Crowther's Original Adventure Source Code Found 309
drxenos writes "I don't know how many of you are fans of old-school text adventures (interactive fiction), but Will Crowther's original Fortran source code has been located in a backup of Don Woods's old student account. For fans like me, this is like finding the Holy Grail."
rogue for me (Score:2, Insightful)
Holy Grail (Score:2, Insightful)
This, is probably the same.
This is very important (Score:2, Insightful)
Re:he was meant to say (Score:3, Insightful)
Re:This sounds familiar (Score:4, Insightful)
The original Zork games, as well as the rest of the Infocom games were inspired by Adventure to a large degree. It should be noted that because they were text based, some things that would be considered obvious were not necessarily obvious in those days, which added to the puzzle solving aspect of the game.
These days, everything is made almost too obvious, because too many potential customers don't like a challenge(note that many games can be beaten straight out of the box in under 24 hours of playing). Back in those days, a game could take weeks of playing to figure out what to do, beating your head against a problem for several days before a solution would present itself wasn't uncommon.
Then again, it seems that too many people never bother to pick up a book when movies are available, and never realize how horribly the film makers have screwed up a great story, so it's no wonder some people would never understand why text adventures were fun.
Re:I am hoping (Score:3, Insightful)
Re:A good example of how coding has progressed (Score:5, Insightful)
But here's a sobering thought: Dijkstra launched his attack on the goto statement [acm.org] in 1968. Every programmer who's grown up with block structured languages would take it as a given that Dijkstra was right. But at the time, the concept was extremely controversial, and there was a lot of resistance — as evidenced by the fact that Crowther and Wood were still using computed gotos in 1976!
Stop picking on Fortran, and stop using PHP! (Score:2, Insightful)
Hey, stop picking on Fortran. Sure it's a lame language, but it has an excuse: it's very old now, and didn't know any better at the time, when computer science was young.
PHP is MUCH WORSE than Fortran, yet it was written many years later. The foolish PHP implementors had no excuse to make such a horrible language. They could have learned from the mistakes of the past, but instead they repeated them much worse, and added many original mistakes that nobody had even been stupid enough to make before.
-Don
Re:This sounds familiar (Score:1, Insightful)
http://www.bbc.co.uk/radio4/hitchhikers/game.shtm
Re:Is it just me...? (Score:5, Insightful)
Re:Why it was special... (Score:3, Insightful)
Things were so different even just 20 or so years ago. In 1985, I hacked my college's VAX 11/750 to give me all privs. The system manager found me out, and just reset the privs, locked my account for a week, and asked how I did it so he could fix the problem. Wound up doing a lot of work for him until he left for greener pastures. It formally never happened, even though it could certainly have been elevated up the disciplinary chain.
If I did that today, no doubt I would've been kicked out of school, arrested, and depending on what research was being done on the box, been subjected to extraordinary rendition to flush out my Al Qaeda cell. :-/
Re:The Fortran gods shall smite thee (Score:4, Insightful)