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Fallout 3 Facts That Could Save Your Life 75

Posted by Zonk
from the yes-yes-war-never-changes-we-know-we-know dept.
This past weekend Bethesda released a few new tidbits of information about Fallout 3. Game journalists were invited to an event with the production team, and came away with a much better sense of what the title is like. "Fortunately, you never had to experience the horrors of a nuclear holocaust. Unfortunately, your mother died during childbirth, and you were raised by your father (in a very scientific fashion). Your early, developmental years play an important part of the character creation process and double as a basic game play tutorial. The G.O.A.T. (Generalized Occupational Aptitude TEST) determines what some of your starting skills and skills will be. Physical, artistic attributes can be customized as well. Much like the first level of The Elder Scrolls IV: Oblivion, you can manually alter your starting stats and skills before you venture forth." For an epic amount of coverage on the game, Bethesda's new blog has two posts with copious links to previews and hands-on pieces.
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Fallout 3 Facts That Could Save Your Life

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  • The test (Score:5, Funny)

    by grub (11606) <slashdot@grub.net> on Tuesday July 03, 2007 @04:28PM (#19735285) Homepage Journal

    The G.O.A.T. (Generalized Occupational Aptitude TEST) determines what some of your starting skills and skills will be

    At least it wasn't the Generalized Occupational Aptitude TEST for Specialized Education.

    • by why-is-it (318134)

      At least it wasn't the Generalized Occupational Aptitude TEST for Specialized Education.

      Maybe it will be, if you volunteer to shoot a porn movie but lack the necessary stamina and charisma...

      • Re: (Score:3, Insightful)

        by ultranova (717540)

        Maybe it will be, if you volunteer to shoot a porn movie but lack the necessary stamina and charisma...

        Can you shoot porn movies in Fallout 3 ? Or engage in prostitution ? Or sleep with the head of slaver's guild to get a discount ? Or has the world been cleaned up to match current standards of morality (meaning you'll get exploding heads, but no sex, drugs or slavery) ?

        I don't think you can make a Fallout game with modern-day graphics without ending up with AO rating. M only gets you gore.

    • by Barkmullz (594479)

      At least it wasn't the Generalized Occupational Aptitude TEST for Specialized Education.

      You made me snort hot coffee through my nose.

      Thanks a bunch!

  • For Fallout 3 to resemble Oblivion. This sounds great!
    • Re: (Score:3, Interesting)

      by Olix (812847)
      Fallout 3 will not have leveling enemies. Rejoice.
      • by harrkev (623093)
        I have honestly not played any RPG's since Neverwinter Knights. But I AM a huge fallout fan (well, FO 1 & 2 -- never got Brotherhood of Steel). What are these "leveling enemies" of which you speak, any why are they so bad?
        • Re: (Score:3, Informative)

          by KDR_11k (778916)
          Basically Oblivion didn't have the enemies placed by level designers or even their type determined that way but it looked at your level and just spawned enemies of a matching level. So if you go from level 1 to level 2 all monsters will be replaced with stronger ones. As a level up does not necessarily mean an increase in combat power you're screwed if you level more than you get stronger (as suddently all dungeons will be filled with huge dragons just because you trained your cooking skills a bit) and peop
          • by LKM (227954)
            Didn't that lead to another issue? If you had quests where you had to protect people, they did not level up accorrdingly, so you had to do these quests as early as possible since otherwise, they'd be easily destroyed by the enemies? I'm not sure, have only played the game for about 30 minutes.
        • by edremy (36408) on Tuesday July 03, 2007 @04:55PM (#19735677) Journal
          Oblivion's designers had a good idea and took it too far- you should be able to access the entire world at all times but still always have a challenge. Thus, the difficulty of the critters you met would scale up as you got more powerful, so you'd always be challenged but not overwhelmed.

          Sounds great, except that it lead to some real problems. You could complete the game's main questline while at level 2- it was quite easy then since you fought absurdly easy monsters the whole way. Conversely,if you were high level you would constantly meet bandits on the road who would be decked out in epic-quality items such as full Daedric armor. Why a generic highwayman would be wearing armor that even the highest level characters in Morrowind would have trouble getting was a bit of a puzzle.

          There have been a lot of user patches to try and address this, mostly by capping the level and equipment of many of the random encounters and upping the difficulty on end game encounters.

