E3 Previews - Metroid 3 and Super Mario Galaxy 71
Although Metroid Prime 3: Corruption and Super Mario Galaxy were both touched on at the Nintendo press conference ... it didn't really seem like enough. Thankfully, there are plenty of hands-on writeups to satisfy interested parties. Wired's Game|Life has almost nothing but praise for Metroid. Specifically, Chris Kohler singles out the FPS controls as proving the concept for him on the system. 1up is equally pleased with Mario. They cite its unconventional nature as initially offputting, but ultimately one of the things they enjoyed most about the game. "We simply love the way the game feels. Many gamers are of the opinion that Super Mario Sunshine strayed too far from the fundamentals of the series by focusing so heavily on the water cannon/jet pack, but Galaxy puts the emphasis right back on jumping and stomping foes. The controls are tight and the graphics are crisp, if not exactly a dead ringer for top-of-the-line Xbox 360 visuals. And tiny references to games past are everywhere, from the usual coins, to Goombas of unusual size, to "?" blocks that appear as crystalline squares that can be kicked around the levels as weapons or stomped on to yield rewards."
Re:Retard! (Score:4, Insightful)
Jeeze dude... if you dont like it, your mouse has a scroll button. Use it.
This is no better or worse than another article on Internet Radio, security holes, or a new mother board. One geeks garbage is another geeks treasure, no?
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Exactly. Even thought it isn't the spectacle it once was, what would a reasonable person expect during E3 week?
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God I love my MacBook Pro.
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The stories he's posting are about games. I have games display turned on in my preferences, so I see these games stories and read at my convenience. There's a concept.
zonk is a nigger (Score:1, Funny)
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Re:zonk is a n.... (Score:1)
When I was a kid... (Score:5, Funny)
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Me too
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Re:When I was a kid... (Score:5, Funny)
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Based on the number of dings the boxes sustained in the four months they were up, I'm sure more than one person saw the same resemblance...
Ok so which is it? (Score:5, Insightful)
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Old fans are not always pleased with old games and old gameplay, some actually want some innovation. That sad, MarioGalaxy looks great, MetroidPrime looks to much like the GC counter parts and I already didn't like those, prefer classic 2D Metroid much more.
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I'm skeptical of this new one. I much prefer the natural subterainian feel of the old school Metroids and Prime 1, this one seems to have too many "high tech installations." Where's my lava pools and dark, eerie caverns?
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So they can utilize interesting, cool and dangerous-looking environments? If just getting near lava killed you, it'd be kind of pointless to have in the game. It's not that hard to suspend disbelief. I mean, if you're playing a Mario game where mushrooms m
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Good job on a plausible explanation. But can anyone explain the ability of Mario and Link to survive hot rooms in their respective games?
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I'm all for realism, but there's a line man. And you're on the wrong side of it.
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That site is amazing; I think I'm about to lose the next few hours browsing around. Thanks for the link.
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It's *an* idiot. Dipshit.
Metroid 3 Controls (Score:1)
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http://en.wikipedia.org/wiki/Image:Accessory_zappe r.jpg [wikipedia.org]
http://e3nin.nintendo.com/wii_accessories.html [nintendo.com]
It looks to me like holding it by gripping the forward stock would make the situation much worse. I assume you'll keep your forward thumb on top of the controller, which would make it quite easy to reach all of the buttons, but I'm not really sure how comfortable (or accurate) that will be. Still, I'm really excited about Metroid Prime 3.
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The only thing they work "well" on so far are when you turn the whole thing sideways and hold it like an NES controller.
Metroid != FPS (Score:2, Interesting)
There are two reasons this mislabelling bugs me. First, it could easily scare off the target audience; I know people who had no intention of playing the game until they saw me pla
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However, it's tough because the Metroid series started as a conglomerate of many genres:
- it had the intense action of a shooter
- it had the jumping of a platformer
- it had the non-linear and non-episodic structure of an adventure game
- one could also equate it's health and item pickups to giving it RPG-like qualities
The Prime series is EXTREMELY faithful (IMO) to the original side scrollers, Prime 1 probably even slightly edging out Super Metroid as my favorite in the series. But with that territory c
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Looks like Wikipedia agrees with you [wikipedia.org], too.
