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PlayStation (Games) Sony

PS3's Lair Playable Via Remote On PSP 84

Next Generation has confirmed with Sony a rumor working its way through fan boards: Lair is playable via remote on the PSP. That is, you can load up the game on your PlayStation 3, and then actually play it on the PSP's small-but-beautiful screen. This is functionality that Sony has been hinting at since the PS3 was announced, but up until now remote play has been restricted to music and movies stored on the console. Kotaku notes in their writeup that you need to play through the tutorial first on the console proper if you want to do this. The PSP doesn't have the buttons the game uses to brake.
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PS3's Lair Playable Via Remote On PSP

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  • Awesome! (Score:5, Funny)

    by Wordplay ( 54438 ) <geo@snarksoft.com> on Tuesday September 04, 2007 @05:59PM (#20470671)
    Now it can be terrible on -two- systems!
    • Did you get a refund or do you still own the game?
      • by Wordplay ( 54438 )
        I'll rent it, but the critical consensus [gamerankings.com] seems pretty clear. I've taken some chances with some pretty iffy games (Shadowrun, I'm looking at you), but this one's just not a buy.
    • Re: (Score:3, Informative)

      by ucblockhead ( 63650 )
      And with the right analog stick, R2 and L2 buttons missing, you get double the masochism!
  • Great (Score:4, Insightful)

    by Pluvius ( 734915 ) <pluvius3&gmail,com> on Tuesday September 04, 2007 @06:02PM (#20470731) Journal
    Now maybe they could do this with a game that's worth playing.

    Rob
    • Re: (Score:3, Insightful)

      by seebs ( 15766 )
      Someone pointed me at a gameplay video which makes me think the game's fine, it's just that the controls are too realistic -- which is to say, they respond just fine, but gradually, and overreaction and overcompensation produce garbage. Makes sense to me.
      • by Corngood ( 736783 ) on Tuesday September 04, 2007 @06:37PM (#20471205)
        Too realistic... that's an interesting take on it. I guess most people prefer a less realistic take on dragon flying.
        • by seebs ( 15766 ) on Tuesday September 04, 2007 @06:44PM (#20471305) Homepage
          Compare arcade steering to the steering of, say, an actual large object... Or compare it to what actually happens if you're riding an animal and you pull on the reins. It ought to react well, over time, to a gentle nudge, and not reward wild twisting and yanking.

          In short, imagine driving an actual car, at freeway speeds, by yanking the wheel sharply (say, 90 degree turn of the wheel) every time you want to shift lanes. Would that work?

          No.

          But if you made a game where the controls reacted too much like an actual steering wheel, people would bash them as unresponsive or inclined to overrespond, because they expect a simplified interface.
          • I actually do get what you're saying, it just seems absurd on the surface. Even with mythical creatures you can still use Newtonian dynamics, and try to make things internally consistent.
            • by seebs ( 15766 )
              It is sorta ridiculous, but it makes sense if you're used to arguing over what's "realistic" in D&D! :)
          • by mwvdlee ( 775178 )
            If you're driving a car on the road, you can *feel* the car turning. If you're driving a car, this sense is a large part of deciding how far and fast to turn the wheel. It's all pretty much an unconcious process, I'm sure you remember steering too much or too little all the time when you started taking driving lessons. You lack this sensation when using a controler, even if it's a steering wheel with force feedback and whathaveyounot.

            You CANNOT make a computer car drive realistically without having some bra
      • Explain the ass-tastic targeting system described in the reviews, then.

        Also, if you're going to give the character a certain kind of "realistic" control intentionally, then you need to intentionally design the environment so that the "realistic" control isn't a hindrance. On this all the reviews seem to be unanimous -- in wide-open spaces with no enemies or objects, the controls are fine. It's just much of the action takes place in tight quarters.

        If you're going to give the player a C-130, you don't ask t
  • The biggest complaint so far in the reviews is the awful control scheme. Maybe playing it through the PSP's interface will fix that. Certainly worth watching, in any case.

    Since this is likely to be read by a lot of Sony fans, what games would you say are worth playing at this point? I have no interest in Motorstorm, so skip that one. I keep having an urge to buy a PS3, I just haven't found anything I want to play yet and some honest opinions would be appreciated.
    • Re: (Score:3, Informative)

      by DrXym ( 126579 )
      The biggest complaint so far in the reviews is the awful control scheme. Maybe playing it through the PSP's interface will fix that. Certainly worth watching, in any case.

      My understanding is that no, it doesn't. The PSP is missing the second shoulder buttons that you need for fast turns and other buttons. Why it was left on is anybody's guess. Perhaps it was as a proof of concept for future games.

