Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
×
Games Entertainment

Spore to Ship 'When It's Done' And Not Before 135

Citing the sheer potential of the title, EA executives John Riccitiello and Frank Gibeau stated in a conference call yesterday that Spore will not ship until it is finished. Next Generation reports: "'It's one of those breakthrough products that might come across the industry every three, five, seven years ... We could not be more bullish for the potential of the franchise as we are right now,' said Riccitiello. He said that he still expects the game to ship in the 'March, April, May' 2008 timeframe. However, Riccitiello said, 'We will make the choice of shipping a better game than an on-time game given the high potential for this franchise.'"
This discussion has been archived. No new comments can be posted.

Spore to Ship 'When It's Done' And Not Before

Comments Filter:
  • by n2art2 ( 945661 ) on Thursday August 02, 2007 @01:11PM (#20088643) Homepage
    Not everyone likes it, but it is good for Apple. Just keep it under wraps. Let a few trickle leaks out that don't really tell you anything other then. . . a name (maybe) and that it will be way cool!

    This works 2 fold. When it ships it catches all the competition and customers by storm, and if it doesn't ship, at least all the leaks created company hype.
  • Hypocrisy (Score:3, Interesting)

    by religious freak ( 1005821 ) on Thursday August 02, 2007 @01:15PM (#20088743)
    Everyone is always bitching about how many patches and bugs are in games, and now we've got someone who actually wants to build a great game and the SAME people are bitching.

    Um... hypocrisy anyone?
  • Re:Here are a few (Score:3, Interesting)

    by Blakey Rat ( 99501 ) on Thursday August 02, 2007 @01:25PM (#20088941)
    Raven Software makes pretty good games, and they always seem to come out exactly on time.

    I think the problem is that most of the game industry is terrible at project management. They set unrealistic timelines, or far too many features, or both. And then when it's obvious they can't complete the game in time, they wait until the very last minute to say anything about it.

    For instance, look at how Valve screwed ATI with ATI's Half-Life 2 giveaway. By the time HL2 actually came out, the Radeon 9600 you bought to get it for free was nearly obsolete! To make matters worse, the only reason Valve announced the delay at all is that their source code leaked. If that hadn't happened, who knows how long it would have taken them to admit their schedule was off.
  • You bet! (Score:3, Interesting)

    by ObjetDart ( 700355 ) on Thursday August 02, 2007 @02:10PM (#20089857)
    You bet your ass it's a franchise!

    After the success of The Sims, you can be sure EA/Maxis is looking for every new game they release to be the start of another long and extremely lucrative series of expansion packs. I worked at Maxis a few years ago, and The Sims expansion packs were hands down the biggest profit generators across the entire company (and possibly across all of EA). I have no doubt at all they are planning for another endless expansion pack bonanza with Spore.

  • Re:Franchise? (Score:3, Interesting)

    by 0rionx ( 915503 ) on Thursday August 02, 2007 @02:13PM (#20089915)

    As you may know, EA has already confirmed that a DS version [gamespot.com] of Spore is already in the works, and they've hinted that they have plans to release the game on other consoles down the road, so technically Spore can already be considered a franchise. Furthermore, Will Wright's game have an excellent track record when it comes to longevity and replayability. SimCity came out in 1989 and remains a successful franchise property to this day. While the core concept of the gameplay has always been the same, I would hardly say it's stagnated over the years. With each iteration they've observed what works and what doesn't, redesigned and rewritten the engine, and expanded the scope of the gameplay possibilities while remaining true to the core idea.

    Furthermore, I don't think there's much danger of Spore falling to The Sims-style Release-of-the-Month Syndrome. The whole concept behind the system is that there's no need for the developer to continue to add new content resources; the players will do that on their own. With any game that has a development cycle as long as Spore and that breaks so much new ground, to ensure a good return on the substantial upfront investment requires branching out into as many markets as possible. Furthermore, once the core development work has been finished, it only makes financial sense to continue to leverage that property to develop new markets and maintain profitability.

    The fact that Will Wright has demonstrated that his games will have broad appeal and continue to sell for years is exactly what has given Maxis the kind of financial leverage necessary to be able to make this kind of undertaking a reality. Most developers can't even dream of pushing the envelope like this. For most companies the risk would be far too high. For the time being let's keep our fingers crossed and hope that Spore does indeed push the boundaries of the gaming experience and evolve (pun unintentional) into a successful franchise property that will continue to develop this fascinating gameplay concept for years to come. Even if it does stagnate, it'll still be better money spent than most of the other games out there that are still rehashing the same tired gameplay over and over.

