The History of Civilization 106
You may recall back in March, when a group of smart folks got together to form a game canon. They essentially nominated the ten most important games, ever. Gamasutra has begun a series of articles which will explore the storied history of each of these titles, and they've started with Sim Meier's Civilization series. Benj Edwards' history of Civilization begins with a rundown on the series itself, and wraps with a lengthy Sid Meier interview. Required reading, essentially. "Meier [is] comfortable with a legacy inextricably tied to Civilization: 'I think that if that's what's on my epitaph, "Did Civilization," that would be fine.' In musing about the fate of his beloved series, Meier finds himself satisfied with what the future might hold for the franchise: 'There's probably somebody getting ready for their first day of college that's probably going to be a part of Civilization in ten to fifteen years from now. I think it'll be around for quite a while.'"
Ultimate Civilization (Score:2, Interesting)
Re:Ultimate Civilization (Score:5, Interesting)
I always wanted to see more nonmilitary victories (Score:4, Interesting)
So, for people who have played a lot of IV, how are the non-military victories? Are they better than just building spaceships?
Re:Ultimate Civilization (Score:3, Interesting)
Re:I always wanted to see more nonmilitary victori (Score:4, Interesting)
You can also take other cities via culture, and much more reliably than in III. So yeah, get a new graphics card & play. It's worth it.
Re:Just one question Mr Meier... (Score:3, Interesting)
Re:Just one question Mr Meier... (Score:3, Interesting)
I am not sure why such logic was not included into Civ. Personally, I am going with "catastrophic failure" explanation given by somebody above.