NVIDIA On Their Role in PC Games Development 92
GamingHobo writes "Bit-Tech has posted an interview with NVIDIA's Roy Taylor, Senior Vice President of Content/Developer Relations, which discusses his team's role in the development of next-gen PC games. He also talks about DirectX 10 performance, Vista drivers and some of the upcoming games he is anticipating the most. From the article: 'Developers wishing to use DX10 have a number of choices to make ... But the biggest is whether to layer over a DX9 title some additional DX10 effects or to decide to design for DX10 from the ground up. Both take work but one is faster to get to market than the other. It's less a question of whether DX10 is working optimally on GeForce 8-series GPUs and more a case of how is DX10 being used. To use it well — and efficiently — requires development time.'"
Re:Heh. (Score:5, Interesting)
Now NVIDIA is basically advising developers to proceed with caution in DX10 implementations.
Nice.
Speaking of Nvidia Development (Score:3, Interesting)
The thing that pisses me off is that Nvidia seems to have done this for absolutely no reason at all and Windows 2000 is still a fine operating system for me. I have no reason at all to switch to Windows XP (and hell no to Vista), I especially don't care fot the activiation headaches (I like to switch around hardware from time to time to play around with new stuff and go back once I've gotten bored with it if I don't need it, such as borring a friends Dual-P4 motherboard).
Anyway, my point/question why must Nvidia feel the need to force their customers who use their hardware for developing games into later Windows operating systems like that? Anybody got any tips on how to 'lie' or disable the windows version check to force say FX Composer 2 to install on Windows 2000? It isn't like we're talking about Windows 98 here, Win2k is a fine OS and in my opinion actually the best one Microsoft has ever done.
Re:Resolution (Score:1, Interesting)
Re:Resolution (Score:1, Interesting)
Linux? (Score:2, Interesting)
Re:Resolution (Score:3, Interesting)
Display of the future approaching the human eyes capabilities.
60"-80" diameter hemisphere, it will probably be oval shaped, since our field of vision is.
2 GIGApixels (equal to about a 45000 x 45000 pixel image, 1000x the resolution of 1080 HD).
48 bit color (16 bits per channel).
12GB framebuffer size
@60fps = 720GB/s bandwidth
its only a matter of time...
based on information at
http://www.clarkvision.com/imagedetail/eye-resolu
Re:Heh. (Score:3, Interesting)