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Wii

Where the Wii Fits In 371

AGFlamey writes "On Angry Gamer is an interesting and lengthy article about the new direction Nintendo are taking with the Wii and in particular "non-games" like Wii Fit and Big Brain Academy. From the article: "Hardcore folks don't like to admit it, but Mario and Zelda are relics of the past. It's become quite clear that Nintendo is losing interest in remaking the same old games over and over. They want to pull us into something new, if only we can give them the chance." Is it such a bad thing that Nintendo are neglecting their roots?"
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Where the Wii Fits In

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  • I'm not so sure... (Score:5, Insightful)

    by Red Samurai ( 893134 ) on Sunday July 22, 2007 @11:39AM (#19946169)
    Don't count out the classics just yet. AAA titles like Mario, Zelda, and Metroid are pretty much the main attraction for Nintendo fans, and without them, Nintendo wouldn't be able to support itself with novelty alone. AAA titles have always been Nintendo's pillar of strength, and the only reason they didn't call it quits when the Gamecube lost out last time round.
  • by kevn ( 730412 ) on Sunday July 22, 2007 @11:40AM (#19946175) Homepage Journal
    Zelda Twilight princess and Super Mario Galaxy not to mention the upcoming Metroid shooter kind of make this guys argument seem silly. Nintendo is pursuing the casual gamer but they are not about to "neglect their roots."
  • by perlhacker14 ( 1056902 ) on Sunday July 22, 2007 @11:40AM (#19946181)
    In case you have forgotten, the old lines are the better sellers. Among all the newer things like wii sports, and many others, Mario and Zelda still have a huge fan base and still sell. It is not a bad thing that Nintendo is moving for more lines, but they should still keep the old tried and true (and the better) series until sales begin to drop (which they never will, if the quality keeps up and only when fans become bored). I still play all the older sets, and my friends still do, and we all find enjoyment in things like Smash and Zelda and Starfox and mario party.
  • Nintendo are Smart (Score:5, Insightful)

    by segedunum ( 883035 ) on Sunday July 22, 2007 @11:48AM (#19946239)
    What they're trying to do is create an entertainment console that everyone, not just hardcore FPS gamers, can have a go at. There are far more ordinary people out there than hardcore gamers (that market is pretty much completely saturated), and this is probably why some people from Microsoft and Sony have got surprised and upset over the success of the Wii.
  • by tompatman ( 936656 ) <tompatman@gmail.com> on Sunday July 22, 2007 @11:51AM (#19946271)
    When will there be a store which actually has a Wii for sale to go along with their fancy store display?
  • Cart, horse, etc (Score:5, Insightful)

    by freeweed ( 309734 ) on Sunday July 22, 2007 @11:53AM (#19946285)
    Yeesh. Hardcore gamers are still struggling to "get" the Wii in the first place. Every single Wii story on Slashdot since November has been littered with the following post, usually modded up by another gamer (mix and match sentences as appropriate):

    "Yeah, Nintendo may make a few dollars from Grandma, but I'm a hardcore gamer. I bought one on release and there just aren't any good games that I like now. I've gotten bored of it and it's collecting dust in my closet. I'm back to playing GTA for the 14th time on my PS2. I'm selling my Wii as I wait for MGS to come out for PS3. The Wii's graphics look dated, come on Nintendo, you're going to lose my dollars here! I don't see what the big deal is with the Wiimote, it's just a gimick and will rapidly become boring to people. I'm already sick of the Wiimote and wish Nintendo would release some good 70-hour long RPGs."

    Etc, etc, etc.

    The hardcore gamers STILL don't understand that the Wii, with all of its perceived warts (to them, anyway), is outselling EVERYONE. By the end of the summer there will be more Wiis out there than 360s (the next largest market). And Nintendo still can't keep these things in stock. All with "no good games" to buy.

    No shit the hardcore gamers don't understand the new games - hell, they never understood the old games in the first place (ie: why any of us enjoyed Twilight Princess as much as we did - the Wiimote was just a gimick, right??).

