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Games Entertainment

A Web-Head Retrospective 27

In honor of the new movie, 1up has a piece on the site looking at the history of Spider-Man games. While the recent Neversoft and Treyarch titles have been sublime, the deep past of the wall-crawler franchise is more than a little dodgey: "It's a hard point to argue -- early games like Acclaim's Maximum Carnage and Separation Anxiety would just be forgettable Final Fight clones without the Spider-Man license, and most of the famed webslinger's other early games were fairly straightforward platformers with tacked-on Spidey abilities ... Early Spider-Man titles often tasked the webslinger with somewhat arbitrary tasks that seemed like tedious and mundane ways to string together an otherwise paper-thin plot. In Spider Man/X-Men: Arcade's Revenge, Spidey spent a lot of time running through mazes and searching for bombs, and The Amazing Spider-Man vs. The Kingpin had him almost aimlessly hunting down his foes hoping to get keys to a bomb. These games failed to make use of one of the things that draws so many to Spider-Man's adventures in the first place: the story."
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A Web-Head Retrospective

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  • Maximum Carnage (Score:3, Interesting)

    by Applekid ( 993327 ) on Wednesday May 02, 2007 @04:57PM (#18962895)
    Maximum Carnage caught my attention because it was the first major video game (to be fair to my lacking history, at least to western regions) to have it's soundtrack done by an established band, Green Jelly.

    It wasn't CD quality, but at least, aside from a logo at startup, the advertising wasn't messing up things in-game.

    Then again, I was younger and far more impressionable.

Software production is assumed to be a line function, but it is run like a staff function. -- Paul Licker

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