      Remote play is a cool feature but it introduces a small but very noticeable latency. This is not surprising

    • Re: (Score:3, Informative)

      by JordanL ( 886154 )
      Super Stardust HD and Warhawk are far and above worth playing.

      Other than that... Echochrome and GT5: Prologue look like all we've got for the rest of the year worth picking up, (maybe Heavenly Sword if you really like the genre), and Everyday Shooter whenever it is released.

      There's also Home in the next few months if you find it interesting, but not everyone does. Working for a PS3 related website... I have to say that LittleBigPlanet almost seems like it's worth the purchase of a PS3 by itself, but I
      • I'm in the minority that actually enjoys Lair it seems. But quite honestly, I find the PS3 I bought last week to be about as useful as a paperweight. I only bought it because 60GB PS3s are on the way out, and I need something to play Assassin's Creed on. (And I DETEST Microsoft).
        • Re: (Score:2, Funny)

          by Anonymous Coward
          So. . .how's the Sony boycott going?
        • by Pluvius ( 734915 )
          Why did you want a 60GB PS3 specifically? You do know that it's a near-certainty that the 80GB PS3 will go down in price by the end of the year, right?

          Rob
          • The Emotion chip plays PS2 games primarily through hardware, whereas the 80GB and later models emulate the PS2 through software. Sony has admitted that software emulation will reduce backwards compatibility. So for those who want to play the broadest range of PS2 games with the highest possibility of compatibility, the 60GB model is the way to go.
             
            • by Pluvius ( 734915 )
              That'll be meaningless unless you don't update the firmware ever. In fact, I'm pretty sure all of the EE-equipped PS3s are already running software emulation under the latest firmware.

              BTW, the difference between hardware and software emulation is fairly small and getting smaller every day. And with the EE you don't get some of the nifty results of software emulation like upscaling.

              Rob
              • Right now it's at 72% of the games listed on sony's euro site. That's not exactly a trivial amount of games it doesn't support.
          • by donaldm ( 919619 )
            You do know that it's a near-certainty that the 80GB PS3 will go down in price by the end of the year, right?

            Well if you are willing to wait another one, two or three years (how about 10 years) you will get a much better deal. Sort of stating the obvious don't you think.

            Getting the 60GB or 80GB disk is not that much of a difference and if you want you can always put in a much larger off the self 2.5" disk (120Gb through 250GB plus) if you want. If you are genuinely looking at getting a PS3 then look
            • by Pluvius ( 734915 )
              Well if you are willing to wait another one, two or three years (how about 10 years) you will get a much better deal. Sort of stating the obvious don't you think.

              He pretty clearly stated that the PS3 isn't worth getting right now, so presumably it wouldn't matter if he had waited a few months (not three years) to get a better model at the same price.

              Rob
              • He's actually right though. There's a few reasons I wanted a 60GB model.

                1) Hardware compatibility with PS2.
                2) 80GB model probably won't be price dropped until the new year. (my best guess. I work in the industry). I bought a PS3 specifically to play Assassin's Creed. That comes out in a couple short months.

                So yeah, I can afford to wait a few months. But I figured get it now while I still have the chance. If I have need for a bigger hard drive sometime, I can easily upgrade it myself for little
    • Re: (Score:3, Interesting)

      by Darth ( 29071 )
      I'm not necessarily a sony fan ( dont feel strongly about them either way, certainly not enough to be considered fanatical). I do have a PS3, though, so here's what i thought of the games i am familiar with.

      I played the Motorstorm demo and hated it. (I'm not really into off-road racing so it is probably a good game for which i am not the target market).

      F1 Championship Edition is a good game and lots of fun if you like Formula One. The big downside is that if you play career mode, it takes between 2 and 3 ho
    • Well lets see. Haze just went exclusive, and free radical has in the past made great stuff. Eye of Judgment looks neat, and at $60, not as hard on the wallet as I feared. Folklore's demo was pretty solid, so high hopes there. Ratchet and Clank is always fun, so thats a gimme, and Uncharted looks pretty good as well. Naughty Dog has some great talent, really hoping they pull off a winner. Wipeout, super stardust, Echochrome, and some other PSN games look fun, and at $5 to $10 a pop, too good to pass up
    • Re: (Score:3, Interesting)

      by Tony ( 765 )
      The biggest complaint so far in the reviews is the awful control scheme.

      Yeah. I remember when we went from the single-joystick, four-button controllers to the scheme both Microsoft and Sony use, and Nintendo used on the Gamecube. Everybody complained about how complex it was.

