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E3 Media Movies Star Wars Prequels

E3 Previews — Lego Star Wars Complete Saga and LittleBigPlanet 37

Nintendo's success has marked a refocus on games for the sake of fun, and nothing exemplifies this trend better than the Lego Star Wars series. Lego Star Wars: The Complete Saga will be the first game to offer the functionality gamers have wanted since they first saw a wiimote: motion-controlled lightsaber battles. It's not dueling, but it is a lot of fun. In the same vein, with even more creativity added in, is Sony's imaginative LittleBigPlanet . With Media Molecule finally opening up a bit of the user based content-creation process to journalists, 1up offers one of the first hands-on with the game's core mechanic: "Fusing various pieces together can forge entirely new objects. Place hinges and wheels on a pile of wooden blocks and suddenly you have a makeshift jalopy rolling through the stage. With a tad more work, you can transform that car into a massive (yet ridiculous) rolling wooden dragon. We didn't have quite enough time (or experience) to bust out a run-and-jump rally to put Super Mario Bros. World 8-2 to shame, but we can't wait to get our hands on the open beta due out later this year."
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E3 Previews — Lego Star Wars Complete Saga and LittleBigPlanet

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  • Dueling (Score:3, Insightful)

    by EMeta ( 860558 ) on Thursday July 12, 2007 @04:20PM (#19842215)
    I think you misunderstand us, gamemakers. We would like to fence, to parry, to thrust, to judge the distance and openings in our opponents. There's that little flaw of being able to move your controller through the space it would have been blocked, but that's not too hard to deal with. Make the screen flash when you're out of sync with your actual sword & it'll just penalize you (by not letting you move it anywhere else) until you bring your sword back in line. It'll be similar enough to real fencing in that you can't overestimate where your sword will end up or you'll be a few movements behind. It will take some time for players to get used to, but hey, we're smart, we can.

    The same kind of adjustment/penalty will have to apply for inertia effects of weapons for how strong your character is, & then you can use all kinds of weapons.

    Get on this developers! Millions of people have the hardware, you just have to code it now!

  • Comment removed (Score:5, Insightful)

    by account_deleted ( 4530225 ) on Thursday July 12, 2007 @05:20PM (#19842991)
    Comment removed based on user account deletion
  • by fractoid ( 1076465 ) on Thursday July 12, 2007 @10:25PM (#19845171) Homepage
    Oh noes! We'd better stop talking about all commercial products, companies, and for-profit organisations!

    This thread is now about fluffy bunnies and kittens. Discuss as you wish, just don't kill the kittens.
  • Comment removed (Score:3, Insightful)

    by account_deleted ( 4530225 ) on Friday July 13, 2007 @10:31AM (#19848531)
    Comment removed based on user account deletion

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