Re:Metroid != FPS (Score:4, Insightful)
In the Zelda overworld, you are correct, there isn't much emphasis in how to get from point A to point B (although there is some) but inside dungeons, the gameplay becomes VERY similar. Navigating dungeons in Twilight Princess, for instance, isn't really that different from navigating Norfair or Phendrana. There are subtle differences: keys and dungeon items, instead of "activating the elevator" in Metroid; but these aren't genre defining differences, more like slightly different storytelling devices that basically do the same thing.
Basically, Metroid is like Zelda if there were ONLY dungeons and no overworld. The differences between a Zelda overworld and a dungeon, however, can be fairly minor, in many cases. Sometimes getting to the dungeon takes about the same kinds of navigational skills and enemy killing as the actual dungeons themselves. But, again, I don't see these as genre defining differences. Final Fantasy IX and Grandia II are both considered RPGs, even though Grandia II doesn't have an overworld.
To me, both Zelda and Metroid are in the same category because they cross genres in a similar manner. The mixture is a bit different: Metroid has more action and navigation, Zelda has more puzzles and NPC interaction, but just in different amounts.
Here's the kicker, generally, fans of one game are also into the other game, and for similar reasons. Sure, you'll find one person who hates Zelda and loves Metroid, or vice-versa, but usually its because they have some stick up their ass about the stylistic principals behind one, not because they don't like "that kind of game."
The action/adventure genre, as it is, is sort of a grabbag of genres. There are much fewer cliches than in any other genre, so there are fewer common things to pin them down with. All RPGs have HP/MP and a skill system, all FPSs have similar gameplay, all RTSs have some sort of "mine the gold so you can build the jellopy." Where as action/adventures like Zelda, Metroid, and Castlevania (another series that fits easily within this category), don't have as many concrete ideas that tie them all together. But it's their willingness to mix multiple genres that makes them action/adventure games in the first place.
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Exactly. A poor save system can really break a game. You should NEVER have to search for a save point after defeating a "Boss". I think MP
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I'd love to see them release it for the Wii... but nothing would save MP2, that game was crap.
Jumping Flash (Score:1)
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Actually, yes, that's my whole point. There's more to the FPS genre than the superficial interface and whether your character has a gun. It's about gameplay, emphasis, probably intensity. Genre lines are blurry, but I think misclassifying this game does it a disservice.
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I hear ya. It also annoys me that people keep calling the iPhone a phone even though it's really just an MP3 player you can make calls with. And don't even get me started on people calling the Matrix a sci-fi when it's clearly a live-action anime!!!
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Dissapointed (Score:3, Insightful)
The biggest problem is that the games they're showing off at E3 now, are the games we were originally promised at the Wii's release, and then in March, and now at the end of the year.
Apart from Wii sports I really don't find much reason to play my Wii now, I don't mind Rayman, but we're talking 30minutes or so once a month kind of thing here. I'm convinced this will change with the Wii becoming the number one console in terms of games line up by Christmas 2008, but for Christmas this year the Wii still remains mediocre.
MS seems to have won the games lineup for this christmas by a longshot, Sony second place, mostly with games that are dual-platform 360/PS3 and Nintendo trailing behind with games that were due out a year before and nothing much particularly new or terribly intersting. I think the difficulty for Nintendo is the fact that games do have to be written/re-written specifically for the Wii, whereas Sony/MS can live off each other's successes with ports across similarly powered hardware with similar control systems. The Wii has a lot of backers however, so this reinforces my view that given some period of time the Wii's lineup will be strengthened heavily, hence my comment that I'm placing my bets on Christmas 2008 for the Wii to really shine.
I'm definitely looking forward to these two games still, the problem is, I was looking forward to them far more in the lead up to last Christmas. Regardless, Nintendo themselves have nothing to worry about, the Wii is selling well now and even if sales did drop they've got a plenty big enough warchest to keep themselves going until they can start throwing out the heavyweight titles that everyone wants.
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Apart from Wii sports I really don't find much reason to play my Wii now
Do you have a GameCube? If not, then you can probably find plenty of GameCube games that you would be interested in that you never played or missed during its tenure. I know this is all supposed to be about the next-gen of games, but from the comments I see it's like people forget past the Virtual Console that it can play GameCube games too. For $25 you can have a used controller and a memory card and be good to go. Used GameCube games will probably run you $10-$25 if you don't want to rent.
Metroid 3? (Score:2)
Then I realized it was Metroid Prime 3. Sadness.