SimCity 5 Passed Off From Maxis 170
CVG is reporting that Maxis, makers of the venerable Sim City series, has passed development of Sim City 5 to another company. The new developer, Tilted Mill Entertainment, will be finishing the game. In a departure from the series, it is not going to be a realistic urban simulator. President & Director of Development Chris Beatrice responds to criticism of that choice: "...I do not want to mislead anyone: This SC is not a realistic urban simulation, which I understand, to many, represents the heart of what SC is. No one is blind to that. And if you're just completely turned off, even angered by the mere notion of any game called 'SimCity' that is not a detailed, realistic urban simulator, I absolutely understand that viewpoint, and absolutely respect it. I do want to say, though (with no insult intended to die hard SC fans) that we are absolutely thrilled to be a part of this venerable series, are extremely proud of what we have put together, and make no apologies about what we have managed to create. And while our past experiences (including contributions from many of you) certainly inform all our ongoing efforts, this SC is its own unique creation."
Fine by me (Score:5, Interesting)
Let's see... SimCity was amazing. SimCity 2000 was basically perfect. SimCity 3000 added more complication (especially garbage) and just didn't seem as well balance and put together as 2000. SimCity 4 was OK but dog slow on even the fastest of computers. Frankly, I'd be worried what Maxis would produce for SimCity 5.
We'll see what they do with it. I doubt I'll buy it. I still the think the game reached perfection with 2k. Heck, if I could buy a copy of SC2K for OS X I'd do it right now.
At least they are trying something new instead of just adding more things to manage (like the last two releases).
Well... (Score:1, Interesting)
Sounds like that old sim village concept (Score:5, Interesting)
Then what is it?? (Score:3, Interesting)
Huh!? Then what is it? I couldn't find anything on that in the story.
What genius PR is this -- to have the officials tell what it isn't, and not highlight what greatness it is.
OK, then I get an idea how it might look, but I still don't know what kind of game it is...
I checked Wikipedia too and it's supposedly integrating with The Sims, but IIRC, even SC 4 did that, so...?
A well needed reboot (Score:3, Interesting)
Lets hope this developer just brings back Simcity 2000, and spiffies up the buildings - definitely the best of the series - and the cities in that actually did feel real (spontaneously appearing churches, more rewards, more realistic disasters, and less repetitive buildings), as opposed to Simcity 3 and 4 - which were less than the sum of their parts
Re:Not a real 'SimCity' (Score:4, Interesting)
Re:Strange? (Score:3, Interesting)
Although if you read the reviews Caesar IV wasn't greeted as anywhere close to a game of the year competitor. http://www.metacritic.com/games/platforms/pc/caes
Maxis no longer exists (Score:5, Interesting)
I agree with others that the series has steadily declined since SC2k. Unnecessary complications, and performance issues in the case of SC4, turned the series into a mess. The SimTropolis.com community (basically the hardcore fans) use SimCity 4 as an art tool more than anything, crafting these beautifully detailed cities using custom content. But as an actual city SIMULATOR, SC4 collapses under its own weight; it's simply not fun to play. SC2k's strong point is that it can be as simple or complex as you want to make it, appealing to casual and hardcore players alike. However I fear that SC5 will be outright dumbed down.
Also note that there's a correlation between SimCity's quality and Will Wright's involvement with the series. He was hardly involved with SC4. And with Spore consuming most of his time, I doubt he'll have a hand in SC5.
My biggest concern is with Tilted Mill Entertainment - best known for the mediocre Caesar IV. Will they be good stewards to one of PC gaming's most venerable series? But to TM's credit, they are actively talking to the SimTropolis community and addressing concerns from the playerbase.
I view SimCity Societies (SC5's current name) like The Sims Life Stories: part of the overall "family" of SC games, but not a true and true sequel. EA and Co. says differently, but as a long-time fan I'm not convinced.
Done before (Score:3, Interesting)
Re:RTFA (Score:5, Interesting)
My vote is for Sim City: Crystalline Power World, with lots of anime-spiky-haired disaffected youths in all of the council seats, and a galaxy police starship floating overhead whenever the yakuza get too organized.
Re:Well... (Score:3, Interesting)
Re:Open Source SimCity - the real thing! (Score:5, Interesting)
I'm working with EA and the OLPC project, to make the original version of SimCity Classic open source. It's currently going through EA's QA process right now, and the legal department is working on their end of the deal. This sort of stuff always takes a long time to complete, but Will Wright wants it to happen, so I'm optimistic it will.
Once all the QA and legal stuff is done, we're going to release an updated version for the OLPC of the original X11/TCL/Tk version I developed for Unix about 15 years ago, which supports cooperative multi player mode (voting, chat, shared whiteboard, etc), and I've heavily optimized it so it runs really fast. After it's released, then we're going to adapt it to the OLPC's "Sugar" user interface, which is based on GTK and Cairo. SimCity will be scriptable in Python, of course! We'll rewrite the multi player mode on top of Sugar's standard networking libraries, instead of directly opening multiple X11 connections, as it currently does.
Some ideas about SimCity on the OLPC:
SimCity for OLPC (One Laptop Per Child): Applying Papert's Ideas About Constructionist Education and Teaching Kids to Program [donhopkins.com].
I'm already developing some of the software components required to port SimCity to the OLPC, including pie menus and a tile engine:
Pie Menus for OLPC Sugar User Interface, in Python with GTK, Cairo and Pango modules [donhopkins.com].
[OLPC-Games] Efficient general purpose tile engine, and a cellular automata machine [laptop.org].
-Don
Wha.....? (Score:2, Interesting)
"Oh no sir, it's not a Cadillac. It's actually a Yugo, but were calling it a Cadillac, and the newest version at that. Want to buy it?"
Anyways, I'm almost certain that there will be a severe backlash once people plunk down the $$ and find out that what they bought is ANYTHING but SimCity. This is a horrible idea, and I can't believe that Maxis would make such a bad decision.
And what on Earth could make them choose Tilted Mill for the task of creating a new sequel to the SimCity series?! It's like tasking Afghanistan with engineering first the Mission To Mars.
Blaspheming sacrilegious assclowns. May their flagrant desecration of the almighty SimCity be punished with poor sales, scathing reviews, and a thunderstorm of backlash.
SimCity: The Naruto Chronicles (Score:2, Interesting)