  • Re:War & Trade (Score:3, Interesting)

    by DaftShadow ( 548731 ) on Thursday August 02, 2007 @04:12PM (#20092021)
    I'd like to get back into Eve-O again when I find the time. In no other game have I truly learned the power of leadership on such a visceral level. Even working with just 2 other guys requires someone to step up and take their leadership skills to a whole other level. Ten & higher puts you in a whole other league of understanding. 50+ it gets even wilder. Training and processes, reconnaissance, pre-combat calculations and planning, combat orders, Feints and parries, laying traps, avoiding traps, tricking your enemies, delegating responsibility, taking responsibility... it's wild fun.

    Anyone who plays eve-o and has stayed in Empire thus far, get your jump clones up to date, hop into a non-implanted one, trick out a cheap rifter or a stabber and go start shooting at people in 0.0. Start teaming up with people, and take recon positions whenever possible. Then try leading small ops. Within a month you'll be having so much fun that the 'spreadsheet life' of Empire will make you feel like a fool for ever enjoying it ;)

    - DaftShadow
  • Re:Translation: (Score:3, Interesting)

    by Maserati ( 8679 ) on Thursday August 02, 2007 @05:35PM (#20093415) Homepage Journal
    I run into a lot of people in EVE who play... aggressively let's call it... on the market. The obvious example is the obvious and powerful T2 cartels that monopolized the best equipment and kept prices high. The best ships, the best cloaking fields, the best weapons, all under the control of a small group. Some items were simply available only to those in the cartel and their friends. That's been broken up by the new Invention system, but they still control a lot of the T2 production facilities.

    Besides getting a monopoly on something scarce on the universe scale, local monopolies can be had. An easy way to make money is to spot a valuable item being sold below market price, but it yourself and re-sell it. When you're successful, you are literally taking money out of someone's pocket. I make a fair piece of change by exploiting gaps in the market. I found a region where the local NPCs weren't producing the cheaper classes of industrial ship. I bought and researched some blueprints and started turning surplus minerals into ships that I then sold for well over the cost of the materials. I usually buy out the inventory of anyone undercutting my prices.

    Lotsa ways to mess with people without using weapons. The market is pvp too.
  • by Blakey Rat ( 99501 ) on Thursday August 02, 2007 @07:13PM (#20094757)
    PC gamers are an interesting group. They're willing to spend a lot on their hobby and don't seem to expect a lot of quality in return. I can't explain why they put up with it.

    Amen.

    A friend recently hassled me into picking up Battlefield: 2142 for my PC, and I've never had a worse gaming experience:

    - The user registration was a pain in the butt, since almost every nickname imaginable is already taken and it doesn't give suggestions for unused ones. (It also doesn't accept some for random stupid reasons; I couldn't use "18 Rabbit" because you can't start a nickname with a numeral. Of course it doesn't TELL you you can't use a numeral, you have to get the retards at EA customer service to say it.)

    - Trying to get my nickname changed through EA's customer service site is like pulling teeth. I had to make 7 requests, saying the same thing over and over, before an agent that knew what the hell he was doing actually replied with something helpful. It's still not resolved, because it's impossible to pick a new unused nickname without creating a new account using their retarded account system.

    - It won't run on my widescreen monitor, instead just setting it to 1024x768 like a moron. When you put in a customer service ticket for this, they reply that the game was not tested on widescreen monitors. WTF?! The game came out in 2006, when widescreen monitors have never been more popular.

    - You have to give it admin access and "allow" it on the firewall, because it also wasn't tested on Windows Vista, thus opening up security holes in your system as you're running an internet capable app with no protections whatsoever against malware.

    - Even when you do that, PunkBuster will still randomly kick you from games, because apparently PunkBuster *also* wasn't tested in Vista. (How long has Vista been in public betas? All of 2006, for sure. Why the hell hasn't anybody tested in it?!)

    - The buddy list in the game works maybe half the time. Maybe. It's hard to say because occasionally it'll work with one person I know, and show the rest as offline (even when they aren't, and even when I'm playing on the same server they're on.) Or, even worse, it won't show them as online OR offline, they just don't show up at all.

    - Trying to outfit your character is extremely annoying, as the outfit tab will randomly change to the "pick a team" tab... even when you're in the middle of a drag-and-drop operation!

    - Oh, and to cap things off, there's no auto-updater: You have to actually go to the website to find updates, and manually install them. Tribes had an auto-updater over a decade ago, what the hell is so hard about it?

    - (Not specifically about this game, but all PC games): Why do I need a serial number AND the CD in the drive to play? Why can't I just have the disk in the drive like on Xbox, or Playstation 3, or Wii, or any other gaming system? Hell, games for consoles are more expensive, if anything they should have more copy protection.

    It really, really made me miss Xbox Live. I really hope Microsoft's Games for Windows initiative catches on to save us from this stupidity.

E = MC ** 2 +- 3db

Working...