A Web-Head Retrospective 27
In honor of the new movie, 1up has a piece on the site looking at the history of Spider-Man games. While the recent Neversoft and Treyarch titles have been sublime, the deep past of the wall-crawler franchise is more than a little dodgey: "It's a hard point to argue -- early games like Acclaim's Maximum Carnage and Separation Anxiety would just be forgettable Final Fight clones without the Spider-Man license, and most of the famed webslinger's other early games were fairly straightforward platformers with tacked-on Spidey abilities ... Early Spider-Man titles often tasked the webslinger with somewhat arbitrary tasks that seemed like tedious and mundane ways to string together an otherwise paper-thin plot. In Spider Man/X-Men: Arcade's Revenge, Spidey spent a lot of time running through mazes and searching for bombs, and The Amazing Spider-Man vs. The Kingpin had him almost aimlessly hunting down his foes hoping to get keys to a bomb. These games failed to make use of one of the things that draws so many to Spider-Man's adventures in the first place: the story."
Re:Spiderman has sucked plenty of times before (Score:5, Insightful)
Yeah, you'd never see such hackneyed dialogue in a comic book.
Re:Spiderman has sucked plenty of times before (Score:4, Insightful)
Sublime? (Score:2, Insightful)
Sublime? While they werent the god awful schlock you'd expect from a licensed title, calling them sublime is a bit much don't you think?