    Now to watch people respond to this post with exactly the dialog I quoted above ;)
  • This is just silly (Score:4, Insightful)

    by Borealis ( 84417 ) on Sunday July 22, 2007 @11:58AM (#19946317) Homepage
    Nintendo isn't the only one making games for the Wii. Not to mention that the point of any game system is to amuse and entertain, something that nintendo seems to have realized very well. If nintendo were to go out and forbid third party developers from making shooters or RPGs that'd be one thing, but frankly this is like accusing McDonalds of not catering to salad lovers when they introduce a new burger. If you don't like McDonald's salad offerings go buy a salad from some place else, and in the meantime, try that new triple bacon 4 cheese double quarter pounder and see if you like how it tastes.
  • Relics? (Score:3, Insightful)

    by RyanFenton ( 230700 ) on Sunday July 22, 2007 @12:04PM (#19946341)
    So, Nintendo wants to try something REALLY new with this machine of theirs, outside of the usual multiple-choice stories with little educations of social value of most console developers, and this article slams them for that. These reviewers want more progress of the arts, and not so much progress of the _useful_ arts. Fine. But calling the new Mario/Zelda/Metroid games relics, as if they're just a rehash? I'd highly disagree with that - the new Zelda games, for instance, on the DS and Wii, just with the control alone have very much changed the very feel of the games. Not that each aren't sequels, but the rate of change over previous sequels is relatively huge in this generation, and in every case I've seen and played has been an unusual improvement for what I want out of pure artistic/storytelling/interactive gaming.

    Yes, we're not seeing many new protagonists this first generation of first party games from Nintendo for the Wii. Nintendo is playing it safe in their newly reformed gaming environment. So, they gauge the response to this first generation, and try to maximize the latent demand for existing worlds of imagination before making new ones... I definitely understand that process. That means they aren't gamblers going for broke, they wait until there's standing capitol for a venture before letting the allotment of risk increase. They also get to spend more time in development in play testing and improvement this way... which has certainly played out well for the end result, from what I've played so far.

    Want to call Zelda, Mario, Metroid relics? That's fine. It's ad-hoc, but a valid opinion if you want to always prefer newly created worlds. But give them a chance if you ever want to try some of the most finely refined mix of new gameplay elements and old out there. I still appreciate such 'relics'.

    Ryan Fenton
  • by bombastinator ( 812664 ) on Sunday July 22, 2007 @12:05PM (#19946349)
    I have to say I disagree with the writer's conclusion here.

    Nintendo is "oriented" in the same direction all companies are orientated: making the bucks. To do that they have to have a product people prefer over that of the competition, and right now they've got one.

    Nintendo discovered itself with a game player capable of things other players could not previously do. If you take away the new control interfaces however the Wii has very little on the playstation 2 let alone the playstation 3.

    Nintendo may realize that they have to capitalize on these advantages, and are attempting to do so. XBOX and Playstation six axis game controllers are already in development. The Wii could lose it's spec ial charms at any time. What they have at the moment is the opportunity to get a jump on the competition with new interface formats and new game styles. We may be seeing a frantic research project on the part of Nintendo to find a way to get a lock on the "new thing" while they still have exclusive access.

    A surf or skateboard game would seem to be very preferable over a yoga game, but they don't have to make one. They just have to get the board into the marketplace before microsoft. I'm sure the yoga game was a lot quicker to write. Where they make the money is not by making a semi-popular game with a controller that is probably a wash profit wise. They make it when "Tony Hawke" comes out for their patented controller and everyone's got to buy a Wii so they can play it.

    It wouldn't surprise me if the company comes out with yet more weird controllers. Throw it at the wall and see what sticks, because if something does they have it all to themselves.

    I'm sure the yoga game was a lot quicker to write. It wouldn't surprise me if the company comes out with yet more weird controllers. Throw it at the wall and see what sticks, because if something does they have it all to themselves.
  • by WIAKywbfatw ( 307557 ) on Sunday July 22, 2007 @12:06PM (#19946367) Journal
    Come on. If there's one thing that you can't accuse Nintendo of it's lacking originality in coming up with new games.

    Look at the WarioWare series of games, for example. If WarioWare: Smooth Moves on the Wii isn't an example of "reinventing the entire story behind a game" then, please tell us, what out there is?

    As for the Gamecube being a failure, well, if you go by the number of consoles sold then, sure, it wasn't as popular as the PlayStation 2, and was a "failure" but if you use that whacky profit metric that those crazy kids down at Wall Street are so fond of, the Gamecube did quite well.

