Sony Dismisses Critics of Lair 55
Despite some very public, very negative criticism of Factor 5's dragon/shooter Lair, Next Generation notes that Sony remains unfazed. "Outgoing SCEA PR boss Dave Karraker told Next-Gen in a phone interview that despite poor critical reception, the flying lizard game isn't necessarily grounded. 'At the end of the day, I'll be interested in the consumers' response, because the consumer awareness for this title was so huge.'" Meanwhile, MTV's Stephen Totilo notes, with more than a touch of seriousness, that Lairs production may have been a touch cursed.
a dud by any other name (Score:5, Insightful)
Buy it? You'll be pissed you even blew a rental fee.
Re:a dud by any other name (Score:3, Insightful)
I'm a consumer, hear my reaction! (Score:5, Insightful)
I beat it the other day.
Pros:
Cons:
Some people have complained about the delay between the controls and the dragon, but that felt natural to me. (How responsive would a real dragon be to being whacked on the head with a blunt object?)
Overall, I liked the game. But I didn't have to pay for it, since I borrowed a friend's PS3 and copy of Lair. :3
-:sigma.SB
Takes One From The Movie Biz Playbook (Score:5, Insightful)
Translation:
"We knew the game sucked, but we marketed the hell out of it anyway so that suckers who don't read reviews will buy it just on the hype and then not be able to return it given the usual return policies. I'm interested to see just how many suckers we netted when the sales figures come in."
They do this with movies that are absolute bombs by not screening them for critics before release weekend, hoping to get a good opening weekend from the pre-release marketing knowing full well the movie is terrible and once critics review it and word of mouth spreads, no one will watch it. It's a marketing scam intended to catch out initial viewers/buyers who have little information to go on.
unfazed? (Score:5, Insightful)
Re:Takes One From The Movie Biz Playbook (Score:3, Insightful)
What a surprise (Score:3, Insightful)
No, they'll punt it out there, and hope it sells enough copies to people who don't read review sites - people who'll just see it on the shelves and go "Ooh! Shiny dragons!".
Having said that, this isn't an anti-Sony diatribe. I'm sure the Cell is capable of some incredible feats of heavy lifting, once some teams of more-than-usually-talented programmers start to get to grips with it. This, however, is not one of them, and they just need to deal with it, and move on.
Re: Play Rogue Squadron II instead... (Score:3, Insightful)
Re:Casual review then? (Score:3, Insightful)
Ah, I disagree. As a casual gamer who really likes MP3:C (that's me in the AC comment below), I believe that the split is only inevitable in simpler games. Big releases should be able to incorporate both. Just look at Ocarina of Time and you'll see a game that was (and still is!) popular with people on both ends of the the leetness scale; any game that has the resources to build in that much optional exploration a can be designed to appeal to everyone.
Right now, we're so insistent on the difference because casual has just recently emerged as a design/marketing strategy, and because we use the term "hardcore" as a cultural delineator. Even the Variety reviewer defined the hardcore gamer as a "13 year old boy"; our definition of the term hinges on that image, just like our definition of "mature" games used to be. (Thankfully, that meme is finally dissipating.) We're ignoring the obvious here, which is that while the packaging and the graphics on Metroid Prime 3 scream "hardcore," it's also casual - as evidenced by the fact that I can actually play it.