Can Blizzard Top StarCraft? 144
MSNBC is running an interview with Blizzard designer Rob Pardo discussing a number of facets of the upcoming StarCraft II. Informational tidbits include the fact that, unsurprisingly, the game won't be released this year, and some background on the game's long development cycle. "Penny Arcade figured it out! We keep games under code names and we teach developers to refer to games by their code name. And we're just really careful about talking about the game internally. We don't bring external folks through unannounced product areas. But I think even I'm surprised that we were able to keep it under wraps all the way to the end."
Re:Wouldn't the better question be... (Score:5, Informative)
Re:No, they really can't (Score:5, Informative)
Re:Can? Most likely. Will? We'll see. (Score:3, Informative)
They also kept Starcraft's "Map of the _____" program going strong for 3 years. Only slowing down the releases in the last year I think.
Or how about the fact that they've kept patching Diablo II and Starcraft since they were released? This includes overhauling the Diablo II skill system with 1.10 and adding nifty features to Starcraft such as replay support, TCP/IP (the game originally only had IPX) support, minimap pinging, etc. after they started working on Warcraft III and Starcraft II.
The only games they don't currently keep patching are Warcraft, War2/War2BNE, and Diablo. Most likely due to lack of interest and the fact they've probably done all they can with them.