    I've never owned a Nintendo console in my life but it seems that they've made plenty of original games along the way, as well as making plenty of sequels (and let's not forget that sequels can be original too!), and made plenty of money doing it.
  • by grapeape ( 137008 ) <mpope7@kc.r r . com> on Sunday July 22, 2007 @12:19PM (#19946445) Homepage
    I dont see this as abandoning the past as much as I do widening the future. Mario, Metroid and Zelda are all there or coming soon, Nintendo has simply expanded its horizons to attract a new audience. The Wii has created a buzz that hasnt been seen in the home gaming market since the Atari 2600, its become the cool thing to have for families, its very social and its accessable to anyone at any skill level. I had my in-laws who have trouble operating their dvd player participating in a game of Wii sports last night, if they can figure it out anyone can. Wii fit and Brain Training are perfect for them as well. The Wii is carving out a market that ensures it survival and expands the base of gamers across the board.

    There is no doubt in my mind that the "Winner" in terms of product sold will be the Wii, however the important number for "traditional gamers" will be who comes in second. Either the 360 or ps3 could reach ps2 type sales numbers and still come in second. The "traditional gamers" are still there and are still a huge market to abandon them would be stupid, even Nintendo is aware of that.
  • The horror (Score:5, Insightful)

    by ucblockhead ( 63650 ) on Sunday July 22, 2007 @12:24PM (#19946469) Homepage Journal
    A market where each company is pursing a somewhat different customer base is better for consumers and better for the companies involved.

    Which would you rather have, a choice between three consoles who are all somewhat different, each catering to a different set of gamers, or a market where all three console manufacturers shipped boxes that were essentially identical and catered to only a narrow market?

    Whining about the Wii being too casual is like whining about how Cheerios don't taste like Frosted Flakes. If you don't like the Cheerios, just buy the fucking Frosted Flakes!
  • by nomadic ( 141991 ) <nomadicworld@@@gmail...com> on Sunday July 22, 2007 @12:25PM (#19946473) Homepage
    The hardcore gamers STILL don't understand that the Wii, with all of its perceived warts (to them, anyway), is outselling EVERYONE. By the end of the summer there will be more Wiis out there than 360s (the next largest market). And Nintendo still can't keep these things in stock. All with "no good games" to buy.

    I think they understand that the Wii is outselling everyone; if they don't understand the popularity, that's not necessarily some intellectual flaw, but rather just represents a different taste.

    Like a quick glance at the neilsen ratings website reveals the top three most watched TV shows last week were a baseball game, a game show, and a reality TV show. I, personally, don't understand how anyone could enjoy any of those things. Does this mean that I don't know that they're popular, or refuse to believe that people will continue to like them? Of course not.

    If the Wii comes to completely dominate the industry, there's a good chance a lot of really first-rate, complicated, serious games will never be released, in favor of hundreds of Wii sports clones.

    And speaking of understanding, I continue to not really understand the long-standing slashdot rhetorical device of creating hypothetical critics. Isn't enough to make a point without also going into a detailed description of the people who you think will inevitably attack your post? This practice seems most common when people take an extremely popular viewpoint, it's like they're so nervous about being in the majority, that they try to paint themselves as brave underdogs attacking the status quo.

    95% of the people on slashdot seem to be rabid Nintendo-can-do-now-wrong Wii supporters, yet that 95% continues to insist that there's this huge horde of pro-Sony/MS fanboys, who never seem to actually show up.
  • by Squarewav ( 241189 ) on Sunday July 22, 2007 @12:27PM (#19946483)
    I'd like to think of myself as a hardcore gamer. My first thought of the Wii-mote was that it was a gimmick, however after using it I can see a lot of potential in it. My problem with the Wii at this point is the lack of RPGs and online games. A lot of people complain about how too many of the games are ps2/gcn ports that doesnt bother me as I was heavy into MMOs and missed many of them when they first came out.

    The complete lack of online play is whats bothering me the most. Don't get me wrong I enjoy a good single player game, like zelda, super paper mario ect. However after I beat the games they go back on the shelf and collect dust as have little reason to play them again. When looking for a Wii game that can hold my attention past the first runthru of single player they are no ware to be found. Nintendo doesn't seem to be doing anything about it they cut online out of the new metroid and flat out ignore questions about downloadable content for any games. 3d party games seem to be waiting for nintendo to setup a xbox live or playstation network type system before making any online games. Its not like online is some new gimmick function of the xbox its been around sense dreamcast on consoles and PCs well before that
  • by SuperCharlie ( 1068072 ) on Sunday July 22, 2007 @12:29PM (#19946489)
    Stay out of the way of MS and Sony's schlong war and whatever theyre doing, do something different. Oh yea.. and laugh all the way to the bank as they scoop up the 98% of everyone who isnt a hardcore gamer.
  • by Anonymous Coward on Sunday July 22, 2007 @12:31PM (#19946523)

    While you are searching for a new audience you may forget to keep the old one with you, and end up not finding that new audience after all.

