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Censorship Entertainment Games

Manhunt 2 Banned In Britain 593

westlake writes "Rockstar's Manhunt 2 has been banned in the U.K. for what the British Board of Film Classification calls its 'unrelenting focus on stalking and brutal slaying.' 'There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game.' The company has six weeks to submit an appeal. The last game to be refused classification was Carmageddon in 1997. That decision was later overturned via the appeals process."
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Manhunt 2 Banned In Britain

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  • by TheThiefMaster ( 992038 ) on Tuesday June 19, 2007 @12:10PM (#19566029)
    From the Wikipedia article for Manhunt [wikipedia.org]:

    In the UK, the game was linked to the murder of Stefan Pakeerah, 14, by his friend Warren Leblanc, 17. Giselle Pakeerah, the victim's mother, claimed that Leblanc had been 'obsessed' with the game after the former pleaded guilty in court. During the subsequent media circus, the game was removed from sale by some vendors, such as the UK and international branches of GAME and Dixons, leading to "significantly increased" demand both from retailers and on internet auction sites. The police denied any such link between the game and the murder however, citing drug-related robbery as the motive. The presiding judge also placed sole responsibility with Leblanc in his summing up after awarding him a life sentence. GAME have since returned Manhunt to their shelves, after it transpired that the murderer did not even own or ever play the game. It was apparently the victim who owned a copy of Manhunt, even though he was under 18.
  • by Xest ( 935314 ) * on Tuesday June 19, 2007 @12:12PM (#19566069)
    What the BBC report fails to mention is that the copy of Manhunt involved in the Stephen Pakeerah case was actually owned by the murdered boy not the murderer - this is something that was acknowledged by the police.

    Whilst the BBC report mentions that the police have come forward to say that the game had no impact on the killing, it's sad that they omit the very fact that frees the game from any blame, that as mentioned above, the victim owned the game. To me this suggests that they were clutching at straws to find an example of why the game should indeed be banned, and when unable to find one figured they'd use the next best thing and omit the facts that would negate the use of this example.

    Of course, it was only yesterday we were hearing about how the BBC has a serious bias problem in it's reporting, so it really comes as no suprise. It's just a shame that only a day later they insist on proving their fault with the fact they once more publish half truths and bring up an irrelevant murder to try and justify the ban.

    I'd argue, that the whole reason Manhunt 2 has been banned is not because there is a problem with the game as such, but because the BBFC felt it had no choice due to the public uproar various anti-video game media establishments like the BBC have produced - you only have to look at this weeks Panorama for a top notch example of the problem. How could the BBFC allow a game to be published, that as far as the general public know is responsible for a murder? It's hard to blame the BBFC on this one but easy to see that the British media is the real problem here.
  • Re:wtf (Score:3, Informative)

    by Irish_Samurai ( 224931 ) on Tuesday June 19, 2007 @12:18PM (#19566165)
    Many of them may have lived in an improper family circle, which didn't taught them properly the difference between reality and fantasy.

    That would be the definition of psychotic. [google.com].
  • by Junior J. Junior III ( 192702 ) on Tuesday June 19, 2007 @12:19PM (#19566179) Homepage
    "Rockstar's Manhunt 2 has been banned in the U.K. for what the British Board of Film Classification calls its 'unrelenting focus on stalking and brutal slaying.'


    But that's what makes it FUN!
  • by plague3106 ( 71849 ) on Tuesday June 19, 2007 @12:35PM (#19566423)
    Yes, drug laws are pointless. At this point, all they do is increase the violence involved in the sale of illegal drugs. Yet you can still find them just about anywhere.
  • by somersault ( 912633 ) on Tuesday June 19, 2007 @12:43PM (#19566531) Homepage Journal
    Manhunt was crap anyway. I got it because of all the fuss over it, to see what it was like. It was pretty repetetive and boring.. all the enemies were pretty much the same.. I did a few levels of it and just got bored. When I 'kill' things in computer games I don't tend to associate it with real life much anyway, I know it's just me calling the die function on an enemy object (or whatever), and I like stuff like ragdoll physics in deaths to make them more realistic etc, but that's more from an impressive coding or bodies in funny positions point of view. This game does sound a little depraved. People love that kinda stuff of course, but I could quite happily live my life without playing this game.. GTA IV I will definitely be getting, it's an amazing game and I like Rockstar as developers, but by the sounds of this.. what's the point? Of course it won't be as bad to play as they make it sound, but after buying Manhunt, I wouldn't waste any money on this.
  • by westlake ( 615356 ) on Tuesday June 19, 2007 @01:23PM (#19567111)
    Well, England is a country that believes firmly that firearms cause murder and that the best way to promote civil rights is to have 100,000 cameras filming the public at all times.

