Claims of Apple Games Just PR Fluff? 210
GameSetWatch is running an editorial written by Alex Handy, the former editor of Game Developer magazine and a well respected figure in the games journalism business. Today he's discussing the recent show of support from EA and id Software for the Apple platform, essentially saying that he doesn't think much of it because it's all been said before. "We've been here before. I've been here before. Waaaaaaaay back in 1999, id was right there at MacWorld, with Carmack talking about how rad the OS was, and demanding that a multi-button mouse arrive. And this was Mac OS 9! People applauded. Those, like myself, who covered the Macintosh gaming world for a living saw a bright future ahead. EA wasn't there, but Activision was, and Aspyr was bringing Madden to the Mac anyway. MacSoft was bringing Unreal Tournament over, and StarCraft was still on the Mac, and still kicking ass. And then, nothing happened. There was a little while there when Mac game companies were expanding, and the best PC to Mac game porting house, Westlake Interactive, was barely able to keep up with all the demand for its services ... By 2001, the brief flash that was the Mac game boom was gone."
Hm... (Score:5, Funny)
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It's like everything else - Macs aren't "worse" at games, they're just far in the minority, and most Mac users aren't demanding games anyhow.
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Actually, you've got it backwards. The PC version of WoW had a leg up on it's Mac counterpart because the PC version has always been multi-threaded. Mac just finally arrived to the party, so you might start to see framerates on your Mac that approach framerates on similar PC type hardware. FWIW, I own an Apple Powerbook G4 15", so I'm not a Windows fanboy by any stretch of the im
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Blizzard says it's a bug with Apple's OpenGL. They say hopefully it's fixed in Leopard.
We'll see.
Re:Hm... (Score:4, Informative)
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You're absolutely right. I should have been more specific. What I should also mention is that most PC gamers use DirectX instead of O
Re:Hm... (Score:5, Interesting)
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It's mainly that I don't trust my Windows PC to do any more than play games without getting infected, rootkited, zombified, and generally hacked. My Mac is where I do all of my: online shopping, online banking/billpay, iTunes/iPod, email, basically anything involving personal information that I don't want a hacker/identity thief to get a hold of.
You know the Windows
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I've got a die-hard WoW player who's a PC gamer at home and a graphic artist during the day on a Mac. Any other night and some weekends, I'll find him here at work playing WoW on the Mac because he says it runs better than the screaming zonker PCs he built for games. Ok, maybe it's the Quad G5 with 4.5 gigs of RAM, nvidia 6600 and 30" monitor, but even that's an old machine and graphics card now.
BTW, he's going to buy a Mac for home and drop kick the PCs.
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He's probably got a crappy PC at home then. My friend just got a brand new Mac Pro 2.6 quad (the standard model)
Re:Parent is correct, MT-GL is Mac only (Score:5, Informative)
WoW has always been multithreaded on both Mac and PC. It was only with the 2.0.1 patch that Multithreaded OpenGL support was added, and then only to the Intel Mac client. There is no Direct3D equivalent, and from this technote [microsoft.com], likely no equivalent from DirectX 9.
It is true that the PC version is faster than the Mac version on similar hardware in certain situations. Most of these involve video driver issues; think Vista driver problems but with the video card companies in less of a rush to get better drivers out.
Go here [worldofwarcraft.com] for some more video information by both blues and greens.
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As already mentioned by another poster, OpenGL is already multithreaded on Windows and Linux - Apple just joined the party.
But the major reason Apple just now joined the party is because of two things:
1. They've only recently had multiprocessor machines in the mainstream (less than 10 years).
2. Most of these multi-processor Macs have had the benefit of video cards with hardware
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Well, remember Halo was going to be a Mac game too (Score:2, Insightful)
It'd be nice to get more native games, but with Parallels getting 3D, I don't think its really needed anymore. Why stretch the resources on already stretched game-teams to throw out yet another platform they have to test and bug-fix...making the game even later. Or do just like everyone else does, call the alpha of the game the beta-test, then release the beta as a final prod
Re:Well, remember Halo was going to be a Mac game (Score:2, Informative)
Huh? I have the Mac version of Halo [apple.com] installed on my iMac. Universal binary and everything. So if "Microsoft just stepped in and ended that whole thing" then they did it in a weird way...