    The simple fact is that electronic gaming has far wider frontiers then is usually reported by the "hardcore" gaming press (Consoles and PC).

    I know a girl that spends a lot of time gaming online. MMO's? FPS? No, a puzzle site with word puzzles. There is a whole forum around were they exchange new sites, discuss solutions etc etc. Very much like you would find around say the various ID engines even includng people building their own puzzles and sharing them.

    BUT you will not find them at E3 or reviewed at any "regular" gaming site.

    Tapping into this different audience may be what Nintendo is trying to do. Perhaps they just realize they cannot compete with the big boys for "harcore" games and know that they must try something different.

    OR maybe, just maybe, Nintendo is being really clever here. Perhaps they want to have BOTH markets. Why exactly should the Wii be limited to only "hardcore" or "casual" games?

    The PC has hardcore games off all sorts AND you can play all those thousands of flash games on it. For every PC used as a flightsim or a FPS or MMO there is a puzzle pirates PC.

    If you ever hear someone talk about consoles being bigger then PC's in gaming, you know you are talking to a snob. Microsofts Solitaire IS a computer game and no conolse in the world can match those sales figures. Or for that matter phone sales.

    I think Nintendo is just releasing games it thinks might make a profit. Some of them happen to be games that we do not usually see in 'hardcore' gaming circles. However they have always been around (Chess games for instance on various consoles, including Nintendo's)

    So basically nothing new. Business as usuall except some idiot notices other games selling and thinks it is the revolution. It ain't.

  • by UbuntuDupe ( 970646 ) * on Sunday July 22, 2007 @12:34PM (#19946543) Journal
    why any of us enjoyed Twilight Princess as much as we did - the Wiimote was just a gimick, right??

    I don't know if this was your point, but yes, for Z:TP, the Wiimote did seem bolted on. It simply replaced what would otherwise be button pushing, and really only checked for a "shake". It was a great game, of course, but didn't really exploit the Wiimote's abilities. (If they had made it so you have to "pull back" to load an arrow, then I might have swooned.)

    Many games do seem to use the acceleromter stupidly, and in a way that looks artificial. But at the same time, I've seen some really good uses of it. Trauma Center uses it for a defibrilator and turning screws, which feels strangely realistic. Red Steel uses it for the blocking motion (which makes blocking more intuitive, since you instinctively raise your hands anyway) and for zooming in and slowing down time, which does feel like a genuine interface improvement. Rayman was also pretty creative in, for example, how you have to use the wiimote to "smack" bunnies or beat to a rhythm.

    But even the pointer feature by itself tremendously expands the interface capabilities in games.
  • Re:Simple. (Score:5, Insightful)

    by ATMAvatar ( 648864 ) on Sunday July 22, 2007 @12:35PM (#19946551) Journal
    That might be a valid comparison if every TV sold came with a Wii.
  • by mh1997 ( 1065630 ) on Sunday July 22, 2007 @12:42PM (#19946601)

    Personally, the reason I don't get any nintendo machines these days is because of the endless Mario and Zelda remakes. The original NES came out when I was in first grade. Now, I'm almost 30 and have been playing these games virtually my entire life.
    This is absolutely correct. I'm 40 and haven't played video games in a while until I started reliving my childhood thru MAME. After getting into MAME, I've been looking at new video games and have learned that with very few exceptions, the "new" games are the games I played when I was a kid, except with better graphics.
  • Re:Simple. (Score:3, Insightful)

    by Koiu Lpoi ( 632570 ) <koiulpoiNO@SPAMgmail.com> on Sunday July 22, 2007 @12:47PM (#19946641)
    First comment: Arguably, Windows is better for the average person. Try getting Grandma on the command prompt. Additionally, More != Better, however in this case, the Wii is clearly a good product, unlike the Windows/Linux comparison, where most people here assume "Windows sucks." Second Comment: Good for you. I'm still happily buying Xbox games. Nintendo happens to hold a mass appeal to me, as they happen to have a track record of having amazingly fun games.
  • by bigman2003 ( 671309 ) on Sunday July 22, 2007 @12:50PM (#19946659) Homepage
    Quite a while prior to the Wii being released, Microsoft had the Xbox Live Arcade. They have been courting the 'casual' crowd for a while. They have had some success with it, (not as much as Nintendo) and it should not be forgotten.

