Mainstream Audience 'Noticing' Games Again 58
In an interview with the San Jose Mercury News, Shigeru Miyamoto makes it plain that he's extremely pleased with the way the Wii has changed the face of gaming. He says that he gets the feeling that 'because of the Wii, people ... are finally taking notice of videogames again.' The interview goes on to discuss some ways in which Miyamoto hopes to capitalize on that 'notice', including the possibility of introducing new Nintendo characters sometime next year: "For characters, we came up with the concept of the Miis and that allows people to come up with their own characters. Maybe next year sometime, we may have new characters in the same way we came up with Pikmin when we introduced the GameCube."
Re:Jack who? (Score:3, Insightful)
Actually, "mainstream" has noticed games long ago (Score:5, Insightful)
That was when I realized that games broke out of the geek sphere, that it's no longer the pastime of teenagers and people who don't want to realize they ain't teenagers anymore. There were two usually quite sensible guys in suits, with ties, discussing the relative benefits of the racial differences of gnomes and elves.
It's not like they'd watch a second of a pro-gaming tournament. Nor would they waste a week of their vacation on a LAN party. But they're playing a game. Whether that game is good or a waste of time to a "true" gamer isn't relevant. They're playing.
The Wii certainly adds to this. A coworker who is anything but a gamer recently came in on monday with a severe case of a tennis arm, telling me he was at a party where they played Wii Sports all day (and according to the age calculator he's like 70 or something and he's asking the boss for retirement...). But I doubt the Wii is the mark of the start. It's more like something that adds to it.
Games aren't as "hardcore" anymore as they were years ago. Anyone ever played R-Type, Menace, Blood Money or Katakis? You simply couldn't play them as a "casual gamer". Made no sense. They were geared towards people who could and would waste months to get the sequences of enemies JUST right. This didn't appeal at all to people who actually had a life outside the silicon box.
Games today are more for enjoyment, less for "proving something". Sure, the latter kind still exists, but the game industry found the casual market. And the Wii (and Nintendo generally in the more recent time) is geared for this market, mostly. Personally, I think they will succeed with this strategy. After all, someone who doesn't spend his entire life sitting in front of a console must have some kind of job that enables him to buy more games...
Re:Shiggy's got it... (Score:2, Insightful)
There are two different kinds of "notice" at work here. The one Miyamoto's after is, "Hmm. This is a form of entertainment that I am interested in learning more about, and perhaps even in participating in." The one Thompson creates is, "Clearly, there is some kind of evil mischief afoot here, and video gaming is something perverted that only children and sickos participate in."
The attention Miyamoto's after is the kind of "notice" that hopefully means, in the future, that when I say, "I like video games" to my co-workers, they take that in the same vain as they take it when I say, "I have a film degree," not that they take it in the same vein as if I said, "I regularly murder babies and sell their souls to Satan to finance overseas oil corporations."
Graphics don't matter (Score:4, Insightful)
Re:57 new Pokemon being readied as we speak (Score:2, Insightful)
Re:Graphics don't matter (Score:3, Insightful)
What you're actually saying is: Art direction trumps realism. And if you look at it like that, games absolutely can compete. Look at things like Okami, Alien Hominid, Dragon Quest, Super Mario Galaxy, the Katamari games, Wind Waker, Jet Set Radio, or even the Wario Ware games. None of these have particularly "good" graphics if you look at realism, or number of polygons. But they all have awesome art direction.
Which is why graphics are mostly good enough nowadays: Great looking games are possible if you have talented people working on it. Same as Anime, really.
It's a Gimmick... (Score:1, Insightful)