Carmack Shows Off the id Tech 5 Engine 104
MojoKid writes "id's keynote
address from this past week's Quakecon featured John Carmack revealing details of the id tech 5 engine. For more on the subject, GamesIndustry.biz has an interview with id developer Steve Nix about the project. 'I know that when we started working with Splash Damage on Enemy Territory they wanted large, detailed outdoor terrains, and they had some ideas on how to dynamically load the textures and everything, and John [Carmack] said, 'Why don't we try this new approach and make the entire terrain one massive texture, and then just load blocks of texture in dynamically that you can see at any one given time?' So John did the initial work on it, got it up and running, and it just so happened that that work was the basis for what we have in id Tech 5.'"
Booth babes? (Score:4, Funny)
Are they getting to expensive or are they just tired of nerds? Either way, I dislike the alternative [hothardware.com].
Re:Cmparisons? (Score:1, Funny)
The new engine will be something innovative, new and unique which every other game company will copy and do better.
UT3 engine is currently a piece of string with a knot in it.
Crysis... it looks pretty and works great in demos but will prove hard to play unless you have 8 limbs.
Re:Booth babes? (Score:5, Funny)
Re:Carmack is the real deal. (Score:3, Funny)
At least, I hope I wasn't...thankfully your anonymity will allow me to remain ignorantly blissful if I was
Re:Carmack is the real deal. (Score:5, Funny)
Re:Consoles? (Score:1, Funny)
So... (Score:3, Funny)
Realism is paramount (Score:4, Funny)
I really wish video game makers would get a little more realistic in their shooting games. Real (outdoor) warfare does not occur at 50ft, it happens at about 400 meters, that's almost so far that the guy you're shooting at looks like an ant. And that happens to be real life. Also, someone tell JC if someone is hiding behind a cinderblock wall and I shoot an 7.62 AK74 round at said wall and the bullet happens to land where someone is standing on the other side, they are dead. Bullets penetrate EVERYTHING except HEAVY ARMOR. That means if you shoot a house, someone on the other side of the house may get hit because the bullet penetrated every wall in the house. This is especially true for heavy machine guns (.50cal+) which can demolish a small house with a few dozen rounds.
Also, and almost as important, don't make stupid doors that have a fucking golf ball holding them shut, I just destroyed a god damn super monkey spider droid with a mega doppler 5000 hand blastron laser fink and I can't open this god damn door because someone wedged a golf ball under it's flimsy wooden frame. What's that you say? Don't go in there? It's not part of the level? DON'T MAKE THE FUCKING DOOR THEN! Did you think you had to follow the layout of Walter Reed hospital exactly? I won't care if there is a wall where there should be a janitors closet, just don't put a door in the level that can't be opened, especially a door with a window and a god damn wooden chair wedged under the door knob. BAD BAD BAD!! Anyone remember Red Faction? Where you could blow up the walls. What ever happen to that idea? What kind of future war training are we offering our children?! ->
Ted: Hey Jimmy hide behind those wooden pallets so the Chinese T80 main battle tank can't use it's HE round to kill you
Jimmy: Thank Ted! I'm not sure how long I could have lasted without that great advice
Jimmy, my friends, would be dead. AND PEOPLE LIKE JC ARE RESPONISBLE FOR HIS DEATH! MAKE VIDEO GAMES MORE REALISTEC NOW!! BEFORE JIMMY AND TED ARE DEAD!