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Role Playing (Games)

Academics Speak On 'Life After World Of Warcraft' 171

simoniker writes "Are MMO populations 'tribal', and if so, what's the next tribal shift after World of Warcraft? At Gamasutra, academics including MIT's Henry Jenkins and Ludium's Edward Castronova discuss what's next for the MMO market, based on their research and play patterns. Jenkins states that WoW is getting _too_ much analysis from researchers right now: 'WoW deserves attention because it has so captured the imagination of gamers over the past few years. That said, I don't think it is healthy for the field of games studies, which is still emerging, to be so fixated on a single game franchise — no matter what the franchise. A few years ago, it might have been The Sims or GTA, now it's WoW.'" For more on this topic MMOG industry veteran Gordon Walton spoke on this topic last week at GDC Austin, and notes from that event are also available at Gamasutra.
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Academics Speak On 'Life After World Of Warcraft'

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  • by WillAffleckUW ( 858324 ) on Wednesday September 12, 2007 @01:58PM (#20576227) Homepage Journal
    The introduction of the Wii morphs the gamespace possibilities, as do all platform consoles.

    I foresee a day when WoW is replaced by games where you yourself perform the actions of your character, using Wii-mote and nunchuck, to hack slash and parry your way through the world, or use the Wii-mote as a wand.

    When? Probably next gen. So, I would say look for 2009, when the successor to the Wii comes out.

    [caveat - I went to SFU at one point so I'm biased ...]
  • by argStyopa ( 232550 ) on Wednesday September 12, 2007 @02:05PM (#20576391) Journal
    I dunno, it seems like a rather circular statement about the "emerging" field of games studies: "I don't think it is healthy for the field of games studies, which is still emerging, to be so fixated on a single game franchise -- no matter what the franchise. A few years ago, it might have been The Sims or GTA, now it's WoW"

    Doesn't 'emerging' seem to suggest that there is going to be a rather narrow sample size, to begin with? And I don't really fault researchers focusing on WoW; I mean yes, they could grab whatever game is on the shelf, but you have no idea if it's going to be another WoW or if it's going to be Vangers (look it up). I would imagine that anyone in this 'emerging' field would want their results to be reasonably relevant, interesting, and applicable to as broad a field as possible.
    Right now, there's really only one game that hits that mark, and that's WoW.

    For those researchers who are looking for other interesting fields of study in this area, I would make some other suggestions.
    Look at http://www.mmogchart.com/ [mmogchart.com]:
      - The Matrix Online, Asheron's Call, Anarchy Online all have very interesting player number curves. Why?
      - WW2OL has fewer subscribers than most of the 'big name' games and quite a few of the middling ones, yet it seems to be surviving where others are shutting down. Why?
      - Runescape - real MMOG or webgame? Is the distinction important?
      - These various games have a host of pay/play models, what's working, what isn't?
      - MMOGs are in a way the descendants of online mass flight sims - Warbirds, etc. How do flight sim pay/play models compare? User numbers and retention?

  • by Creedo ( 548980 ) on Wednesday September 12, 2007 @03:38PM (#20577835) Journal
    Unorganized instanced PvP too much of a hassle? Have short (on the order of minutes, seconds if you're up against a 'lock) 1v1 - 5v5 arena matches

    Sorry, but this struck me as funny. I'm a level 64 pally, and in the last two days, I've pwned 2 70 'locks. The moment they start to fear, you bubble, Holy Shock, whack 'em a few times, do a Hammer of Justice and a judgement, and watch them cry all the way to the grave.

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