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Role Playing (Games)

THQ and Big Huge Games Team For RPG 20

GameDaily Biz is reporting on the project that Ken Rolston moved to Big Huge Games to do. The RPG project will be helmed by the former Oblivion designer, developed by BHG, and (it's now been announced) will be published by THQ. Slated for the 360, PS3, and PC platforms, few other details are available about the project. Just the same, the article contains an interview with Tim Campbell, VP of Business Development, THQ, and Big Huge Games' Tim Train and Rolston. "BIZ: Ken Rolston, you're a legend in the RPG field, both electronic and paper-and-pencil. Where would you like to take the genre next? What innovations can we expect? Rolston: I'm actually a pretty conservative variety of visionary. In addition to our brilliant but secret central premise, and the addition of four or five original amazing major features and implementations we can't Wait to Reveal at a Later Date, I just want to make everything... story, characters, exploration, themes, setting, interactivity, entertainment, world class whacking and looting... just a little more perfect in every way."
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THQ and Big Huge Games Team For RPG

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  • Uhh (Score:5, Insightful)

    by daeg ( 828071 ) on Saturday May 05, 2007 @07:14PM (#19005863)
    How is this newsworthy yet? I mean, sure, it'll be interesting when they actually tell us WHAT they are designing, but "Look at how many cool names we have working for us! What are we working on, you ask? We can't tell, neener neener neener!' just pisses me off. I hope it wasn't as big of a disappointment as Oblivion (sans user mods).
  • by Travoltus ( 110240 ) on Sunday May 06, 2007 @01:45AM (#19008063) Journal
    Games are often made nowadays for the 360 when they are made multi platform.

    The 360 tops out at ~7 gigs of content on a single disc, which means it's the weakest link.

    Games for the PC can have a 1 zillion DVD game if they need it, and the PS3 has Blu-Ray, which is what... 25 GB per disc?

    Let's put this in real world terms. The Sims 2 and all its games take up about 7 gigs. If The Sims 2 comes out with a few more expansion packs it'll be well over 7 gigs. EA can release, in the future, the entire Sims 2 Uber Collection for the PC on a few dual layer DVDs or one Blu-Ray DVD for BR-owners. EA could release it on the PS3 on 25gb Blu-Ray because the PS3 has Blu-Ray built in. The 360? Tough cookies for them.

    So yeah, the 360 is the weakest link. Making this RPG for the 360 will limit the amount of content that it can provide, unless the developers intend on releasing a truncated version for the 360. On topic fact, not flamebait or troll.
  • by vonPoonBurGer ( 680105 ) on Sunday May 06, 2007 @03:02AM (#19008357)
    Making this RPG for the 360 will limit the amount of content that it can provide

    Seriously now, this whole argument falls apart under the slightest amount of inspection. Where to begin...
    - console developers can easily code for a "please insert disc 2" prompt, same as they do with PC games, same as they did with numerous previous console titles
    - content is measured in terms of hours of enjoyable gameplay, it's not measured in terms of how many megabytes the textures take up
    - a title that takes up 10 GB installed on a PC could easily take up less space on the Xbox 360 disc by using somewhat more compressed textures/audio/movies

    I could go on, but I think that's sufficient.

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