Become a fan of Slashdot on Facebook

 



Forgot your password?
typodupeerror
×
Games Entertainment

Bioshock Previews Abound 34

The much-anticipated spiritual successor to System Shock 2, Irrational Games' Bioshock, is finally starting to emerge from the depths of secrecy. The 360/PC title is due on store shelves at the start of August, and a bunch of sites now have previews available for perusal. Eurogamer, CVG, IGN, Team Xbox, and Gamespot all had hands-on experience with the title recently and now can report back. From Gamespot's writeup: "As you investigate Rapture's sprawling, doomed infrastructure, its crumbling art deco facades, and leaky corridors, you'll uncover the secrets of what went wrong. Stepping out of the diving bell, you'll see signs of a struggle ... We'd barely set foot onto the first platform of the city proper before running into a splicer, which is one of BioShock's common enemies and one of Rapture's former residents. As Atlas will quickly fill you in, it seems that overuse of Adam turns the subject into a crazed monster that fiends for--what else--more Adam. Imagine a crazed junkie dying to get his hands on a fix; only this junkie can throw fireballs out of thin air and move large objects with his mind. And those are just the basic enemies." For a more visceral experience, 1up has a video preview of the game, which looks as creepy as it sounds.
This discussion has been archived. No new comments can be posted.

Bioshock Previews Abound

Comments Filter:
  • Re:The 360/PC title? (Score:5, Informative)

    by revlayle ( 964221 ) on Friday June 08, 2007 @04:21PM (#19443549)
    Concurrent development, yes. Same interface no... there is a whole different team lead managing the PC interface for Bioshock. In fact, that man said the PC version of the game will be "harder" because of the ease of aiming compared to using a console controller. Also, the PC interface has more drag-and-drop type interface actions that cannot be done on the XBox360 very easily. Looks they somewhat understand the control and play difficulties of FPS-like games between consoles and PCs and are trying to address it. The core technology group and design of them game is the same, just mainly (from what *I* gathered) the interface teams are different (i'm sure as well: the teams that do PC QA and deployment for starters), from what I understand.

Stellar rays prove fibbing never pays. Embezzlement is another matter.

Working...