Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror

LittleBigPlanet to Have Enemies 63

Posted by Zonk
from the grr-rar-snarl dept.
Media Molecule Producer Pete Wilson has revealed to EGM (as reported by 1up) that LittleBigPlanet's level can have bad guys. "It's funny -- I don't think we actually mentioned this previously, but yes, we will certainly have enemies in the game; I think that's a fundamental part of good gameplay," said Wilson. "They will range from little robots that simply roam from left to right to spectacularly complex beasts that pose quite a challenge." An awesome concept just got cooler.
This discussion has been archived. No new comments can be posted.

LittleBigPlanet to Have Enemies

Comments Filter:
  • "little robots that simply roam from left to right"
    Awesome. I've always wanted to play Impossible Mission with adorably cute bean-bag avatars.
  • Can't wait for Little Big Planet, it's the next generation of video game. People who are always whining about games not being innovative need to check this one out. You've NEVER played a game like Little Big Planet before.
    • by lmnfrs (829146)

      Parent is a troll?

      I don't know about that. I think Sony is as dumb and foolish as the next guy, but unless LBP changes significantly, it will be my killer app for the PS3. I will drop $500 early to get an Emotion Engine unit. I might even camp out for LBP if I think it's necessary.

      • Re: (Score:3, Funny)

        by nschubach (922175)
        That's what they were talking about when they said LBP has enemies. They were talking about the people who dislike Sony and anything good that might come out of it. LBP = Good? ... Here come the enemies! "Quick, mod him Troll!"
  • It seems this game will rock in an almost unbelievable amount of ways.
    • by Hatta (162192)
      This is the first I've heard of it. Does it have any relation to Little Big Adventure?
      • by Wescotte (732385)
        This is the first I've heard of it. Does it have any relation to Little Big Adventure?

        Nope, sadly it's a completely different game. You can find various videos on gametrailers.com and it does look very interesting.
  • by delire (809063) on Friday July 27, 2007 @03:55PM (#20016299)
    I don't think enemies are fundamental to good gameplay at all; a vast mumber of games don't have opponents.

    Challenges are fundamental to good gameplay however. An 'enemy' is just one of the many ways of representing a challenge.
    • by jollyreaper (513215) on Friday July 27, 2007 @04:18PM (#20016625)

      I don't think enemies are fundamental to good gameplay at all; a vast mumber of games don't have opponents.
      You've never seen me play solitaire.
    • I don't think enemies are fundamental to good gameplay at all; a majority of good games (video and otherwise) do have opponents. I also think a lot of games without opponents would greatly benefit from them if the game mechanics allow.
    • by mwvdlee (775178)
      I actually think enemies will make LittleBigPlanet a bit less enjoyable.
      LBP's concept (for me atleast) is a sort of platform/puzzle game. Introducing enemies will move it more into platform area and out of puzzle area, which to me seems less like what I'd enjoy. It really depends on how the enemies are implemented though; if they require pounding a gazillion time it'll be less fun then if they require a short and tactical approach.
  • by metroid composite (710698) on Friday July 27, 2007 @04:18PM (#20016637) Homepage Journal
    I mean yeah, I like info about Little Big Planet because I'm a platformer nerd, but I'm scratching my head about why it's still headline news. Sure, it deserves an initial news posting about being a platformer with user-generated content--I don't think that's been done on a large scale officially before (though obviously there's a thriving underground ROM hack community). But is the cool concept of "a platformer...with enemies!" really newsworthy?
    • by cthellis (733202)
      I think it's due to the amount of rocking that we associate with LBP, and so absorb every iota of fresh news with greedy glee. ;-)
    • Re: (Score:3, Insightful)

      by timster (32400)
      The handful of teaser videos that show actual gameplay look cool and unique. Beyond that, there is not really much to say, but it's sort of a breath of fresh air for PS3 owners hoping that the hardware will deliver on its promise. The game wouldn't draw nearly as much attention if it was being developed for any other console.
      • The game wouldn't draw nearly as much attention if it was being developed for any other console.

        I'm pretty sure that the Nintendo fanboys would go apeshit for this game, considering that they're already feeling as though Nintendo is abandoning them. Seeing as Nintendo made the platformer what it is, this game definitely would be getting a ton of hype - and all the characters would be Mario like. As for Xbox, Microsoft fanboys would use this as the game that is the death knell to the PS3. Combined with Ka
        • by timster (32400)
          I'm afraid the Nintendo fans already went apeshit over Super Paper Mario, and are soon to go apeshit over Mario Galaxy. Neither game got as much press as LittleBigPlanet.