    When I was sick feverish stupor a few weeks ago, I played Catan for about 20 hours over a two day period. I played Luxor 2 this morning, and I am looking forward to some Bomberman tonight.

    Nintendo fans are like Apple fans. They assume that their favorite company comes up with every concept they market. For instance, people who think that the browser on the iPhone is something wonderful and new have never seen Opera Mini.

    The main difference with Nintendo right now is that they are PRIMARILY going after the casual market.
  • by axiomjunglist ( 966857 ) on Sunday July 22, 2007 @12:54PM (#19946677)
    I'm sure a vast majority of the crowd here wasn't around for the heydey of the arcade. I'm not talking about Street Fighter II era, I'm talking about the oldschool games that munched quarters like crazy like Frogger or the original Mario Bros (not Super). You didn't need to know 9 controller/button combos to play efficiently. You could simply walk up and play. The game-play got more difficult as you progressed but the basic principal was that anybody could play, and it didn't take a lot of frustration trying to learn. Fast forward to now. I'm not a Nintendo fanboy by any means, but I do know when I'm having fun. Fun is a relative word, and for some people having fun is memorizing the zillions of button combinations & intense story-line required to play some games on other systems. For the rest of us that just want to pick up a game and simply enjoy it the Wii has amazing allure, and will continue to grow in its fan-base. No wonder people over 30 are buying it in droves...they're of the few that remember the simple (but fun) days of the arcade.
  • by rhizome ( 115711 ) on Sunday July 22, 2007 @01:17PM (#19946863) Homepage Journal
    I don't want to get into any elitist intellectualizing about this, but there are a lot of hardcore gamers who have ignored Nintendo for a long time as a kiddie console. These gamers have grown up on the standard games that have become the 360 and PS3's stock in trade: mass market sports and Michael Bay action.

    I think Nintendo has done a very smart thing by leaving Sony and MS alone to play out the tragedy we've seen many times before (e.g. ATI vs. NVidia). Trying to win a 3-way graphics battle is a losing proposition, so what other direction can video gaming go in? How about instead of increasing the number of pixel shaders or whatever, increase the ways that people can control a game? In the same way that we have not seen what the PS3 is capable of with its nine graphics cores and blah blah blah, we have not seen the limits of what the Wii control scheme offers.

    So now we have a lot of gamers who grew up on the PS2 who now have become site writers and game reviewers, and they just can not make sense of the Wii's appeal. They start to use epithets like Grandparents and throw a giggly aside at "Cookin' Mama" about how it's kind of cool but what's the point? The Wii has caused tremendous congnitive dissonance in the gaming industry and it just so happens that a lot of loud people are writing about it.

    The Wii is as significant a transition as the move to D-button gamepad controllers (Nintendo again), and now all of these game writers who are dependent on their DualShock style controllers are pissed that FIFA 08 doesn't come out for months and months so they turn their frustration to the console that *is* getting popular and playable games throughout its launch honeymoon. PS3 and 360 people are stuck waiting for the next wave and convincing themselves they like to using motion sense mode in Motorstorm.
  • by Aladrin ( 926209 ) on Sunday July 22, 2007 @01:19PM (#19946889)
    Nintendo's strategy, with the exception of the poorly-received GameCube, has been to change. This is nothing new, they are, in fact, returning to their roots just as everyone is screaming at them for not sticking with them.

    As already pointed out, Mario, Zelda and Metroid games continue to be produced, and new games are being created constantly as well. (Brain Age comes to mind as a recent success in innovation that doesn't require odd hardware.)

    The GameCube was so poorly-received because it tried to do the same thing as other consoles, but with much, much less power. It was like the Jr Olympics... Cute and mildly entertaining, but hardly as exciting as the real thing. The Wii returns to Nintendo's roots and offers gimmicky controllers (Robby the Robot? The Power Glove?) to enhance the gaming experience, instead of relying on flashy graphics.

    I own all 3 current gen systems, and while I don't really have a 'favorite', the PS3 is my least favorite. So far, it's done nothing (game-wise) that the 360 hasn't. Maybe Little Big Planet and Echochrome will change that... They're the only thing in the near future that has my attention. And maybe more classic games will help me like it better, as well. They've got Jet Moto (definitely one of may all-time racing games) but they don't have anything else I want, yet. Persona would be awesome. I recently started playing it again, and it's about what I remembered... Poor interface, but has plot and some thought into the combat/contact system.