    These stats are a bit dated, but still suggestive:

    Gun deaths per 100,000 population

    US Homicide 4.08 Suicide 6.08 Accidental 0.42 [1999]
    UK Homicide 0.12 Suicide 0.25 Accidental 0.01 {1999] [*slightly simplified] Some Facts About Guns [gun-control-network.org]

    There were 765 homicides in England and Wales in 2005/2006. The numbers are small enough that the work of a single serial killer or a lone terrorist incident can be visible on the charts. 'Homicide' - Long-term national recorded crime trend [crimestatistics.org.uk]

  • by justinlee37 ( 993373 ) on Tuesday June 19, 2007 @02:40PM (#19568329)

    healthy way to release aggression

    Actually, Freudian catharsis [wikipedia.org] is now considered a largely defunct concept; it turns out that people who practice a violent response to stress (eg, hitting a pillow), are more likely to repeat that violent response in a social situation, not less.

    IANAP ... but I am a psychology student.

  • Re:How dare they! (Score:1, Informative)

    by Anonymous Coward on Tuesday June 19, 2007 @03:09PM (#19568777)
    Rockstar operates four physical offices/studios in different cities in the UK (compared with only 1 in the US). So yes, having their game banned there is a big financial hit for them.
  • by Dogtanian ( 588974 ) on Tuesday June 19, 2007 @03:17PM (#19568877) Homepage

    Isn't France on SECAM? And beware, there are different variants of PAL too.
    Short answer; the PAL variants shouldn't be an issue here, AFAIK. In fact, SECAM shouldn't either. Region coding, more of an issue, probably.

    Long answer (disclaimer, I am *not* an expert). The PAL variants vary only in sound encoding and this ONLY affects transmitted material- and only with actual analogue PAL.

    This is a situation where using "PAL"/"NTSC" as synonyms for 50Hz/625-line, and 60Hz/525-line displays is misleading. Digitally-transmitted and recorded material is not in PAL or NTSC, or SECAM format. (In fact, strictly-speaking, PAL only refers to the colour encoding, not the frame rate or resolution!!)

    Yes, the refresh/resolution specs of our digital systems normally reflect the old analogue systems for compatibility, but they're not "PAL" or "NTSC". Remember that games, etc do not use analogue PAL/SECAM video.

    Since (AFAIK) PAL and SECAM countries mostly use the same frame/refresh rates, that should be all that matters when it comes to playing back digitally-recorded and generated material. At worst, the system you are playing the game on should be compatible with your TV system (for composite video???) but this will usually be the case anyway. At best, people will be connecting via RGB SCART, so only the refresh/resolution is an issue, and that's the same in both cases.

    As I said above, regional lockouts and so on would be more of an issue.
  • by grassy_knoll ( 412409 ) on Tuesday June 19, 2007 @03:21PM (#19568927) Homepage
    From another view, there's this [statemaster.com].

    Note that Washington DC leads the nation in per-capita violent crime, even though they have very restrictive firearms ownership laws ( until recently, private ownership of handguns was illegal ).

    Number 49 on the list, Vermont, permits it's citizens to carry concealed weapons without a permit.

    So, to those who think more restrictive firearms laws somehow equal a safer society... would you care to explain that?

  • by pi_rules ( 123171 ) on Tuesday June 19, 2007 @03:34PM (#19569155)

    Note that Washington DC leads the nation in per-capita violent crime, even though they have very restrictive firearms ownership laws ( until recently, private ownership of handguns was illegal ).


    Still is, actually. The law was struck down in the Parker case but still remains in effect while DC appeals the decision.

    There was some movement in Congress to repeal the law after Parker won but it didn't go anywhere, nor would I want it to go anywhere, as that would strike the case as moot and the Supreme Court wouldn't have any reason to hear it.
  • by Zastai ( 209801 ) on Tuesday June 19, 2007 @03:52PM (#19569471)
    Oz is PAL, so that's an option.
    Also, not all countries get a native language version of games, so there's a very good chance that the game that's sold in, say, Belgium is actually in English (although the packaging and manual might be in Dutch). And importing from Belgium is likely to be cheaper than importing from Oz.
  • by Movi ( 1005625 ) on Tuesday June 19, 2007 @04:16PM (#19569893)
    In fact, ill expand on this. As a person owing a couple of consoles, all of them chipped to play imports, ill explain.

