Videogames Make Better Horror Than Movies? 225
Wired author Clive Thompson has up an article stating that, with today's jaded audiences, videogames are more effective horror-conveyances than movies. Thompson argues that the removal of the fourth wall, placing the player directly into the story, overcomes the obstacles movie-makers face when telling a scary story. "I'll start down a corridor, hear something freaky up ahead, then freeze in panic. Maybe if I stay quiet the monster will go away? S^!t, maybe it's already headed this way, and I should move! But if I move the monster will hear me ... so maybe I should stay quiet ... gaaaaah! Games already seem like dream states. You're wandering around a strange new world, where you simultaneously are and aren't yourself. This is already an inherently uncanny experience. That's why a well-made horror game feels so claustrophobically like being locked inside a really bad -- by which I mean a really good -- nightmare." Do you agree? Is your favorite scary tale a movie ... or a game? (Silent Hill, I'm looking at you.)
Absolutely. (Score:5, Interesting)
No. (Score:4, Interesting)
But, on the bright side, it's easier to make a specific mood in a game, and make the player be afraid of that, for example - I was absolutely scared of playing Ultima Underworld alone when I was about ten or eleven. There was something in those dark corridors, bones lying around, and the music that provided the tension needed to scare the hell out of me. And it works today, too. Not in the way Doom3 would like us to have, but, for example, BioShock manages to capture the freaky atmosphere perfectly, making you look around your shoulder far more often.
Games are scarier (Score:2, Interesting)
The screeches of the monkeys in System Shock 2 always freak me out, no matter how many times I play it. (playing BioShock right now and it's nowhere near as scary as SS2 IMHO)
Or the sounds Haunts make in the Thief series.. eek.
Re:Absolutely. (Score:5, Interesting)
That said, the Resident Evil formula (in the early games at least) soured pretty quickly. There's only so many zombies that can come through so many windows before it loses its impact. Silent Hill was a big step up in that, with a far better sense of creeping dread - and one that didn't always lead to a big explosive ZOMBIE THRU TEH WINDOW finale - some of the creepiest sections were those where nothing actually happened at all.
Halflife, duh... (Score:5, Interesting)
EG, the tension where you are creeping through the silo with the giant tentacles, the first time you meet the big shark-thingy, the elation and then horror as the marines come, etc....
A movie wouldn't be nearly as immersive.
Re:Absolutely. (Score:3, Interesting)
Thief 3. (Score:3, Interesting)
Very different experiences (Score:5, Interesting)
When you're playing a game, that avatar on the screen is, for all intents and purposes, you. You're not just watching some movie star go down the stairs to their doom, you have to choose to go down those stairs yourself. The experience of that sort of scare is very different, and to me much more personal, than the one-sided character/spectator relationship in films and such.
The only experience that for me sort of blurs that line between those two types of scares is listening to an audio play, such as radio drama or Big Finish Productions' audio CDs. When I'm listening to one of those I usually have my eyes closed and my imagination turned up high, and thus tend to see things from more of a first-person perspective in my mind's eye. A good horror story on audio can therefore approach the levels of immersion that a good video game provides, without being interactive.
Re:Absolutely. (Score:2, Interesting)
In System Shock, i started out as a hacker that could barely handle a pistol in it's hand. I was weak, ammo was low, scary sounds, scary environment, scary lightning, always low on resources, and then you just wasted a few bullets because you panicked and didn't aim. Very good. Even though after a few levels (i would say about after recreation), you'll also start to become a superhuman, with an assault rifle and plenty of ammo.
Bioshock is a lot more shooter than SS. And i never had the feeling of being weak. I played on medium, and i always had plenty of ammo, eve, health kits, etc. I didn't die once during the playthrough. I also started out as a superhuman, being able to fire flames and stuff from my hand - the splicers encountered early don't have the same capabilities, so i always better than anyone around me.
And Phantasmagoria... I got my hands on that game when i was around 12, 13. Very, very scary
The scariest experience I'd ever had (Score:3, Interesting)
Anyone who's played it will no doubt remember the chilling moment while you tiptoe down the Rope Hallway and the red light comes on, looking up and coming face to face with Vengeance.
Comment removed (Score:3, Interesting)
Re:Absolutely. (Score:3, Interesting)
I'm really dating myself here... (Score:2, Interesting)
Re:Absolutely. (Score:5, Interesting)
Re:Absolutely. (Score:3, Interesting)
Really, though, the scariest part of any of these games is how immersive they are, cuz you know a flatmate is going to come and knock on the door or sneak up behind you and say something and you're going to jump twenty feet in the air. "WHAT?!"
Re:Absolutely. (Score:3, Interesting)
Oh holy crap. I totally understand and agree. I remember the first game that scared me was played on my Commodore 64, and it was Alien [wikipedia.org]. It wasn't even a very well-implemented game, but it was fairly consistent with the movie .. you were on the Nostromo, you had to get as many things accomplished as you could with the remaining crew, before the Alien got to them and killed them.
The graphics were pisspoor, but I remember the sound effects and I remember the increase in heartrate when I knew the alien was close by. After a while, I stopped playing that game. It freaked me out too much.
I have been considering checking out one of these "horror" type games just to check them out. Maybe Eternal Darkness? [wikipedia.org]
Re:Absolutely. (Score:5, Interesting)
"Oh, look, a new room with a pillar in it. 10-1 odds there's a monster behind it. In fact, I'll just strafe and fire blind... *BLAM* *GLARG* Yep, sure enough."
I was never creeped out, because EVERY room had a monster in EVERY possible place that it could. Which is cool if you're going for the, "OMFG monsters everywhere!" chaotic sort of scariness, which Doom1-2 did, but they didn't really do that The hell levels are the only part that consistently succeeded in anything like that, and consequently, are just about the only part of the game that I liked. The rest of the time they seemed to be going for "atmospheric, reading-about-scary-stuff, survival-horror creepy", and failing miserably.
All the way from the first 10 minutes or so of fighting (I kind of like the opening scenes and initial chaos after the portal is opened, actually) up to the beginning of the hell levels, I was bored out of my mind. To make things worse, the level design wasn't any good from a run-and-gun perspective, either. Lame. I'd have liked it much better if they'd dedicated the first 1/3 or so of the game to watching the place fall apart under the demonic influence, with more NPCs running around for a while. It would have made the isolation later on more frightening, and they wouldn't have had to rely on their (terrible) attempts at "boo" fright for as long, which may have made it tolerable. By the time that was getting old, you'd be in the hell levels, which they could leave more-or-less as-is.
Re:Deep Fear (Score:3, Interesting)