    Of the remaining 2, the Wii is my favorite for light-hearted games, and the 360 for serious games. That's not saying much for the consoles themselves, though, as those kind of games just naturally gravitate that way.
  • by alvinrod ( 889928 ) on Sunday July 22, 2007 @01:28PM (#19946957)
    Haven't you heard that if you make controversial statements and attempt to troll Nintendo fans that your article will get picked up on sites like Slashdot and Digg where thousands of members will click through to read the article and give you more page hits?

    It's the same whenever Dvorak writes some sensationalist column about how Apple is going to be driven out of the industry or fail in some other manner. He's just trolling to get a few more page hits and ad revenue.

    It's the same reason tabloids and other yellow journalism rags print the news they do. People are attracted to sensationalist crap and will pay money to read it.

    I've heard this particular argument that the article presents at least two other times on Slashdot in the past month. Every time it's refuted by common sense thinking and posters pointing out evidence to the contrary. Everyone seems to confuse "expanding the market" with "neglecting the base." This article should be modded troll, because it really is one, and also redundant, because it's already cropped up a few times before. Just because some journalist couldn't think up a good idea for a decent article doesn't mean this tripe is newsworthy.
  • by DwarfGoanna ( 447841 ) on Sunday July 22, 2007 @02:06PM (#19947223)
    This is probably like throwing gas on the fire, but reading through these comments (in every Wii related thread), I have to wonder how many of these hardcore gamers (as defined above) were alive back when everyone played video games? That video gaming ever got relegated to people sitting alone for hours in front of their TV, mastering arcane sets of commands on increasingly complex controllers seems like a sort of failure for the industry in a historical context. I mean, you used to have long lines and large crowds of people from every walk of life playing video games. No convenience store was complete without a video game. "Pac Man Fever" was a novelty radio hit because everyone knew wtf Pac Man was.


    The first thing I thought when I saw the Wiimote was how every arcade game I'd seen at bars in recent memory A) was based on something familiar to non-gamers (those fucking golf games), and B) had abandoned the joystick/multiple buttons control scheme. Nintendo may risk losing the basement dwellers, but it's a really smart bet on their part.

  • Re:Nintendo (Score:2, Insightful)

    by CastrTroy ( 595695 ) on Sunday July 22, 2007 @02:34PM (#19947435)
    Personally, I think Nintendo did the right thing with not putting a CDROM on the N64. CDROM slowed everything down. The first time I saw that "Loading...." message on a playstation, I almost lost it. Nintendo stuck with the older technology because they felt it would offer a better gaming experience, and it did. Granted, they didn't win over the people who didn't really think it through, and just wanted shiny full motion video and CD quality sound in their video games. I think those are the things that take away a lot from games, because they cost a lot of money to produce, and don't really add much playability to the game. As for the GC losing out last generation, well, they sold very close to as many units as the XBox, and made a ton more money doing it. You can say that MS has to lose money to break into the market, but it's their second generation, and they are still losing tons of money on their console offering. The Wii is obviously very popular, and while it isn't for everybody, I think that it offers a lot of what people have been looking for. Maybe not what the hardcore gamers have been looking for, but what a lot of other people have been looking for. If you don't like it, that's fine. There's a lot of hardcore photography enthusiasts who don't like the little point and shoot cameras, and feel that they are really bad products. But they are providing something that many people find useful and easy to use. As for online play, well, it would be nice, but it's not anything that I feel is really missing from most of the games I play. If I wanted online games, I'd stick with a PC, because that's where the best online games have always been. Where the PC was 7-8 years ago is where the console is finally catching up to.
  • by LKM ( 227954 ) on Sunday July 22, 2007 @02:40PM (#19947489)

    Personally, the reason I don't get any nintendo machines these days is because of the endless Mario and Zelda remakes

    What remakes? I'd love to get some Mario or Zelda remakes, but since Mario All Stars on the SNES, I have seen none.

    If you mean to say that all Mario and Zelda games are alike, well, there's usually more difference between two Mario games than there is between to FPS from different franchises, so I don't understand the complaint. Apart from the main character and the fact that you can jump on stuff, there's no a whole lot of similarities between Super Mario Bros. and Mario Sunshine - and in those cases where Nintendo did go back to the roots with a new game (New Super Mario Bros, for exmple), it was very well received by gamers. If anything, Nintendo is not doing enough "retro games" in the vein of New Super Mario Bros.