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Just ironic that they were at Macword to debut it and to show it off and show how great it would look....then it not showing up on the Mac until a few years later.
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Premiere game, yes. Would it have brought the masses to the Macintosh? I don't know. Wind the clock back to 1994. Marathon. [wikipedia.org]
The best the PC had going was still Doom. Marathon did everything Doom did and more, actual story, 3D environment (you actually had to aim up at that guy on the high platform,) overlapping map areas, etc. Yet most outside of the Mac world never heard of
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Wind the clock back to 1994. Marathon.
The best the PC had going was still Doom. Marathon did everything Doom did and more, actual story, 3D environment (you actually had to aim up at that guy on the high platform,) overlapping map areas, etc...
For a "true" 3D environment (including shooting), there was Descent [wikipedia.org], which was released in February 1995, two months after Marathon (December 1994). Descent is a first-person shooter viewed from a spaceship's cockpit, so it might not count. The Terminator: Future Shock [wikipedia.org] (December 1995) was true 3D. (Yes, it's based on the movie.)
Also, any list of "great" innovative first-person shooters should include GoldenEye 007 [wikipedia.org] (August 1997, Nintendo 64). Since you mentioned Unreal (May 1998), I might as well me
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Re:Well, remember Halo was going to be a Mac game (Score:5, Informative)
Samkass, your timeline is incorrect.
In 1999, Bungie announced their next product, Halo, which featured a world-beating physics and AI system. Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999). However, on June 19, 2000, (also known as Black Monday), Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. As a result, the Mac and PC versions were delayed, and the game was re-purposed for Microsoft's Xbox, on which it became the console's killer app. Bungie's sale to Apple's long-time rival Microsoft was seen as a betrayal to the Mac community at the time. Mac and Windows versions of Halo were eventually released two years later.
http://en.wikipedia.org/wiki/Bungie_Game_Studios
Get it right fanboy: MS specifically targeted Bungie because they were a premiere Mac developer. It didn't take years; the acquisition took place roughly 6-8 months after the 1999 MacWorld. I had nothing to do with Bungie not delivering on schedule.
If you want to lie, do it about something people can't fact check you on, or wait for more folks who were actually alive at the time and paying attention to die.
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Re:Well, remember Halo was going to be a Mac game (Score:3, Insightful)
As a former Mac game developer... (Score:5, Informative)
The real problems with developing Mac games during that time frame:
The work didn't pay well (on the other hand, telecommuting was often a viable option)
The projects were few, and it was a highly competetive market
Support from Apple was effectively nonexistant
Quality assurance procedures were often mediocre - what you'd expect from a shareware company
The market wasn't large enough to make it financially viable to develop an original high quality Mac-only game
The market wasn't large enough to make most ports worthwhile unless the game was a proven hit seller already.
I doubt any of the above issues have changed.
I believe all of the Mac game developers I knew 5-6 years ago have moved on to other work. The 3 most well known Mac game port houses of that time shut down or ceased Mac development years ago.
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The 1999 period was about the time Apple sales "crashed", just after the original iMac boom. It wasn't until a year or two ago that Mac sales recovered to a point that exceeded the "iMac boom".
I just found a couple charts, the first chart is of actual Mac sales, the second shows market share fraction:
http://www.systemshootouts.org/mac_sales.html [systemshootouts.org]
So I guess it would be a pretty tough thing unless Trans
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The market wasn't large enough to make it financially viable to develop an original high quality Mac-only game The market wasn't large enough to make most ports worthwhile unless the game was a proven hit seller already.
