Bethesda To Have An MMO-Dev Sibling 76
Gamasutra is reporting the exciting news that Bethesda's parent company ZeniMax has just announced they are opening a new studio dedicated to online games. It's going to be headed by Matt Firor, formerly of Mythic Entertainment. "Firor worked for Mythic for 10 years, serving as the producer for the company's popular MMO Dark Age of Camelot, as well as taking a lead role on all of the studio's other projects. Since leaving Mythic in 2006, Firor has worked as a consultant in the online gaming industry, advising publishers interested in entering the online market ... The studio is expected to continue to take on staff over the next 18 months in order to establish 'an entire MMO-sized team,' according to Firor. Specifics on planned subject and platform for ZeniMax's MMO have not yet been revealed." Fallout's MMOG rights are still firmly held by Activision so ... Elder Scrolls Online, perhaps?
Re:How Many? (Score:5, Insightful)
That being said, I would drop cash in a heartbeart to play a MMORPG with Oblivion-like gameplay. MMORPG meets first-person shooter. Sort of like Darkfall, but with a reachable goal instead of trying to be everything to everyone. Give me fun gameplay, lots of content, and character progression that isn't shackled by that atrocity known as class, and you'll have my $15/mo.
Re:Watch as they hate on thieves (Score:2, Insightful)
Re:Watch as they hate on thieves (Score:3, Insightful)
Oh, and the biggest annoying factor is that often the world designers will make stealing from, say, chests ok but stealing from player inventories not ok. Then they'll fail to provide any advantage or requirement to put stuff in chests. Characters walk around with a million tonnes of stuff in their inventory. As character inventories (including gold) are magically safe from looting, there's no need to lock it up in chests and guard it. Similarly, often these medieval era games have banks.. which is just retarded.
Re:Watch as they hate on thieves (Score:2, Insightful)