    First off, you have to defeat region coding. If you get a modchip you've got that done. If not, you have to get a EU copy (or close to EU). France doesn't use SECAM for a long time now, so no worries about that. Besides all games are 'set' to either PAL or NTSC (and if youre talking about variants, then only care if you get a Japan game - they have a modified NTSC there called NTSC-J). As the parent mentioned, the variants mostly relate to the sound, and we don't care about that since most of us use the RCA plugs to get our sound.

    Now, if you are getting an import from an US country the console will _NOT_ output NTSC. And before you jump me saying that you did just that and your tv says its NTSC - i know, and the TV doesn't see the difference (well, most TVs don't) because the frequency decoder and the color decoder are usually separate subsystems.

    PAL consoles playing NTSC games output PAL-60. What this means is the refresh is 60Hz (interlaced) but in PAL colour. Why should you care? If youre using a tv tuner (like a myth box) you better should because not a lot of TV tuner cards do (and even those that do don't usually have driver support for that strange mode). Setting your card to NTSC will give you a b&w picture. I have fought this for about a month when i arrived at this very resolution, then i had to catch the developer for the cx88 linux module to implement that mode (well, it theoretically was there, but it never worked and no-one tried, so yeah, Hi Mauro ;] Thank you for letting me have my Twilight Princess fix!). Also, if you have a old TV (PAL) that doesnt support NTSC - that will not work. Some PAL&NTSC tvs might get confused by the PAL-60 mix but 95% will do just fine. If you ask me - grab a MULTI-5 version from some EU country :)
  • by hr raattgift ( 249975 ) on Tuesday June 19, 2007 @10:02PM (#19573881)
    There are a few components to Parliamentary Sovereignty which have different strengths. The three key claims are that Parliament cannot be prevented from legislating in any area except by its own rules; where these rules are set down by a Parliament, they do not bind a subsequent Parliament (with newly (re)elected members); and only Parliament can repeal, reverse, or change an Act of Parliament.

    Parliamentary Sovereignty is vastly overstated both as a legal and political concept. This is mostly the fault of A.V. Dicey, who in the 1880s authored a number of influential books on the UK system that rejected the synthesis expressed in (for example) the British North America Act and various Parliamentary manoeuvrings on the question of Irish Home Rule. In particular he argued very strongly on the concept that Parliament could never permanently give away primary legislative ability because a newly elected House of Commons could seize it back under the nonbinding principle, so therefore Irish Home Rule could only ever be a legal fiction.

    Dicey was also an opponent of the perverse verdict rule (in which a jury can refuse to pass a guilty verdict) which has been established in England since the late 1600s and the perverse judgement rule (in which the court's presiding officer may give the most lenient, or no, sentence) which is even older. In particular, he believed that both the Judicial Committee of the Privy Council and the House of Lords had no right to refuse to apply Acts of Parliament. Those two legal bodies disagreed (JCPC was particularly antagonized, since a number of Privy Councillors entitled to participate in it had close ties to the colonies which had won their own home rule not many years before), and with a historical perspective, won convincingly.

    Finally, Dicey put enormous faith in the idea that Parliament itself would never pass an outrageously stupid Act of Parliament (figuring that the House of Lords would block such Bills originating from the House of Commons, and vice-versa), and so should not be constrained from doing so. Funnily enough, forty years after his work on the law of the Constitution in which he made this claim, Parliament outraged him by permanently and irrevocably giving up its sovereignty over the Irish Free State.

    This was the start of a long trend of the UK Parliament giving up its sovereignty with respect to wide stretches of the then Empire. Although it "could" repeal the Canada Act 1982 (UK) or the Australia Act 1986 (UK), those countries would simply ignore the result (legally) and be pretty pissed off. These stem from the Statute of Westminster (1931) which in turn had more than a decade of legislative and regulatory antecedents in the wake of Irish independence. Repealing or modifying these would have no legal effect outside the territory of the UK, and also would trigger a diplomatic crisis.

    One can think of Parliamentary Sovereignty set against the history of several Parliaments dominated by supporters of a given political faction have fumed and stamped feet and put out Acts having been met with resistance ranging from civil war to a simple refusal by lower officers of the Crown (soldiers, sheriffs, police, prosecutors, judges) to enforce them either regionally or across the whole Realm. No Parliament has ever won such a conflict, and most have been short-lived (and fortunately not very violent). Usually after a Constitutional Crisis, the faction in control of the elected House defeated at the ballot box, leading to the establishment of a new controlling faction willing to pass Reform Acts to extend the franchise, to create more members of the unelected House (especially after the Life Peerage Act 1958), or to reduce the power of the House of Lords against that of the House of Commons and the Government of the Day, to negotiate independence (or devolution), and so forth.

    All three primary elements of the principle of parliamentary sovereignty in the UK have been eroded substantially in the past century, and with the c

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