Pirates of the Burning Sea Signs With SOE For Publishing 79
Flying Lab Software has been keeping its upcoming piratical Massively Multiplayer Game, Pirates of the Burning Sea, somewhat close to the chest. There's a Beta running, but outside of the forums and official website information has been thin on the ground. That changed last week with a flurry of posting to the Flying Lab Software site about a number of topics. This week there is big news: the game finally has a publisher. Flying Labs has partnered with SOE's Platform Publishing brand to put out Pirates of the Burning Sea. To clarify, if you're unfamiliar with Platform Publishing, Sony Online Entertainment will only be publishing the game; they will have nothing to do with development. "We had two other paths to launching this fall: going it alone and working with another independent outfit we've been spending time with. Both of these were good options in general (especially the partnership approach, as we really like those guys). But for either of those approaches to work for a fall launch, everything would have to go right the first time and we'd still need some luck. By working with SOE we know it'll just happen."
Re:Vanguard (Score:4, Informative)
Sounds like a good deal for all involved; Flying Labs keeps absolute creative control, and assumes the bulk of the financial risks. SOE makes money on the front end, and skims some off the top for hosting...If it flops, they've got very little stake in it, and if it doesn't they'll get a nice bit of cash, as well as positioning themselves as a friend to the independent MMO developer.
Not going to be a repeat of SW:G or Vanguard (Score:4, Informative)
First, Flying Labs (the devs) maintain complete creative control. SOE is literally just publishing it. This won't be a SW:G repeat.
Second, Flying Labs is self financed. They have plenty of cash, and aren't going to have the problems Vanguard did.
SOE has a really bad -- and justly earned -- reputation these days, but it seems like Flying Labs got the deal they needed from them, so I'm thrilled. I've been following this game for like four years now, and they've always been adament about maintaining complete control of their game, and I was starting to get nervous they couldn't find any publisher who'd let them do that.
Re:Vanguard-itis anyone? (Score:3, Informative)
First, Flying Labs (the devs) maintain complete creative control. SOE is literally just publishing it. This won't be a SW:G repeat.
Second, Flying Labs is self financed. They have plenty of cash and aren't going to have the problems Vanguard did.
SOE has a really bad -- and justly earned -- reputation these days, but it seems like Flying Labs got the deal they needed from them, so I'm thrilled. I've been following this game for like four years now, and they've always been adament about maintaining complete control of their game, and I was starting to get nervous they couldn't find any publisher who'd let them do that.
Re:We all know how this is going to end (Score:5, Informative)
"Sony Online Entertainment will only be publishing the game; they will have nothing to do with development."
Nothing to do with development. As in, no hand in what or when things get patched or upgraded.
Re:Vanguard-itis anyone? (Score:3, Informative)
Because they already have the marketing, billing, and distribution services in place for us, so we don't have to do those things. We're good at making games. We don't really want to find out if we're good at marketing or not. With this deal, we don't have to.
Of course, that was in the FA, so I'm sure you already know that and are just ranting. Don't let my facts get in the way of you raging against the machine.
-isildur (PotBS Lead Designer)
Re:Vanguard-itis anyone? (Score:3, Informative)
As the FA says there is a lot of nasty things involved in setting up a MMOG; billing, bandwidth, and backed hosting. Say what you will about SOE but there servers are MUCH better than anyones (yes they had problems in the early years of EQ, but I have _NEVER_ had to wait in a queue with them; and unscheduled crashes have been very very rare for years). Why should content creators have to spend time worrying about if they have a redundant enough T3? I would rather they spend time making a good game.