          • Re: (Score:3, Interesting)

            by Fallingcow (213461)
            Perhaps most significantly, it made it nearly impossible to play the game on the "normal" difficulty setting without paying VERY close attention to the leveling system. Since the boost to one's fighting ability varies with the way in which one levels, failing to put at least some effort in to power leveling would make the game damn-near impossible by level 15 (or earlier!)

            This might not be so bad, except that the leveling system was obviously designed to work in a "natural" way so that the player can mostl
        • by alvinrod (889928)
          Essentially what it means that as your character becomes progressively more powerful (obtains a higher level, better items, etc.) enemies also scale similarly. There are a few different RPGs that have implemented a system similar to this one. Final Fantasy VIII comes to mind and so does Lunar: Silver Star Story.

          For the most part I think it's silly and leads to situations where that sewer rat you had to kill at the start of the game ends up being as powerful as the gigantic dragon that you have to slay near
    • by morari (1080535)
      As an Elder Scrolls fan, I didn't even want Oblivion to resemble Oblivion. Everything was too dumbed down and/or console orientated. The setting didn't lend itself as well as Morrowind anyway, since it's a very familiar Greco-Roman flavor instead of a largely alien world. I'd like to see them establish a firm base (which Oblivion could be if altered in a few choice spots) and build out from there, offering the other regions and expansion packs and such. I miss being able to go anywhere in the world like I c
      • by MBraynard (653724)
        There are some legit criticisms of Oblivion, but the mostly uniform architecture made sense, story-wise. There were no Elf cities or anything like that - it was all Imperials. Some cities had hints of other races in the architecture.

        I had Morrowind and appreciated the graphics though it would have been nice had they harnessed the 360 horsepower for it. And if the AI wasn't so stupid.....

      • by Haeleth (414428)

        I miss being able to go anywhere in the world like I could in Daggerfall.
        Your memory's playing tricks with you, then, because it was only Arena where you could go anywhere in the world. Daggerfall limited you to certain parts of High Rock and Hammerfell, IIRC.
    • Re: (Score:1, Interesting)

      by Anonymous Coward
      Oh, for fuck's sake. Of course every journalist is going to compare Fallout 3 to stuff in Oblivion - that's because it's Bethesda's other big recent title. It doesn't mean that the game will be remotely similar, and it's getting REALLY tedious seeing this same line trotted out in every single Fallout 3 related story.

      Let's just wait and see what the game's actually like before we engage in mindless Bethesda-bashing, please? You can hate Bethesda all you like if Fallout 3 does turn out to be just like Obli
      • Re: (Score:3, Informative)

        It's not a journalist's comparison that bothers me, it's the description that was dead-on for the character creation system in Oblivion and, to a lesser extent, Morrowind. Also, there was no Bethesda bashing, just a sincere desire that Oblivion (a game I really like) and Fallout (a game I also happen to like) be different games. Is that too much to ask?
        • Re: (Score:3, Insightful)

          by ricree (969643)
          I think that the character creation system is one of the areas they did well. Also, I think that they did a really good job on the first dungeon. For the most part, the problems don't start until you get out there and run into issues with the leveling system and the bland storyline.
      • I can just hear Ron Perlman's voice in my head now; "..these bat-eating mutants don't feel a thing when you shoot them". Garsh...I can't freaking wait!!!!
    • by Sofahero (1123857)
      I wished an isometric view for Fallout 3 but now we will get a first person crap. I do not want 3d immersion, I just wished for a followup to fallout 2.
    • And the rest of the gaming community wants you Fallout "fans" to kindly fuck yourself with a rake.

      *points back in the direction of NMA* Shoo!

  • by hal2814 (725639) on Tuesday July 03, 2007 @04:38PM (#19735417)
    -When Fallout 3 jumps in the water it doesn't get wet. The water gets Fallout 3.
    -Fallout 3's tears can cure cancer. Too bad Fallout 3 doesn't cry. Ever.
    -Guns don't kill people. Fallout 3 kills people.
    -Fallout 3 is the reason why Waldo is hiding. ...
    • Re: (Score:3, Funny)

      by pla (258480)
      Fallout 3's tears can cure cancer. Too bad Fallout 3 doesn't cry. Ever.

      But the real mystery - Can Chuck Norris's characters die in Fallout3?
      • For every video game, Chuck Norris has unlimited continues. However, he's never actually used one, as Chuck Norris's video game characters have never died.

        When Chuck Norris plays Pitfall, the crocodiles get eaten.

