Halo 3 Cinematics To Be Great Improvements on Halo 2's 106
1up is reporting that Bungie has admitted to not having the time to do cinematics right for the best-selling Halo 2. Along with statements they made earlier this year about flaws in Halo 2's multiplayer, the folks at Bungie seem quite willing to own up to previous mistakes. Their call to arms this time: everything will be better. "With Halo 3, they have artists and designers who've worked on epic Hollywood projects like The Lord of the Rings and King Kong, not to mention a former Industrial Lights & Magic guy (read: Star Wars) working out the details on an 'amazing space battle ... there's a bigger team, a team that has had the final cinematic script for much longer, and now has access to vastly more tools, resources and technology than ever before. These range from new tools for rigging facial animation, to better lighting and camera controls. Most of the improvements are a solid blend of technology and manpower this time around, and we hope the fruits of that labor end up as succulent as they look now.'"
fun (Score:5, Insightful)
Re:Not hard to do (Score:4, Insightful)
In Other Progressive News! (Score:3, Insightful)
Next generation of technology said to be more advanced than last! (Who knew?)
Shouldn't this article be met with a resounding "DUH!" ?
-GiH
Bad Idea (Score:2, Insightful)
Although, I don't think the whole live action thing would work too well with Halo.
Re:fun (Score:3, Insightful)
This year I played through Final Fantasy XII, and its biggest drawback (assuming one likes the game mechanics, etc. of course) is that it doesn't have a "Theater Mode" where you can re-watch its cutscenes (some of which are in-game graphics, others are gorgeous FMV).
The games you mention as your favorites are great, although I am more of a Baldur's Gate guy myself ~_^ Actually, Baldur's Gate had an opening cinematic featuring Sarevok, and interestingly enough that is the "image" of the character that stuck with you throughout the game.
That's actually an interesting phenomenon -- that even if you see a character's "cinematic" version for a few seconds in a game, that is the image of the character you remember best when looking back at the game.
As in-game graphics improve, pre-rendered cutscenes will be seen less and less, but for the time being, as long as they are well-done and well-integrated, they take nothing away from a game. Take, for instance, the ending of Shadow of the Collossus. In fact, if that were done with FFXII-style pre-rendered graphics, it would have been that much better IMO.
I can definitely think of some examples of poor integration/execution, though. Take Xenosaga, for instance. Hours upon hours of cutscenes to sit through, most of which are like a bad anime.
Re:Garaunteed Failure (Score:3, Insightful)
Garaunteed Failure.
Yeah! I mean, look at how cut scenes brought down that nickel and dime Final Fantasy franchise.
Maybe it's just me
Wait, are you suggesting your opinion is not a universal absolute? The deuce you say!
To those saying in-game cinematics are a waste... (Score:5, Insightful)
Re:fun (Score:2, Insightful)
Ico.