THQ and Big Huge Games Team For RPG 20
GameDaily Biz is reporting on the project that Ken Rolston moved to Big Huge Games to do. The RPG project will be helmed by the former Oblivion designer, developed by BHG, and (it's now been announced) will be published by THQ. Slated for the 360, PS3, and PC platforms, few other details are available about the project. Just the same, the article contains an interview with Tim Campbell, VP of Business Development, THQ, and Big Huge Games' Tim Train and Rolston. "BIZ: Ken Rolston, you're a legend in the RPG field, both electronic and paper-and-pencil. Where would you like to take the genre next? What innovations can we expect? Rolston: I'm actually a pretty conservative variety of visionary. In addition to our brilliant but secret central premise, and the addition of four or five original amazing major features and implementations we can't Wait to Reveal at a Later Date, I just want to make everything... story, characters, exploration, themes, setting, interactivity, entertainment, world class whacking and looting... just a little more perfect in every way."
Re:Uhh (Score:2, Interesting)
When you consider how many people play games now compared to how many people played games in the time of old Daggerfall, it sort of makes sense that user modifications of the games are very important to the game developers now. A game that is developed with options for advanced user modding will necessarily have a larger audience than the ones without user modding. Some people even buy games just because they are moddable - ie. they find the art of modding the games more fun than playing the game itself.
So - I'd say Oblivion was not at all the great disappointment many people try to point it out as.
Rolston gone mad? (Score:3, Interesting)
W..T..F? I think now he's finally lost it. He was never on my list of favorite games designers, mainly for his obsession with everything having to be a metaphor for something, and his complete refusal of ever having an NPC betray the player, but this really sounds like a very very very bad joke to me. Difficult? This dumbed down hackfest? You have got to be kidding me!
For reference, here's a snippet from an interview with former TES designer Doug Goodall: