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Smash Bros. Gets Story-Driven Single Player Campaign 81 81

If you were wondering how they could make the upcoming Smash Bros. Brawl even better than its predecessors, the official Dojo site has some great news for Nintendo fans. Via Game|Life comes the news that Brawl will feature a fully-fleshed out single-player sidescrolling campaign. Called 'The Subspace Emissary', it appears to explore the stories of the individual characters and their interactions with each other. "This time, though, we've managed to create a complete side-scrolling action game. It's storyline isn't overwrought--it's hastened along by a bunch of quick movies ... The Adventure mode also emphasizes character development. You'll see many famous characters persevering under the weight of their personal histories, shouldering their unique burdens... It's really something you won't see anywhere else." While obviously folks like Link and Mario will feature heavily, it's worth pointing out that this will be the first time in more than 15 years that Kid Icarus' Pit will get any sort of 'plot development' in a videogame.
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Smash Bros. Gets Story-Driven Single Player Campaign

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  • possible mistake. (Score:2, Insightful)

    by musikit (716987) on Friday August 03, 2007 @09:22AM (#20100079)
    while i am open to the idea of story line for characters isnt this what destroyed the street fighter and mortal combat francise?
  • by bishiraver (707931) on Friday August 03, 2007 @09:32AM (#20100209) Homepage
    Yet it worked so well for Soul Edge / Soul Blade / Soul Calibur / Soul Calibur II / Soul Calibur III .....
  • Amazing (Score:5, Insightful)

    by MeanderingMind (884641) * on Friday August 03, 2007 @10:06AM (#20100635) Homepage Journal
    All I can say is Nintendo has the best marketing of the big three. Smash Brothers fans are practically dehydrated from drooling over the blog.

    Seriously, what other game in history has successfully maintained news updates every weekday? There hasn't been a weekday since it started where there wasn't something new, however small.

    I remember when the site first opened and I read the text "I will be updating this site periodically". I thought "Oh, I can expect some random news every few weeks/months". I was stunned to find that it was literally every weekday.

    I don't think there's a single game hyped as well as this one.
  • by PeterFranks (523503) on Friday August 03, 2007 @10:37AM (#20101113)
    Heh, if they DON'T do dialogue such as this, then I think the game will actually suffer.

    I love the nonsensical plots and creatively wacky dialogue, especially in a compilation game such as this. It's not supposed to take itself as seriously as Soul Caliber tried to. It's supposed to be something "fun" to play, just like Monkey Ball. I can't think of anything more fun than watching each character interact in their own stereotypes, apparently oblivious to each other's stereotypes.
  • Re:*drool* (Score:3, Insightful)

    by edwdig (47888) on Friday August 03, 2007 @11:19AM (#20101867)
    But in short, Melee is faster paced but it's looser, Original was heavier and required more face to face fighting than being nimble and taking cheap shots until you could finish them off with a heavy attack.

    I don't think I agree with that. Melee is certainly faster. But items were far more useful in the original game. It was a pretty effective strategy in the original game to just grab all the items and throw them at people - particularly the light saber and turtle shell. That doesn't work nearly as well in the new game, so you have to get closer and fight directly more. Throws were also much more effective in the original game, so you could hit someone with an item from a distance, then run and and throw them offscreen. That doesn't work well anymore either. You really have to rely on close combat much more in Melee.

    The larger stages in the original game were nicer though. In Melee there isn't as much room off the edges, so sometimes you die when you felt like you would've been able to make it back on the stage if the game gave you a chance. Ness really suffers in that regard. He could make it back on from pretty far off the stage in the original, but a lot of the newer stages aren't wide enough for you to try.

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