BioWare Shares Information on Sonic RPG 49
Once again, it's not a strange dream: BioWare is making a Sonic the Hedgehog RPG for the Nintendo DS. Since the announcement back in June there have been precious few details. Luckily, Wired's Game|Life had the chance to speak with BioWare's CEO Ray Muzyka and President Greg Zeschuk about more than just Mass Effect. They discuss the genesis of the game, the depth of the title's story, and a bit on what gameplay will be like: "Game|Life: BioWare's previous efforts have been for the PC and the Xbox (and now the 360 with Mass Effect). What is the appeal of designing for the DS? Ray Muzyka: The handheld group at BioWare is certainly very excited about the innovation that can take place on the DS platform. We're really innovating what a BioWare RPG is with this title - we're looking forward to offering new and unique ways to enjoy a fast-paced, story-driven experience with tons of exploration, customization and progression. We're very excited by the opportunity to use all the cool features on the DS, and to make BioWare's first handheld RPG, one with a lot of action too, since it's based in the Sonic universe!"
Um, sure. (Score:5, Insightful)
How interesting. To me, the fun and quality of Sonic games are inversely proportional to how many characters they've added to its universe. So, the "Sonic universe," by it's very existance, makes me sad for the franchise.
Sonic didn't take on extra story baggage nearly as elegantly as, say, Zelda, Mario, or even Jak and Daxter. And it's not something to be proud of.
I guess it was just begging for an RPG, then. But with BioWare behind it, hopefully this could have the same splash that Super Mario RPG did.
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Proper Proportionality (Score:2)
To me the fun and quality of Sonic games are properly proportional to how many 2d walls I get my blue spinning guy to smash through.
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And for heavens sakes, stop the interspecies pedophilia!
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Doing the same thing is the only way that a Sonic RPG can work. There are too many flat, retarded characters (Sonic included, really), little true plot (other t
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Sonic's dumping crap on our childhood memories (Score:2)
It also mea
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Personally, it's easily one of my favorite games of all time. It doesn't even pretend to take itself seriously, and has an entertaining plotline that sort of reminds me of a Pixar movie in its universal appeal.
It also managed to somehow appeal to both hardcore RPG players and "newbs". I long for more straightforward RPGs like Mario RPG, and the early Final F
They can get rid of Cream... (Score:2)
And Eric Clapton.
Together. I'm writing a xover fanfic.
I'll I've got to say is (Score:2)
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Yes and No (Score:2)
Regardless, I am a developer working on the Unreal 3 Engine. This is the best licensable engine in the industry right now, period. There is no limit to the quality you can push through it aside from the hardware you're on and the talent
Guess im the only one who liked these?? (Score:3, Interesting)
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That was informationless (Score:4, Insightful)
And, well, that's it. I think I got that much from the title.
They're not ready to talk details. They're not ready to explain what the gameplay will be like. They're not ready to talk about what characters are going to be in it.
All they really said is that it'll be an RPG, it'll be on the Nintendo DS, and it will take place in the Sonic universe.
Good to know, I guess, but that's exactly what the first article said. This offers nothing new! Unless someone can point to something I missed.
It will be great! (Score:3, Funny)
What's that? They'll be 3D models in the Sonic Team "Universe" that sports about 3 billion more characters than common sense?
Um, nevermind then.
Please let me play as Sonic! (Score:3, Insightful)
PLAY
AS
SONIC
the entire game.
Limit the other characters to Tails, Knuckles, and MAYBE Amy Rose (being generous here) and leave the other characters out of the story.
Please.
If Shadow even so much as shows up....
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Just what we needed... (Score:2)
Re:Just what we needed... (Score:4, Interesting)
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As for Sonic and the Secret Rings, no, I haven't played it, don't have a Wii.
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The Parasitic Genius of BioWare (Score:4, Insightful)
N'Gai Croal has an interesting take on why Bioware would develop something like this. [newsweek.com] Here's the gist of it:
So we can probably not only look forward to an awesome Sonic RPG, but also to a second, yet unanounced DS RPG from Bioware. Makes a lot of sense to me.
The GENESIS of the game (Score:2)
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Not!
Scandalous!
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Last time an established maker of RPGs took a licensed character from another company's platforming franchise (that I can think of, at least) the world was blessed with Super Mario RPG. Which ruled.
So I'm prepared to cut them some slack on the idea, since it's already been proven to me that platformers reimagined as RPGs don't HAVE to suck...
I can't be the only one to notice... (Score:2)
Very punny...
Archie Comics characters? (Score:2)
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It also depends on how much juvenileness BioWare is willing to give up. Sega has always tried to become more sophisticated without trying to grow up, and one only need look at the 3D games to see this. The other line has always had an adult feel to it. All it needs is some elimination of some extraneous deus ex machina.
ouch! (Score:1)
pun-tastic!
Anyone get the joke? (Score:1)