human beings; not remain static like in target practice. Even hunters use static target, they don't (well are not supposed to) take a shot while an animal like a deer is moving. Finally, some training is going digital and are effectively serious video games. These simulation allow for even more realistic movement and situations. We have moved beyond desensitation and have moved into stimulus/response and muscle memory, things that formerly had to be learned in the mud not in front of the computer.

    The military believes in desensitation. In a ROTC class we were shown color combat footage shot by Navy combat camermen who went ashore with Marines during the invasion of the island of Tarawa. Numerous Navy cameramen were killed, they were in the middle of this assault. Think of the opening scene in Saving Private Ryan, now think more graphic, more blood. Now dwell on the fact that it was real. We were told that the purpose of these training films was desensitation. That we weren't immunized in any way, that the goal was to shorten the duration of the initial shock of combat should we find ourselves in such circumstances. Now keep in mind that this was a passive activity. A video game is interactive, you participate, your actions have results - this have even greater effect for desensitation.

    All that said, we have the right to play a violent video game just as we have the right to read a violent book or watch a violent movie. In defense of these rights, do not undermine your credibility by dismissing desensitation, it is real.
  • by Cornflake917 ( 515940 ) on Tuesday May 01, 2007 @12:19PM (#18942287) Homepage
    For example: I am completely desensitized to the games I play: Counter-Strike: Source, Quake 3, etc. CS:S, for example: I can shoot a fairly realistic-looking human in the face, watch them crumple to the ground, blood splattered on the wall behind them, and feel nothing at all. I can do this all day -- in general, games, especially multiplayer ones, do not give me any kind of adrenaline rush.

    You know, the whole "video games desensitizes players to violence" arguement never really made to sense to me. Would you be completely comfortable if you watched some one get shot in the face in real life? I've been playing Counter-Strike and other violent fps's for the better part of my life, and I still feel faint at the sight of signficant amounts of blood. I know if I personally saw someone get shot in the head, I would probably pass out. I've seen real people getting shot and killed on videos before, and I didn't like it one bit, and I got sick to my stomach.

    Maybe some people who aren't sane enough to realize the difference between fantasy and reality will be affected by video games, but I have yet to see proof the video games actaully desensitizes us to actaul real-life violence.
  • by Kelbear ( 870538 ) on Tuesday May 01, 2007 @12:33PM (#18942495)
    "People who like violence will play violent video games."

    That statement is fine, but I'd also like to add that people who like games will also play violent video games. There's two attraction factors being addressed here. Violence, and gaming. The vast majority is being drawn by gaming. The goal in Counterstrike is to win, or get points. Violence is just being painted over what is really just people playing a form of "tag" at a distance...virtually. The violence is hardly worth mentioning, and goes unnoticed by a player, but is readily apparent to an observer. The observer isn't seeing the game, the player is all about the game.

    That said, even if people could die from violent video games, that still doesn't mean we shouldn't get to play it. People die from freedom, computers, security, movies, books, sports, etc. These are all things we can jettison from our lives to preserve the lives of others. It's simple to see how you can reallocate the resources expended on these things to save a life. Hell, a fistula costs what, a few hundred USD? This computer alone costs more(and yours too probably). But the fact is that we're ok with not spending that $200 on a fistula. How much in your life would you trade to save a life? How much of a society's life would you trade to save a life? How much should the world be willing to sacrifice to save 1 life? How about 2? A million dollars? How about 100 million? A billion? Or on a personal level, how much poverty are you willing to endure to save a life? Anyone can find the few hundred dollars necessary to save a life but they haven't paid that money out. There is a price tag on lives and the fact is that the /vast/ majority don't want to pay it.

    And here's the extreme statement with respect to the above. Even if Columbine's primary and sole source of motivation was a video game...I'd be ok with it. Virginia Tech had nothing to do with games at all, but if it did? I'd still be ok with it. That says something about my morals with respect to the things I'd rather have instead of a life being saved. But so do our cars, vacuum sealed foods, computers, pretty much everything makes a similar statement.

    So who gets to decide where the cut-off point is in terms of morals for luxury? Who is the man without sin who gets to cast the first stone? Because I'm damn sure anybody who qualifies is already too poor to have even heard anything about videogame violence controversy.
  • and maybe violent video games let them vent their frustration in a virtual world instead of going out in the the real word and venting it.

    And teaching the kids it's ok to vent their frustrations like immature children instead of dealing with them in a constructive way. What will happen in a situation where they DON'T have a videogame available to "vent out" their frustrations?

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