To address your points that actually apply to the market... the market share of Macs has been going up a lot faster than the market share for PCs in the US making mac-only games slightly more profitable. There are a few companies in this niche that have been around for quite a while, but it is a small market. Porting a game after the fact is expensive and really only a viable business model in the situation where initial talent/capital is very, very limited or where the popularity of the game coming out i
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To be fair, during one of those stints, after finishing a Mac port of a big name RPG, I moved on to help out with a PC/Mac game (a real time strategy) within the same studio. The game itself was funded by the publisher, not by the company I worked for. As soon as that project finished, we all got let go, and the studio shut down, a little less than 1 year after starting operation.
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If the game was initially written for Windows and written with OpenGL (rather than DirectX), is it substantially easier to make the port?
The answer may seem obvious to many, but for me I'm ignorant of what all else is going on (in addition to graphics) in the making of such a port.
Re:As a former Mac game developer... (Score:4, Insightful)
Other things to deal with included threading, system API usage, endian issues in file formats and poor coding, networking, user interface additions, memory management, sound.
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It seems like in this age of 5 platform simultaneous development (PC, PS3, 360, PS2, Wii), that code and resources should be more cross-platform than they ever have been in the past. How much of the "not worthwile to port" problem came from the actual porting process, and how much came from simple marketing / manufacturing / moving boxes?
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MAC game market too small? (Score:3, Insightful)
I don't know if it will change anytime soon. No one says I want to play games now so I will buy a mac and hope in 5 years I have a huge selection. The market that does play games wants to now, not in a few years.
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You mean the smaller perchentage of that who will bother to try and play a game that isn't:
1. Shareware/"Inexpensive-ware". Long tradition of reasonable quality/popular shareware games in the Mac community. Apple often gives people full versions of shareware or cheap for-pay games with their installs. From experience, they get a lot of play.
2. Produced by Blizzard. I've switched recently to raiding fulltime on my Mac. I have a lot of other games, b
Every developer complains about Apple (Score:3, Insightful)
However, there's one exception; Macs are now on Intel processors, and OpenGL is still relevant. BUT, most affordable Macs have weak video cards.
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Even Adobe complains that Apple doesn't help them with speed issues when developing their software. So I can see why gaming on the Mac never really takes off. And Adobe helped Apple stay afloat in the 90's.
:/
However, there's one exception; Macs are now on Intel processors, and OpenGL is still relevant. BUT, most affordable Macs have weak video cards.
Excellent Point. I'd like to say as someone who has worked in Xbox 360/ Windows game development, that Microsoft has excellent developer support. Considering the flakiness of most game studio types, this sort of warm, helpful reception to your partners can make a huge difference in who you make your ties with.
:p
From a purely HR perspective, a full 360/GFW development studio is generally happier and less stressed out because of this support.
It's just a natural cycle... (Score:5, Insightful)
The Mac got a popularity boost in 1998 when the iMac was introduced and started selling like hotcakes. Games were made. Fun was had. A community formed. Then people kept using the same outdated iMac long after its gaming ability was rendered obsolete by modern games. Sure, some people upgraded to newer, better Macs and kept up with the games.
But over the last 8 or 9 years, the community has slowly faded, game ports have tapered off, porting houses have been dissolved and bought out, and the Mac once again sucks for gaming. But Macs are becoming popular again. Which means...
Games will be made. Fun will be had. New communities will form, and old ones will rise like the phoenix. Porting houses will be incorporated. Games will once again come to the Mac. And in 3-5 years, most Macs will once again be "behind the times" and "outdated" and "not capable of running modern games" and "unshaven and lounging about in their underwear all day waiting for that new version of solitaire with simians set alight [freeverse.com]". The market will once again ignore Macs as gaming machines. Analysts will call Apple "beleaguered" once again, just for old times' sake. And the cycle will begin again another 2-3 years after that.
Maybe this cycle won't dip as low as they once did, since the x86 allows for using Winelib (and it's bastard child "Cider"). We can only hope.
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No, I'm not joking. There was a distinct performance lag in G4 processors with Intel chips overcoming their long pipeline issues with raw clock speeds. Intel chips were running well over 2GHz while the G4s were barely breaking 1GHz. The G5 was also lagging, with IBM promising 3 GHz chips and only delivering 2.5 GHz, and they couldn't make the quantity required by Apple.
