IBM to Regulate Employee Second Life Behavior 165
mytrip writes "In hopes of avoiding potentially embarrassing incidents, IBM is taking the unusual step of establishing official guidelines for its more than 5,000 employees who inhabit Second Life and other virtual worlds. 'IBM appears to be the first corporation to create rules governing virtual worlds. The move has critics, who say that mandating behavior for the so-called "metaverse" is unlikely to reform impish avatars. They also question why IBM would add a layer of buttoned-down bureaucracy to this relatively rollicking corner of the Internet. IBM executives counter that having a code of conduct is akin to a corporate stamp of approval, encouraging workers to explore more than 100 worlds IBM collectively calls the 3D Internet.'" This regulation may be coming from more than self-interest: IBM sees these environments as management training courses in some ways; working inter-personal skills via chat and human resources via guild activities.
Um... (Score:5, Funny)
This, I have to see for myself.
So... (Score:5, Funny)
One has to wonder, however.... (Score:4, Funny)
Re:So...? (Score:1, Funny)
I'm not even sure what your first "sentence" is supposed to mean.
"Second" Life? (Score:5, Funny)
IBM would like to discourage employees from
aimless wandering around
dressing up as a flying phallus (without a tie)
crowding around the "hot looking"
starting conversations with "check out my new script"
Guidelines (Score:3, Funny)
Acceptable Second Life Behavior (Score:2, Funny)
which is odd (Score:3, Funny)
Re:"Second" Life? (Score:2, Funny)