Eve Online's New Chief Economist 52
eldavojohn writes "Recently CCP, the folks behind the online game Eve Online, hired a real world economist to advise them on their in-game economy. Says the new hire, Dr. Eyjolfur Gudmundsson, 'There's a lot of discussion in the game about inflation and that is my job, to find out if inflation is going on. This makes the consumers behave in a more natural way because they are competing against each other on multiple levels, not only on a tactical level in combat but for logistics and resources. That builds consumer behavior and patterns that you see in the real world.' Is this a serious step to keep Eve Online competitive in the virtual land of MMOs despite scandals, Ponzi schemes & scams?"
Re:the first step (Score:4, Insightful)
Form their own guild (Score:3, Insightful)
Honestly, if the devs simply formed their own guild and (more or less) remained "neutral" there'd be no problem. Super-rare/powerful ships at their disposal? As long as their not selling it off to the highest bidder or using it to smash the other guilds, who cares? They know exactly where and when certain items will appear? Just toggle the dev-only invisibility feature and disable all outgoing messages for the devs then watch players go into a frenzy when someone finally spots the target. Devs REALLY want in-game experience? Limit which guilds they can join and monitor what information/equipment they have access to (for god sakes don't let them join the #1 guild and then expect the community to not suspect foul play.)
Re:I am not a ship (Score:2, Insightful)
Re:the first step (Score:3, Insightful)
Or just maybe don't treat a games economy like a real economy all together it's supposed to be a god damn game (no true scarcity), it's not supposed to be real. Our real economies are not very fun, oppressive, unjust and boring, indeed, people haved die over economic ideology and how the economy should be structured.
Re:Baloney Economy (Score:3, Insightful)
Killing NPCs in asteroid belts for bounties and loot ? Work.
Running missions ? Work.
Mining ? Work.
Setting up a scam ? Work.
Ransoming people ? Work.
Research ? Invention ? Manufacture ? Trading and/or hauling ? Begging people in Jita for money ? Work, work and all work.
Sure, different kinds of work, different amounts of "boring" versus "fun", different amounts of attention vs smarts needed, but work nevertheless, in all cases.
So, sure... nobody wants to work in a game, but you pretty much have to, if you plan on getting in-game wealth.
That's why you have so many "ISK farmers", that's why GTC prices have gone up through the roof, that's why there's so much scamming and whining going on.
Because nobody wants to work, but everybody has to.