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Games Entertainment

Bioshock Previews Abound 34

The much-anticipated spiritual successor to System Shock 2, Irrational Games' Bioshock, is finally starting to emerge from the depths of secrecy. The 360/PC title is due on store shelves at the start of August, and a bunch of sites now have previews available for perusal. Eurogamer, CVG, IGN, Team Xbox, and Gamespot all had hands-on experience with the title recently and now can report back. From Gamespot's writeup: "As you investigate Rapture's sprawling, doomed infrastructure, its crumbling art deco facades, and leaky corridors, you'll uncover the secrets of what went wrong. Stepping out of the diving bell, you'll see signs of a struggle ... We'd barely set foot onto the first platform of the city proper before running into a splicer, which is one of BioShock's common enemies and one of Rapture's former residents. As Atlas will quickly fill you in, it seems that overuse of Adam turns the subject into a crazed monster that fiends for--what else--more Adam. Imagine a crazed junkie dying to get his hands on a fix; only this junkie can throw fireballs out of thin air and move large objects with his mind. And those are just the basic enemies." For a more visceral experience, 1up has a video preview of the game, which looks as creepy as it sounds.
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Bioshock Previews Abound

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  • by Anonymous Coward on Friday June 08, 2007 @04:27PM (#19443639)
    "But ammo is incredibly scarce, and faced with hordes of rampaging Splicers, we frequently found ourself reduced to smacking the freaks across the skull with a wrench.

    You'll also have your genetic powers, of course, but again, these are strictly rationed and it's vital that you make every strike, every last bullet count, as you never know where the next ammo or Eve pick is going to be."

    great. so yet another game where i run around not using stuff thinking 'im REALLY gonna need it in a minute so i wont use it right now' and replaying sections over and over to get the ammo usage down. THAT IS NOT FUN, NOR IS IT A GOOD FIRST RUN THROUGH A GAME.

    on the 2nd run through you know where there will be some more stuff, but that kind of makes the 1st play a bit crud. Can't we have an intelligent replishment system, so that it gives you *enough* when needed, not just slotted in as fixed items on a map?

    I played through one FPS (cant remember which) and used 1 grenade the whole game, thinking "gonna need all of these in a minute" and didnt. got the end and felt cheated.

    sytuggling for ammo is a boring as running around a black room with a torch. walloping things with large metal objects is soo Half-Life 1.
  • by skobar ( 890726 ) on Friday June 08, 2007 @04:54PM (#19444053)
    It would not be fidel to system shock 2 if you had almost unlimited ammo.
  • by antdude ( 79039 ) on Friday June 08, 2007 @05:11PM (#19444311) Homepage Journal
    I think they do that so people don't download and watch in their Web browsers. That's annoying. If they zip it up, then it forces the browsers to download the files.

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