Carmack Shows Off the id Tech 5 Engine 104
MojoKid writes "id's keynote
address from this past week's Quakecon featured John Carmack revealing details of the id tech 5 engine. For more on the subject, GamesIndustry.biz has an interview with id developer Steve Nix about the project. 'I know that when we started working with Splash Damage on Enemy Territory they wanted large, detailed outdoor terrains, and they had some ideas on how to dynamically load the textures and everything, and John [Carmack] said, 'Why don't we try this new approach and make the entire terrain one massive texture, and then just load blocks of texture in dynamically that you can see at any one given time?' So John did the initial work on it, got it up and running, and it just so happened that that work was the basis for what we have in id Tech 5.'"
Re:Cmparisons? (Score:5, Informative)
Here's a few videos of Carmack talking about it:
elFarto
Nope (Score:3, Informative)
Re:Only load what you need: a new concept? (Score:4, Informative)
It makes programming easier, because its one less thing to keep track of.
Re:Only load what you need: a new concept? (Score:5, Informative)
Re:Cmparisons? (Score:4, Informative)
That's because it is DirectX9, atleast on the XBox360, OpenGL on the PC/Mac and OpenGL|ES/whatever else they use on the PS3.
RegardselFarto
Re:Cmparisons? (Score:5, Informative)
That in itself is rather impressive. As an OpenGL developer, I'm no longer impressed by motion blur, volume shadows, and other textbook shaders/effects - I'm more impressed by this.
Re:will do little to advance id games (Score:5, Informative)
A little harsh maybe, but basically correct. If you want a rip-roaring game with a smashing storyline, wait until the first game companies start licensing the tech from id. Until then, like me, you could do a lot worse than forgetting your high-minded, high-falluting city-slicker ambitions and just run around for a while, shooting every demon between you and the blue keycard.
Re:Everything Old Is New Again (Score:4, Informative)
Re:Cmparisons? (Score:1, Informative)
Eventually we'll all want video cards with 10GB of memory, but this is a nice way of bridging the gap.
Re:Carmack engines too specialized? (Score:3, Informative)