    Finally, I can't see how games like Zelda or Super Paper Mario would be better if they featured characters other than Link and Mario. Who cares? They're awesome games.

  • by Heembo ( 916647 ) on Sunday July 22, 2007 @02:55PM (#19947591) Journal

    Just because the ps2 was the most successful, dont think it was graphical power that got them there.
    Yes. It was the (1) cheapnsess of the ps2 and more importantly (2) It was the amazing abundant plethora of titles that made (and continues to make) the ps2 the most popular and the most bought (even now) console.
  • by KDR_11k ( 778916 ) on Sunday July 22, 2007 @03:16PM (#19947715)
    How about you stop pretending the Wii is just a fad and realize that if the PS3 doesn't shape up REALLY quickly it will be buried by that "OMG last gen" console? The PS3 is providing for noone, it lacks the userbase to attract games and it lacks the games to attract a userbase. The Wii is rapidly gaining dev support while the PS3 is losing it. Sony can talk all they want about next gen graphics, the market is proving them wrong. Besides, it's not like the PS3 isn't competing with the 360 either. That thing also has more games and users than the PS3 (and no, the difference in time on the market doesn't matter, devs don't plan their games out of fairness, they plan them for profit), even if the Wii doesn't eat into the PS3's market the 360 does and so far the superficial graphical differences, promises of "potential" (by the time that potential is realized they could have gotten much more powerful and easier to use hardware for cheaper) and support for a format noone needs aren't enough for the PS3 to overcome the 360.

    Besides, the PS3 doesn't sell 400k every month. It did that much ONCE. Now it's at less than 100k.
  • by Ohreally_factor ( 593551 ) on Sunday July 22, 2007 @04:12PM (#19948111) Journal
    Dvoraking is so common it doesn't even bear mentioning these days. What is important to me is whether or not the article itself is just a troll/flame, or if it is thoughtfully written. Of course, if a writer or website burns me by not delivering the goods, I won't give them the attention they so desperately seek.

    I'm not sure if the article submitter and the article writer are the same person (although the submitter is a tout from Angry Gamer obviously - AGFlamey? C'mon!). Still, the article itself is interesting and well written and the author is knowledgeable of the history of games. Perhaps his points are unoriginal and merely a rehash, but I don't keep up on the latest in gaming news and opinion, so it was still of interest to me.

    The main thing that makes me doubt that AGFlamey and Lis Vender (the writer of the article in question) are the same person is the story summary's obligatory slashdot question (patent pending), "Is it such a bad thing that Nintendo are neglecting their roots?" The article makes no such claims, merely arguing that the Nintendo developers are weary of cranking out successive iterations of the cash cow titles. And logically, why would Nintendo neglect its cash cows? If a company is going to attempt to break new ground, it's going to need its established money makers to support that effort.

    What the article does do is examine Nintendo's "new" strategy, and it argues that it's not new. Briefly mentioned as one of Nintendo's failures is the Power Pad accessory and its related games, but I would argue that while it might not have succeeded commercially, it represents Nintendo's willingness to stake out new territory (and not giving up when first efforts fail; is there a great conceptual difference between Family Fun Fitness and Wii Fitness?). Anyway, the theses of the article seem to be that 1) Nintendo has always been about just having fun, and 2) Nintendo has always been willing to stake out new territory based on thesis #1. In this sense, they are even more Apple than Apple. Apple's recent successes, the iPod and the iPhone (that might be a premature call*) are based on Apple's main thesis (ease of use), but Apple entered markets that already existed.

    To return to your original complaint, bullshit sensationalism is an effect of so many voices clamoring for our attention. Sensationalism is nothing new. The problem arises when we are inundated by it as more and more take up this strategy for grabbing our attention. It's another tragedy of the commons, the commons in this case being our media space. I don't see any way to stop it other than to let it run its course. As more and more people become inured to sensationalism, other strategies will be adopted. (We're already seeing rudimentary developments of reputation systems, for example.)

