Wii Zapper To Have Zelda Pack-In Title 104
The Wii Zapper, announced during Nintendo's keynote at this year's E3 Media event, will be released with a Zelda-themed pack-in title. Called Link's Crossbow Training, it will train up players on skills with the add-on before big-league titles aimed at the device are released. "Nintendo also announced that the Zapper will work with EA's Medal of Honor Heroes, which will feature an 'arcade mode' to make the game accessible to all age groups and skill levels, as well as 32-player multiplayer. Nintendo also dropped a reminder that the upcoming Resident Evil: The Umbrella Chronicles will take advantage of the Zapper, as will Sega's Ghost Squad. The Zapper looks like it will have quite a selection of strong franchises to grab gamer interest when it launches."
Will work with... (Score:4, Insightful)
The real question to ask is whether a game will work with the Wii Zapper. Some games may require independent movement of the nunchuck and remote (think: pumping the nunchuck to reload a shotgun while still keeping perfect aim), which would not be possible with the two tied together in the same cradle.
Re:Wii-Mote blows for FPS... (Score:1, Insightful)
Maybe the shooters you've played just don't use it properly, because Metroid Prime 3 uses it magnificently.
you have to shift your hand up the remote- screwing up your aim and taking you out of the game immersion
Because everybody knows that in real life, you can hold your aim perfectly steady while you rifle through half a dozen different weapons or use accessories. Right.
Re:On my list to buy. (Score:3, Insightful)
Re:WOOSH! (Score:3, Insightful)
The "zapper" is nothing more than a piece of plastic that holds the Wiimote and Nunchuk together. For those who considered the above interesting, consider that the zapper couldn't possibly have functionally in Virtual Console games beyond that of a Wiimote other than its gun-like shape. Additionally, if Nintendo decides to add light gun titles to Virtual Console, they will have to add some type of on-screen crosshair to aid in aim; while the light gun actually processed an image of the screen area directly in front of it, the Wii Remote uses the sensor bar for calibration, meaning that the cursor on the screen isn't exactly where you're pointing; it's somewhat offset, which is why you don't see Wii titles without some type of on-screen aim indication.