World of Warcraft - Wrath of the Lich King Officially Announced 314
An anonymous reader writes "Wrath of the Lich King is official! BlizzCon is in full swing, and celebrants there are already enjoying the Northrend-themed imagery. For a look at what's going on, Joystiq has a liveblog of the opening ceremony up. Games For Windows magazine, meanwhile, will feature WLK its next cover. The post on the 1up site has a number of details on the next expansion, including the introduction of the Death Knight, the first new class since WOW's launch 'World of WarCraft's first Hero Class is a plate-wearing tank/DPS hybrid that works a little something like this: When players hit level 80, they'll be able to embark on a quest (similar in difficulty to the Warlock's epic mount quest, back before the level cap was raised to 70) that unlocks the ability to create a Death Knight character. The Death Knight starts at a high level (somewhere around 60 or 70, though Blizzard isn't certain yet), so you won't have to grind your way back up all over again. It's intended as an alternative, advanced class for end-game use only.'."
So more grind... (Score:5, Insightful)
Re:So more grind... (Score:4, Insightful)
Re:So more grind... (Score:4, Insightful)
Levelling (Score:3, Insightful)
Re:Casual gamers? (Score:4, Insightful)
Of course, if you're a quest-a-holic this could be an issue because if you've done all the quests, you might have to grind your way back to 80 and that would suck.
Re:So more grind... (Score:3, Insightful)
It goes the other way too, with people who did raid 40+ hours a week, only to find their full suit of level 60 purples get shown up by BC green loot you can find at the AH for 10G.
Mid Level Content (Score:4, Insightful)
And what's up with an "unlockable" end game class? Too lazy to balance the new class all the way through?
Blizzard don't learn... (Score:4, Insightful)
Re:So more grind... (Score:2, Insightful)
Reset the hardcore people and give them another unattainable goal to strive for while the coders are hard at work on the next expansion.
Meanwhile the softcore players who haven't completed all the endgame stuff in the last expansion are given a chance to attain items of comparable power with a small commitment (new expansion green in AH for 10g that shows up last expansion epics).
This effectively allows the casual player to begin tackling higher content without having to raid for mass hours and gives the hardcore people uber items to strive for. The success of this strategy is dependent on balancing a few key items:
1. Timing, hardcores can't get bored at the top but need time at top to feel good about their achievements.
2. Commitment shift, new players need to be able to 'catch up' with where the majority of players are with a lesser commitment. Forcing new players through mass grinding in order to win the privilege to play with their friends is not a good way to keep them.
3. Balance of focus, ideally you would move the raiders up to the new raiding tier of content and make the old raiding content accessible to the casuals.
MLS, WoW refugee since 1.10
Re:Casual gamers? (Score:5, Insightful)
What are you talking about? Are we playing the same game*? Leveling is the most boring part of the game period. Sure, leveling your first character can be fun, but with every other character you end up doing the same boring quests, killing the same monsters etc. And what play styles? There is only one play style when leveling. Grinding by killing monsters. Endless fun.
Not.
"The grind" that everyone complains about is the one you do after reaching the level cap.
Yes and no. The grind is omnipresent before and after level 70. No one can deny that.
Or remember when you got to go farm for cloth so that other people could get to run a raid instance? That's what people complain about.
They kinda complain about that but not as much 1-70 grind. It is horrible. But well, people complain about everything in WoW (many of those complaints do have merit though), but saying that leveling is great (as in fun) part of the game is like saying that working on the assembly line is the most interesting job in the world.
The leveling "grind" is great for casuals.
Yes it is a grind, and yes it the worst part of WoW.
* I did quit, before I ruined my life.
Re:Blizzard don't learn... (Score:5, Insightful)
I have two friends that are pretty much the archetypes of WoW. One is a father of one (soon two), very relaxed about it all and playing it because he's having a good time. He'll do just fine. The other... well, he seems to want to "win" Wow, grinding away like crazy. You should almost think having a mega-character in WoW was some sort of investment, when you talk to him. Perhaps if you sold your account you'd get a pittance, but more likely he'll just keep it until it's no longer worth much - an expansion later and it won't be. I know hobbies don't need to be "productive", but something is wrong when you talk about it as if it were and it isn't. I mean, one thing is if you're a craftsman and make items - real, permanent and durable. Another is whatever you crafted in WoW which is a collection of pixels that'll be obsolete and worthless in a while, and meaningless if you quit WoW.
Re:Casual gamers? (Score:3, Insightful)
If you can't see any difference between grinding and any form of gameplay that involves killing monsters, then it doesn't matter if we are playing the same game, you just aren't playing the right one, and i don't know why you ever thought this was the game for you.
I mean you're really comparing the wide variety of environments and tasks you're asked to do to level from 1-70, to the non-stop months-after-months killing of the exact same Cultist Camps in Silithus? And you're even saying leveling is worse? I really can't fathom.
They kinda complain about that but not as much 1-70 grind.
BS to that. What do most casuals do when they hit 70? Roll another character. Because at least when you're leveling you're seeing the scenery change and actually gaining things at an appreciable rate.
Yes it is a grind, and yes it the worst part of WoW.
* I did quit, before I ruined my life.
Good for you. The question is, what made you think you'd ever like the game in the first place? It's clearly not your playstyle in any way shape or form.
Re:Silly, Silly Warcraft Players... (Score:2, Insightful)
Re:So more grind... (Score:1, Insightful)
First we lose lvl 60 content, now they kill lvl 70 (Score:3, Insightful)
Then came the BC expansion just as I was about to at least finish these dungeons and everyone ran onto the new higher level green BC gear and I could not get people to run these old instances anymore (and who could blame them... it was too easy and the items were lame for BC players)
All of these instances were basically rendered useless... there is no point in them other than a brief popping into them during the brief 59-61 period.
I am a late-game content player, but I still love the grind and questing... the grind and questing has not been affected by this and is still fun.
Now comes a new expansion which is basically going to render all these lvl 70 dungeons useless JUST as we (our guild) barely finished Kara. Not even started on any of the serious dungeons because we were not ready.
So now I must pay because they are *replacing* a lot of content with new content? (Sure they do add a little as well...) It does not seem fair. And not paying and staying at lvl 70 until I can finish Kara lvl 70 is not an option because there will be no-one else to play along with.
Yea, perhaps it's time to have a look at Lord of the Rings Online... or go back to playing Diablo II.
Hehe...
Re:So more grind... (Score:2, Insightful)