First GH III Video Displays Differences 31
Joystiq has up one of the first videos of Guitar Hero III , and links to an IGN article discussing the changes. As they point out, there are quite a few differences. The UI has been overhauled in several ways, which may or may not be to your liking. "The HUD has been completely revamped, with lights replacing the Star Power meter and a new chain counter that tells you how many notes you've hit in a row. According to this IGN feature, the timing has also been changed, which may explain the early Wyld Stallyns-level performance in the videos. It's hard to blame the team from Neversoft if the game's playing a little differently at the moment, as they didn't have access to the code (created by Harmonix) from the original two games. Besides, there's still time for tweaking." The changes don't bother me that much, but the twanging butchery of "My Name is Jonas" made my eyebrow twitch.
Difficulty (Score:2, Insightful)
THANK YOU!
I've basically finished GH1, but I don't even attempt GH2 on expert (anymore).
Re:Difficulty (Score:2, Insightful)
Re:Difficulty (Score:4, Insightful)
After playing GH1 to death, when I got GH2 I blew through Medium and literally got 5 stars on every song on the first try. On Hard I got 4 or 5 stars on the first try on all but a few tracks, and I didn't start running into a real challenge until I got to the upper echelons of Expert. Now I can 5-star almost all of the songs on Expert without much trouble. I even went back and 100%'d all of Medium and most of Hard before I got bored.
Should I want or need a decrease in difficulty? Isn't it the point of the higher difficulties to provide a greater challenge?
I guess I just don't understand how amping up the highest difficulty would wind up hurting anyone, aside from bruising their ego. Maybe it would make everyone happy if they introduced a new difficulty beyond Expert and scaled the original difficulties down a bit...? I don't know.