E3 Previews - Assassin's Creed and Mass Effect 19
In a sea of sequels, there are a number of original titles standing shoulder to shoulder with already-classic games. Two of those being demo'd at this years E3 are Ubisoft's Assassin's Creed and Bioware's Mass Effect. After the demo shown onstage at the Microsoft event, folks were understandably underwhelmed with Assassin's Creed; though the stalking and chase mechanic seemed fascinating, combat seems overly simplistic and numerous bugs caused some hiccups. Just the same, the idea behind the game remains tantalizing, and we still don't know what the deal is with the sci-fi background. On the other hand, despite an equal amount of hype and hope, Mass Effect looks to be meeting every expectation. Finally Bioware is letting folks play the game hands-on, and there are still few frustrations to be found. From Joystiq's analysis: "We were shown the basic in-game talk interface: get near another character and hit the A button to start talking. You can direct the flow of the conversation, by selecting your responses with the left thumbstick, choosing from a radial menu. For instance, if someone is telling you about an attack, you can pick things like 'Too bad they didn't kill you' to 'I'm sorry' to 'Really? What happened?' They aren't exactly what your character will say, they're more like the gist of it ... It reminded us a bit of the chat in the Indiana Jones games, although those gave you the actual lines that Indy would spout out. Conversations are crucial to Mass Effect, and end up providing you with information and shape your relationships with those characters."
Mass Effect Target Demo? (Score:4, Funny)
So this is a chick game, like Viva Pinata?
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Beyond that, it's still a Bioware RPG, which means that you'll actually want to pay attention to the story and the conversations. Especially with the voice actors they've got lined up (Seth Green, Lance Henriksen, Keith David, etc).
Forgive me my cynicism... (Score:4, Insightful)
Seriously, it's not like these game sites really have a choice. Play along to a (great) extent or get shut out of press events, pre-release information, etc. Information access is their bread and butter.
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Gameplay Demos (Score:4, Informative)
http://e3.gamespot.com/live.html [gamespot.com]
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Something I've long wondered about - if you run your character into a wall continuously or slowly into another person, couldn't they come up with a more realistic reaction? In the AC demo, after the guard shoves him away,
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The Gamespot demo reveals a lot of interesting stuff about the game.
No demo no purchase (Score:4, Interesting)
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The project merely started the debug phase and while most of the content is there, the backend mechanics are quite complicated and debugging the whole thing is quite an ordeal. Honestly, a live demo wasn't a good idea at this time, I find... As for a personal released demo, it might very well happen, just not before release because of priorities. Focusing on the whole package is more important than making a demo right now, especially when there are still a few bugs as graphically alerting as fl
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You would make a demo because the true goal isn't to get the game done, it's to profit. The way to profit is to sell merchandise (the game) when the margins are higher. So, if you want to sell the game to me when it hits the shelves, rather than when it's in the clearance bin, get me interested in it with a free demo.
I personally am interested in the game, but won't drop $60 on it unless I can try it out myself. I'l
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Most of the smaller games like Katamari Damacy and Shadow of the Colossus don't get a demo and and great games, but that has more to do with budget and manpower. They don't have the money to make the hype-engine work, and they dont' have the money for a demo.
I'm guessing someone will say that demos don'
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Assassin's Creed demo rushed (Score:4, Informative)
Strangly, Assassin's Creed had most G4 buzz at E3 (Score:1)
Maybe it's like the Sims - some don't want to pretend they'll buy such games, but they do.