Fortunately, Apple could stick four G5s in a box to make a competitive machine. They could also use a really fast 64 bit wide FSB architect
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But over the last 8 or 9 years, the community has slowly faded
More people in the US have Macs now than they did then, and a larger percentage of the computer owning public has them. This has been a pretty constant growth trend. You may not see the community, but they did not fade away as you seem to think.
...game ports have tapered off, porting houses have been dissolved and bought out...
This is kind of, sort of true. More companies plan for a Mac version at the outset now so they don't have to do ports. It makes them more money that way. The end result, however, is more games for the Mac, in general. Take a look at the top 10-20 PC games each
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> and old ones will rise like the phoenix.
Yes but one thing - during the mentioned fade time PC (Windows exactly) gaming has advanced while Macs stagnated. And now they (Macs) wish to come back to gaming. But PC (Windows exactly) is few steps ahead of Apple. One word DirectX.
Even until now OSX releases do not have any significant gaming technology. Apple has failed to either jump into DirectX or move the alternatives. Like bunch of Open
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Funny you'd mention that.
I'm surprised that no one seems to have noticed that there were three parties to the WWDC announcement... EA, Apple and Transgaming [transgaming.com].
In other words, EA isn't porting anything. They're releasing the games on top of Cider for the Mac.
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It's possible... (Score:2)
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what? MBP and Mac Pro have nVidia graphics, and they're not integrated.
Most PowerPCs, by the way, have crap graphics. And Apple was a fully-GUI OS with no graphics acceleration whatsoever until the introduction of the Apple 8*24 GC NuBus card. All graphics cards prior to that, and all built-in video prior to the release of the Mac IIci, is unaccelerated.
Suprised no one has linked this yet... (Score:2)
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The MacWorld Curse (Score:2)
Remember Microsoft's MacTopia? It was their new, awesome website to showcase all of the new Mac offerings that were in the works and the new commitment by Microsoft to port over their top games and other apps.
There was this big hoopla and then...nothing. Microsoft began dropping support for the platform almost at once. IE was simply ignored for several years, and when they came back to work on it, Ap
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In the world of sports (Score:2)
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Perhaps Mac users don't like recent games (Score:3, Interesting)
Deployment? (Score:2)
If these issues still remain a constan
Apple should (Score:3, Interesting)
Inductive reasoning stupidity (Score:2)
Doom + NeXT (Score:2)
Hey, you kids! (Score:2)
"Ah come on, Dad! One more World of Warcraft!"
They're not doing ports this time, anyway. (Score:2)
As far as Mac developers are concerned, it's irrelevant. It won't be using or advancing any of the features of OSX in any way that anyone with a reason to attend WWDC could possibly care about. I don't know why they bothered bringing it up.
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If you are gonna go for the clever sarcasm, it helps if you don't sound dumb.
Just my $.02
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If they don't like the idea, they should be more consistant.
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Actually I think it more likely from IBM naming a computer the IBM PC, and others that followed making "PC compatible" machines.
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Re:Not built for games (Score:5, Informative)
1920x1200 native resolution. Runs just fine.
I'm just saying...
Re:Not built for games (Score:5, Interesting)
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My mistake, yeah the X1900XT is available in the Mac Pro but once again this card is 2 generations old now. However, I don't want to drop $5000 on a system with a card that barely plays today's games and won't be able to handle next year's games.
Frankly, there's not a whole lot of game available on the Mac that will push the envelope, and
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7600 GT 256mb on my iMac. Sure, not the quickest card, but not bad. Don't know where you're getting your info from.
To be fair, that's only available on the 24" iMac [apple.com] (released August 2006), which starts at $2125 configured with an underclocked [macrumors.com] 7600 GT. All other iMacs are Radeon X1600 or GMA 950.
