Big Business Loves the Computer Gaming Industry 104
David Greenspan writes "Video games are no longer exclusive to a consumer market. Business Week has an article on the new trend of big business willing to pay millions for custom-made games. The casual market has inspired folks in business to realize the broad appeal of games, and some of the possibilities inherent to the medium. As a result, business games are now big business. From the article: 'To reach the billion-dollar mark, the market will have to overcome the common wisdom that games are inherently not serious. A serious games market will also require game developers to shift from the traditional business-to-consumer model to a business-to-business one. Today when major studios and publishers are approached by companies interested in commissioning, say, an employee-training game based on a successful commercial title, more often than not those studios and publishers decline. Even if the interested company is offering $5 million, it's not worth the gamemakers' time to divert engineers from a commercial title likely to generate hundreds of millions of dollars in sales.'"
Re:Cereal Phlegm Monsters (Score:4, Informative)
Best corp. game (Score:0, Informative)
as a burgerking game where your in bumper cars and you have different styles of games youc an play. Best 5 bucks I ever spent. Me and my friends had a blast. Seriously it was fun.
http://games.teamxbox.com/xbox-360/1576/Big-Bumpi
Re:The Real SimCity (Score:1, Informative)
There is a reason, and most of the blame rests on Microsoft. DirectX doesn't provide access to most of the common Windows controls (or, at least, didn't -- I haven't used it in awhile). So if you wanted something in your menu like a nice dropdown list box, you had to code your own library for it or license one. The original Unreal Tournament's menus are a good example of the work required to create your own interface under older versions of DirectX. In fairness, that applies somewhat to OpenGL as well, but DirectX comprises a larger portion of the PC gaming market.
Re:Too real, but i agree. (Score:2, Informative)