      I played Lair for the first time tonight, and after just a few minutes, I could do things with the combination motion-control and joystick/buttons that you couldn't dream of without the motion control. I can assure you, the control sche
      • Your suggesting that one games poor control system is comparable to the upgrade to dual analogue. Thats just daft.

        For one its nothing to do with the technology of the pad as other games using the technology have pulled it off nicely. Its everything to do with how they set up the control system and the vast vast majority hate it.

        Secondly, who exactly is this 'Everybody' because as far as I can remember no one complained about dual analogue apart from a) the people who continue to believe the pad is too compl
        • by donaldm ( 919619 )
          I have played on many game machines and with regard to analogue sticks I don't really have any issues with the Gamecube, Xbox or even the PS controllers. I normally adjust my hands to accommodate the sticks and I can play for hours without getting sore hands. The exception to this was the N64 controller which I found IMHO to be horrible since I could only play an hour and my hands would cramp. Still what works for me may not work for others.
      • Translation: It's a very nice control scheme, it just doesn't suit the purposes of the game.

        Sounds like they made a great 747 flight simulator, but replaced the model of the plane with a dragon. AFAIK, 747s don't have the best handling for, say, picking up cows off a bridge.
    • As most games on the PS3 tend to be ports of other games on other systems, if you have any of these already, you can probably skip the PS3 version.

      The most recent addition to my titles has been Elder Scrolls Oblivion. This game is absolutely beautiful, and translated really well to the PS3. The game of the year addition is due out soon

      Ninja Gaidan Sigma is beautiful and fun. Spent many hours with this one. The demo is available for download from the online store.

      Super Rub-a-Dub is highly addictive, and I th
  • And the point is? (Score:4, Insightful)

    by supabeast! ( 84658 ) on Tuesday September 04, 2007 @06:08PM (#20470835)
    Why would anyone want to play a PS3 game via the use of a PSP as a remote as opposed to just playing it on the PS3? Is there some added functionality here that I'm missing, or is this just geeks at Sony wasting effort?
    • Why would anyone want to play a PS3 game via the use of a PSP as a remote as opposed to just playing it on the PS3?


      Someone else is using the TV for something else?

    • Re: (Score:3, Informative)

      by androvsky ( 974733 )
      Because it can be done from anywhere there's a wifi connection, not just at home? If someone really enjoys a game, it's a neat idea to be able to play it a little from work/school/coffee shops, or even friends houses. I'd suspect lag would make it largely unplayable for action games, but it's still a good way to show someone the game or get a quick fix.
      • by tlhIngan ( 30335 )

        Because it can be done from anywhere there's a wifi connection, not just at home? If someone really enjoys a game, it's a neat idea to be able to play it a little from work/school/coffee shops, or even friends houses. I'd suspect lag would make it largely unplayable for action games, but it's still a good way to show someone the game or get a quick fix.

        Remote Play, for anyone who hasn't tried it yet, is like VNC. Basically, when it's enabled, the PS3 switches from whatever high-def output it's doing to 480i

    • Re: (Score:3, Funny)

      by Ford Prefect ( 8777 )

      Why would anyone want to play a PS3 game via the use of a PSP as a remote as opposed to just playing it on the PS3?

      Well, presumably in your Sony®-branded home, you'll have your Playstation® 3 connected up to your expensive and enormous Sony® BRAVIA® high-definition television. But what happens if some other member of your household wants to watch the television? Do you go without playing your wonderful games? No! Just get out your Sony® PSP® and continue from where you left of

      • Aha! How silly of me to think to simply move the PS3 to another room.
        • by donaldm ( 919619 )
          Because the 60GB and now the 80GB PS3 has WiFi why would you want to move your PS3? If you have a second TV just get a Component/Composite stereo transmitter and take your controller in the room you have your second TV and play any PS1/2/3 game. Of course a second HDTV (say 26") is almost a must but it would leave the rest of the family free to watch the large screen HDTV in your living room, unless they want to watch a Bluray movie on the PS3 (sigh!). Having the ability to play the PS3 game on your PSP (if
  • PS3's Lair Playable Via Remote On PSP


    Well thank goodness! It sure isn't playable with the PS3 on it's own!
  • "But if you made a game where the controls reacted too much like an actual steering wheel, people would bash them as unresponsive or inclined to overrespond, because they expect a simplified interface." I believe what you are looking for is called Gran Turismo. And it's good.
  • EULA (Score:2, Insightful)

    Better be careful, it probably violates the EULA if you attempt to load it on a different platform... you know, like trying to rip your DVD to AVI?

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