IMO, that doesn't seem like a good choice for Mac 3D gamers. DaveWick79 was clearly incorrect in saying the Radeon X1600 was the iMac's best GPU, but I agree with what I think is his point. A gamer that's satfisfied with playing simple or older 3D games will be fine with a Mac with X1600 or 7600 GT graphics (for now). Most gam
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Re:Not built for games (Score:5, Interesting)
(A better car example would probably be the Honda Civic vs. the Honda S2000. Yes, you can buy 'tuner' kits for the S2K, but there are far more tuner kits for the Civic.)
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"Most games are written to be at least playable even on Intel integrated graphics."
Actually that tells me that most computers aren't used to play games, Intel cards can't play most games I know of. I'd say it's comparing apples and oranges, Intel graphics are default on more computers I've seen whereas NVidia and ATI are specialty. Actually
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Macs are great for general purpose computing. They just can't compete in
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If you look at what you get with Apple, they're generally at least market competitive. In t
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I'm not intimately familiar with the machines, but there are some glaring differences - Mac Pro caps at 16GB, the 490 at 32GB, the 690 at 64GB. The only storage option for the Mac Pro is 7.2K RPM SATA drives, while Dell offers 7.2K SATA, 10K S
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Flight Sim X requires a 1 ghz machine with 256 megs of ram and a 32 meg dx9 card. A 5 year old PC could run it. RtCW came out in 2001. UT came out in 1999.
RtCW was available on the PS2, and UT was available on the dreamcast and ps2. Saying your macbook pro is good enough to play ps2 games isn't exactly impressive.
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I used to be a hardcore Mac user, but I got tired of the Mac gaming scene (always hoping
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not only that the mac pro has FB-DIMMS that are not that good for gameing.
You mean for that extra 0.2 fps in Quake 6 at 6229x4522 80-bits per color?
Seriously though, you're gaming, you're not running a weather simulation. If you really want these little fps you are clearly not the target market for any computer in this world (except maybe alienware which are overpriced much more than Apple anyway). You need to make your own.
For my part I'm playing WoW on my Macbook (lite) and although I don't have the best graphic settings in the world, it works and I have fun.
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apple wants $300 to go from 1 gb to 2 gb
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Neither is my Compaq nw9440 mobile workstation, but it's still fast enough to run half-life 2 with most options turned up and at the native panel res (1920x1440.)
If you have a mac pro, or a g5 or something, you can upgrade your video card.
I don't think you know what you're talking about.
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It seems like now that the average mac finally has an architecture that can play some of their more
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If Apple doesn't have GF 8800 GTX as baseline graphics, Mac games wouldn't be developed with that in mind.
Good gameplay != High resolution graphics.
With your line of thinking, the XBox 360, PS3 and Wii aren't suitable for games either, since they don't have graphics that match the latest PC offerings.
The Wii wouldn't even pass as a casual gaming platform, since it has such a massive lack of graphics power even in comparison to
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Even if it's only a small portion of the overall user base, there are still lots of people with the latest and greatest, high-end, pro Macs that are capable of running games well; unfortunately, it appears lots of them just aren't interested in games. A game
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That just doesn't work well in my schedule.
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Given the average level of "skill" I see from most online game players, I'd guess that your friends would be in no real danger. Without an aimbot and unlimited ammo, most gamers couldn't hit the side of a barn, from inside.
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As to why IBM bested the Commodore, Amiga, Adam, Sinclair, Apple II, and Vic20, it's because only IBM clon
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Re:This topic reminds me of a John Stewart quote.. (Score:2)
http://www.anandtech.com/printarticle.aspx?i=2832 [anandtech.com]
PC video cards will actually work in the Mac Pro under Windows XP, they will not however work under OS X or during any of the pre-boot period of starting the machine...we got a lot of display corruption as you can see from the screenshot below...On the OS X side, if you try to boot with a PC video card you'll simply get a black screen from start to finish.
I'm a huge mac fan and this is my number one hardware complaint.
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Re:This topic reminds me of a John Stewart quote.. (Score:2)
Similarly, game discs for the XBox 360 fit perfectly well inside your car's CD player.
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