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Role Playing (Games)

THQ and Big Huge Games Team For RPG 20

GameDaily Biz is reporting on the project that Ken Rolston moved to Big Huge Games to do. The RPG project will be helmed by the former Oblivion designer, developed by BHG, and (it's now been announced) will be published by THQ. Slated for the 360, PS3, and PC platforms, few other details are available about the project. Just the same, the article contains an interview with Tim Campbell, VP of Business Development, THQ, and Big Huge Games' Tim Train and Rolston. "BIZ: Ken Rolston, you're a legend in the RPG field, both electronic and paper-and-pencil. Where would you like to take the genre next? What innovations can we expect? Rolston: I'm actually a pretty conservative variety of visionary. In addition to our brilliant but secret central premise, and the addition of four or five original amazing major features and implementations we can't Wait to Reveal at a Later Date, I just want to make everything... story, characters, exploration, themes, setting, interactivity, entertainment, world class whacking and looting... just a little more perfect in every way."
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THQ and Big Huge Games Team For RPG

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  • Re:Uhh (Score:2, Informative)

    by daeg ( 828071 ) on Saturday May 05, 2007 @08:08PM (#19006289)
    My major beef with Oblivion was the leveling of mobs. The gameplay was excellent, the graphics were awesome... but reaching the upper levels made mere brigands start carrying a king's ransom worth of armor and reduced monster diversity. I liked Morrowind where some areas were impossible until you reached higher levels, and beginning areas always remained easy by comparison.

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