        Chuck Norris played the very first game of Pac-Man. Tbad guys wern't originally ghosts; he just beat them that badly.

        Chuck Norris always get the Pole Position.

  • I have been a fan of the genre since Wasteland on my C=64 but I'm rather worried that this will be the one Fallout game I never finish. The similarities to Oblivion are great in respect to graphics, story and depth but frankly I burned out on Oblivion and never have gone back to finish it. Perhaps I should have gone straight for the main quest but I am a bit of a completist and had to do every side quest I ran into. I think my biggest worry was that if I didnt build up my character enough I wouldnt be ab
    • by Aladrin (926209)
      Go back and finish Oblivion. The very same thing that everyone else bitches about is your friend here: Everything levels with you. In fact, if you level poorly, the end of the main mission is a lot harder at high levels than low levels. If you do exceptionally well at levelling (good bonuses always), it's incredibly easy.

      As for Fallout... I was a huge Wasteland fan. I was exceptionally disappointed in the first Fallout because it wasn't Wasteland 2. Now that Fallout 3 is my kind of game again (even t
  • I am looking forward to this title. Any rough release dates? Will I be playing this Christmas or next Christmas?
  • Hope Destroyed (Score:3, Interesting)

    by Sibko (1036168) on Tuesday July 03, 2007 @05:23PM (#19736017)
    The following articles pretty much destroyed what little hope I had in Bethesda actually making a decent Fallout game. First, the good parts:

    Q: What happens when your character levels?
    A: You gain points in your skills (not specified if they're automatic or assigned?) and on even levels you gain perks. The maximum level in the game is 20, mainly because the game has a definitive ending which is triggered by the main plot. They mentioned anywhere between 9 and 12 possible endings to the game, possibly depending on side quests and choices made during the main quest lines.
    Q: Explain more about the style of Dialogue / Storylines?
    A: Again they stressed the fixed ending, with multiple possibilities, and that your actions throughout the game would determine how the main plot resolved. Also that your choices of dialogue can open up more quests, more options for places to go and things to do in the game. Emil really seemed to stress a high level of detail written into the game as far as Dialogue and Quest interaction.
    I'd like to point out that the dialogue and storyline stuff is essentially the same thing they promised in Oblivion. Anyways...

    Q: Does all Radiation in the game dissipate over time?
    A: There are a few events which cause extreme levels that will never go away, but most radiation from things like blown up cars (nuclear engines) and the mini-nuke weapon will dissipate given a little time.
    Q: What is the main quest? (this person may have been sleeping through the demo...)
    A: The main quest centers around your dad mysteriously disappearing from the Vault one day, and your quest to find him and find out why he left and where he is/has gone.
    Q: Will there be unkillable NPC's?
    A: There will be some, but they expressed sadness at this, and said they are putting as few unkillables as they possibly can.

    And the new Fallout 3 world keeps all the humor and flavor of the original series. You will find broken down nuclear cars (that will still explode if shot up), crazy robots like Mr. Handy, and a host of sometimes quirky wasteland dwellers. At one point we set one of the exploding nuclear cars on fire and then hopped into a portable nuclear shelter (which costs a quarter to use and looks like a phone booth) to avoid the blast.
    http://www.critical-hits.com/?p=890 [critical-hits.com]
    http://www.gameindustry.com/review/item.asp?id=856 [gameindustry.com] [Warning: This article may cause brain hemorrhaging.]
    • Re: (Score:2, Funny)

      A little early to lose hope. Personally, all I want from the game is to be able to pull around a little red wagon with a nuke in it wherever I go.
  • Might just be the first game I've bought in over seven years.
  • No Mac version :( I sure hope someone ports it! (From the No Mutants Allowed FAQ on Fallout 3 http://www.nma-fallout.com/article.php?id=37329 [nma-fallout.com])
  • Sellout 3 (Score:1, Flamebait)

    by soccerisgod (585710)
    It may look like the real thing as far as the graphical design goes, but if you look at all the bullshit they're putting in it it can make you puke - provided you're an old school Fallout fan. A handheld nuke catapult? Portable phonebooth-sized shelters? Exploding cars with nuclear reactors? Super mutants that survive nuclear explosions? More idiotic minigames instead of character skills? Oblivion style dialog?

    Me thinks the one fact that could save my life (or rather soul) isn't there: don't buy this pseud

  • by Cius (918707)
    What's a "homogenously sealed" environment?

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