          Not that there's anything wrong with LittleBigPlanet, but to date nobody has actually played the game. User-generated content didn't do much for the sales of Mario vs DK for the DS.
          • by KDR_11k (778916)
            That's Mario vs. DK 2, by the way. MvDK (1) promised a level editor but didn't deliver on it. While MvDK is a sequel to the SGB Donkey Kong, MvDK2 has very indirect gameplay that I'm not sure how to describe (not exactly lemmings, anyone here played Eets? It seems kinda like that).
          • by aliquis (678370)
            I'm for sure isn't and wheren't going "apeshit" over Super Paper Mario when released because for understandable reasons they changed target platform from Gamecube to Wii, but I don't own a Wii and won't own one for a while and there are no reason why this game would need a Wii except that they saw more sales there and Wii owners are more likely to buy Wii games than Gamecube games. Still sad thought. It was the best "no, this isn't for Wii, it's for Gamecube, you know the cube is good aswell"-argument I had
        • by aliquis (678370)
          Oh how much the "Mario like characters" part made me feel bad, the game looks awesome (in graphics) / cute but it's all because of the characters, it would be totally ruined by having mario, luigi and so on in it.

          Not all Nintendo games need them.. I'm not that much impressed by the non-mario-games-containing-mario.
    • Alex 'statix' Evans, demoscene demi-god... did a horrible stint at Lionhead before going independant (as he should). He's got the graphical programming cleverness of Carmack but with a bit more breadth. This is a huge fucking coup for him.

      This is like WAD file editing mixed with The Incredible Machine, all enabled with built-in internet connectivity; I'd feel safe letting my kids play this online.

      If I had some.

      I'm going to go make some just so they can play this. BRB
      • by KDR_11k (778916)
        This is like WAD file editing mixed with The Incredible Machine, all enabled with built-in internet connectivity; I'd feel safe letting my kids play this online.

        Goatse can be expressed in ascii, I bet it can be expressed in LBP levels, too.

        "Game experience may change during online play."
  • by Mirkon (618432) <mirkon@gma[ ]com ['il.' in gap]> on Friday July 27, 2007 @06:19PM (#20017845) Homepage
    I watched the preview videos when it was announced, and I mean sure it looked cool (and very technologically impressive), but as a game it was unspeakably dull. Now I'm more interested in following the game's progress - if there will be enemies, then at least something engaging will be going on.

    Has it been stated whether or not the game will ship with a pre-made campaign / "story" mode, or will it be entirely make-your-own-sandbox?
    • by aichpvee (631243)
      They said something about having a (large?) number of pre-made levels. I don't remember if they gave a ballpark number of the count, or if they gave one at all. Don't remember hearing that it would be a story or campaign mode, but I also don't remember hearing that it wouldn't be.

      Looks pretty neat. Too bad everyone but the super hardcore fans will have moved on by the time PS3 is priced low enough for me to care. DAMN YOU SONY!
  • Oh no... (Score:3, Insightful)

    by 7Prime (871679) on Friday July 27, 2007 @07:54PM (#20018713) Homepage Journal
    "I think that's a fundamental part of good gameplay."

    Bullshit. I just finished "Ico", an early 2001 PS2 game, that was incredibly intense, and with the acception of a few pointlessly easy battles, had no bad guys. If anything, I could have done completely without the baddies, and the game would have been just as good. It's not a fundamental part of good gameplay, it's called "status quo". Obviously, every game, story, even piece of music, needs to have something that causes tension, but "bad guys" are only one of many options. In Ico, the antagonist was mainly gravity, the wall in front of you, and the frailty of the little girl you were leading around. Those were good enough. The baddies added a little in some areas, subtracted in others.

    This line completely destroys any credibility this developer ever had in my mind. Good bye.
  • Ok, this is kinda funny. Especially since I was hit by the blackout:

    The 1UP Network is currently unavailable so that our data center 365 Main can upgrade its power systems. Yes, the same 365 Main that caused a chunk of the internet to disappear earlier this week when its backup generators didn't fire. We'll be back online shortly, though, we promise.
  • by Darkfred (245270) on Saturday July 28, 2007 @01:32AM (#20020797) Homepage Journal
    This is unbelievably good news. Now we will finally have a game with enemies!! This is possibly the most important news I have seen, in my entire life. There is a GOD!

    Brilliant marketing too! First they announce a game, then show 1 level, then announce a revolutionary new feature for that level. We can only hope that next they will announce that one of their levels has points! or Buttons! or OMG The possibilities are practically endless for a company with this much raw brain power. Maybe they might even have a cut scene, wheww gotta stop, i am giving myself chills.

In seeking the unattainable, simplicity only gets in the way. -- Epigrams in Programming, ACM SIGPLAN Sept. 1982

Working...