    * If I had use a bold exclamation point (i.e., iPhone!), we could call it a premature ejaculation.
  • by Midnight Thunder ( 17205 ) on Sunday July 22, 2007 @04:57PM (#19948461) Homepage Journal
    Looking for a Wii is like looking for a girlfriend: you will find one when you aren't looking. My experience has been that I have been popping into stores every once in a while and always being told that thy have none in stock and to check back frequently. The other day I walked into Futureshop, here in Canada, to buy a phone and didn't find one I wanted and on the way out decided to check when the next batch of Wiis were to be in stock. The sales guy told me that he happened to have two in stock, so I bought one there and then - I wasn't going to miss that opportunity.
  • by Mal-2 ( 675116 ) on Sunday July 22, 2007 @05:04PM (#19948521) Homepage Journal
    PS2 also benefited from the fact that people with no console at all (or a much older one) could buy a PS2 and immediately borrow or buy all the existing PlayStation games. The GameCube had no such untapped market segment to exploit. Even for PlayStation owners, the PS2 could serve as the only console on the shelf, meaning no swapping or switching to play the games they already had. This also freed up the old console to live in the kid's playroom or wherever it might still be desirable. It didn't hurt that the PS2 would play DVDs, but it probably didn't help all that much either.

    Mal-2
  • by Duranium256 ( 1131617 ) on Sunday July 22, 2007 @05:50PM (#19948799)
    I don't particularly care if the games franchises themselves die out, as long as those characters remain in circulation. If Nintendo ever stopped using Mario or Link as characters in their games completely, then I'd be dissapointed, but the franchises themselves are getting old.
  • by UnknownSoldier ( 67820 ) on Sunday July 22, 2007 @05:55PM (#19948849)
    >> Just because the ps2 was the most successful, don't think it was graphical power that got them there.
    > Yes.

    IAAGD. (I am a Game Developer.) Having shipped a few games on various platforms (include the PS2), I would also agree it wasn't graphical power that made the PS2 successful. (Morrowind and Halo put the original XBox shaders to good use -- few other games did at the time.) No one really complained about the low polygon budget (or small texture sizes) in GTA. Everyone was having too much fun playing it.

    My list would be:

    0. Price Drop. When the PS2 dropped down to $299, that was the magic price point.
    1. Games. Couple of simultaneous "hit" titles like GTA, GT3, Final Fantasy, Devil May Cry, MGS2, Kingdom Hearts, ICO all helped cement its lead.
    2. DVD -- The ability to also play DVD's without needing to spend any extra money (looking at you Microsoft) was also a factor, in addition to being able to play your games was a _huge_ draw. It was for me, until I could figure out which DVD was worth buying.
    3. Backwards compatibility. You could still fire up your PS1 favorites.

    It was a winning combination, that together made it (and still) very appealing.

    Cheers
  • by bogjobber ( 880402 ) on Sunday July 22, 2007 @07:16PM (#19949629)
    No shit the hardcore gamers don't understand the new games - hell, they never understood the old games in the first place (ie: why any of us enjoyed Twilight Princess as much as we did - the Wiimote was just a gimick, right??).

    No, the hardcore gamers understand the new games perfectly well. They just don't like them, because they aren't meant for them. They still like the old way of playing games, and for better or worse Nintendo has changed that with the Wii. Don't be an asshole and claim like you're somehow smarter because you like the Wii better than somebody else. Different strokes and whatnot.

    And the Wiimote *was* just a gimmick on Twilight Princess. The game was completely playable without it. It was hardly essential to the game, it was sort of tacked on at the end to make it a Wii game. That doesn't mean Twilight Princess sucked, far from it. It was a cool game, but I didn't even use the Wiimote. I preferred the GC controller.

  • Re:So that must be (Score:3, Insightful)

    by blackicye ( 760472 ) on Monday July 23, 2007 @02:45AM (#19952921)

    As opposed to what? Speed run through the game, then get a new game? Diablo II style, where the map is always different, not like it matters anyway? Hell, most LAN parties are FPS, and they generally use the same level over and over again.


    The difference is that with online play or at a lanparty, the otherwise meaningless repetition of playing through the same level over and over again, is made meaningful by having copious amounts of fresh meat, who will hopefully start behaving differently after I've nailed them in the head with an AK-47 for the third consecutive round.

    Playing said level single player or against bots (as is the case with platformers like mario) is entirely pointless, unless it is to familiarize yourself with the level in order to "pwn some n00bs" at a later date.

    Nintendo has repeatedly resisted and refused to incorporate online play as a component of their consoles and games. Yes I do own a Wii, but its collecting dust in my living room, the novelty wore off in about 2 weeks. Its modded and yes I do have a considerable amount of bandwidth with which to download wii games, but I can't even be bothered frankly.

    My PS3 is only occasionally used right now (busy with work these few months) mainly to play Ninja Gaiden.

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