User Created Content is Key for New Games 167
An anonymous reader writes to tell us that recently Valve Software's Doug Lombardi has stated his strong belief that user created content is a very important part of games in the near future. "'I would argue that it's the biggest component those guys have to get over if they want online to matter.' 'Half-Life 1 was okay as a multiplayer game and Team Fortress Classic was really good, but Counter-Strike kicked both their asses no question. And that came from a kid going to college in Canada and another kid going to high school in New Jersey, who had our code and thought it would be cool to play our game.'"
Several Types of Mods (Score:2, Informative)
Re:One idea... (Score:2, Informative)
I think ease of modding should definitely be high on any games priorities.
Re:Just... (Score:4, Informative)
http://www.theregister.co.uk/2007/05/03/student_c
Re:Reminds me of a Pakistani joke (Score:2, Informative)
Never happen (Score:3, Informative)
Re:SWG (Score:2, Informative)
SWG had many other issues that have kept it from really becoming a hit. The number of locations you could travel was much less than you were promised. It wasnt until like 2 paid for add-ons before you could get a space ship. Duh, shouldnt that have been something in the base game? And then they nerfed everything and at the one year mark suddenly made it easy as hell to get a force character, just make one... That was a major FU to the people that paid and played the first year and all that time in beta and still did not have a force capable charater or had only just gotten to that point. Suddenly that $15/month plus $30 to buy the game ($150 or more for a year) was wasted because some guy that waited a year pays the $30 into price and suddenly has a force character...
User Generated worlds do work, look at Second Life. Granted I dont play it, I did log in to check out all the hoopla and it wasnt my thing. I'm more a FPS and strategy player... Yet Second Life is doing so well that even the IRS now has accounts and has been working with the parent company to explore the world and determine if they want to start taxing peoples virtual accounts... There are tons of articles about people that have quit their real jobs to run businesses soley in second life and are making thousands of dollars a month...
SWG might have worked if they had actually given the users the baseline they promised pre-release and not the bastardized stripped down crap they actually launched with...